Hi everyone,
The mod has been out for just under 2 weeks now. Thank you for all the feedback and bug reports so far. This next update brings some fixes that should hopefully make the mod feel a bit nicer to play. Below is a more detailed version of the change log notes you can find in the 'Documentation' section of the mod page.
Fixed a bug that allowed the host to spam evergaol begin votes
Does exactly what it says - hosts should no longer be able to spam the "Yes" prompt when entering an evergaol to spam vote requests to other players.
Fixed a bug that caused players to get locked in an animation when activating evergaols
This was a longstanding issue with the mod, where one player would be locked in the activation animation and be unable to enter the evergaol. This should be fixed now and evergaols should work as intended.
Evergaols are now named appropriately when someone votes to begin one
Previously, when someone started an evergaol vote, it would appear as "ID: XXXXXXXX" as the voting system was a WIP. This has now been changed to be specific to the evergaol a player is trying to start. (E.g Player X has started a vote to enter
Fixed a bug that caused sites of grace to be labelled as "Table of Lost Grace" and have their action button prompts moved
Another longstanding bug - this was a cause of a lot of player frustration, as it made some grace's impossible to interact with as the hitbox for the action button prompt was as if the grace was the size of the table at the Roundtable Hold.
Fixed a bug that caused players to be stuck in the Round Table Hold if they had already killed Ersha
This was a major issue which caused players to become completely stuck if they had killed Ersha in their world, then joined a host who hadn't.
Fixed a bug that caused players to get duplicate event items if they disconnected during a loading screen
If a player disconnected in a loading screen as a guest, they would often receive every single key item associated with the area that they were loading into. This should now be resolved.
Fixed a bug that caused desync issues after playing for a long time
This was a major bug that would occasionally cause connection problems for mod-specific actions such as warping, entering evergaols, and changing the world rules. It should now no longer be a problem.
The mod will now check for updates on boot, and alert you if there is one available
This is minimally invasive, and will simply check with this url to see whether the mod is up-to-date or not. If it isn't, it will display a message once when you load into the game for a first time.
Reworked Elden Ring's P2P system
Elden Ring has a "SteamSocket" system which uses a depreciated version of the SteamNetworking interface. I've updated this to the newer SteamNetworkingMessages API and simplified the game's systems which will come with a few nice benefits. This should also resolve some problems caused by "excessive" network traffic which would overload Elden Ring's netcode and cause sessions to close unexpectedly.
If you'd like to read more on this, I recommend you refer to Steam's documentation
That's all. Thank you for reading - There are still many bugs present but I am working hard to get them resolved as soon as possible. I hope you enjoy the mod.
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