Introducing the first ever FIFAe World Cup™️ featuring Rocket League! In a groundbreaking partnership with Rocket League, FIFAe has announced to expand its national team competition to one of the most popular esports titles. Sixteen nations will compete in this exciting new Rocket League competition. The nations are selected based on factors such as player base and performances of players from the respective countries. Participating member associations will have the opportunity to host their own qualification tournaments to find the best players to represent their nations and wave their flag on the biggest stage Christian Volk, Director eFootball and Gaming at FIFA, said: “The FIFAe World Cup featuring Rocket League marks a new era for FIFAe, providing a groundbreaking platform for FIFA’s member associations to compete on one of the most relevant esports titles. “This milestone partnership highlights our commitment to evolve our football esports ecosystem and continue to build the biggest stages for all communities to fame their game.” Find out more: https://lnkd.in/eGUwk3VB
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If you weren't sure whether Esports was gaining acceptance or not... Exhibit A: FIFA Partners with Rocket League for a World Cup style format https://lnkd.in/gzkCyW7e Christian Volk, Director eFootball and Gaming at FIFA , emphasized, “The FIFAe World Cup featuring Rocket League marks a new era for FIFAe, providing a groundbreaking platform for FIFA’s member assocations to compete on one of the most relevant esports titles. This milestone partnership highlights our commitment to evolve our football esports ecosystem and continue to build the biggest stages for all communities to fame their game.” Exhibit B: F1 Esports - Sim Racing League has been going 7 seasons strong https://f1esports.com/ When a passion for gaming and competition looks very similar to a problem with gaming, we need to look closer to truely understand what is happening behind the scenes with young gamers. For Esports participation, we always suggest a structured approach to make sure that training doesn't get out of hand for young gamers and that the nuance of the game gets the explanation it deserves.
FIFAe Introduces National Team Competition featuring Rocket League
fifa.gg
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SAUDI ARABIA ANNOUNCES HOSTING OF 2025 OLYMPIC ESPORTS GAMES On 12 July 2024, the International Olympic Committee (IOC) partnered with the National Olympic Committee (NOC) of Saudi Arabia to host the first Olympic Esports Games in 2025 in Saudi Arabia. This groundbreaking move follows the IOC’s recent announcement that the IOC Executive Board (EB) is establishing an Olympic eSports Games. The proposal will be put forward at the IOC Session on the eve of the opening of the Paris 2024 Olympic Games, where details on the venue, specific dates, procedures and titles will be considered. The IOC has stressed that International Federations that have already entered into an eSports version of their sport for inclusion in the Olympic Esports Games will be the IOC’s first partners. The same will be true for National Olympic Committees that have already incorporated esports into their activities. At the same time, the IOC will have to create a new dedicated structure within its organization, clearly separate from the Olympic Games' organizational and financial model. To address the specific nature of the Olympic Esports Games, the IOC will also have to take a different approach to the funding and organization of these games.
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Olympic Esports to Become Standalone Event Like the Winter Olympics. I was thrilled to see the Olympic Esports is moving forward, but I have to say, the list of games could be much better! While I understand they need to start somewhere, some of the chosen games are very questionable. I hope they refine the list and include more relevant esports titles to attract a larger online audience. An expert advisor would be beneficial to ensure the selection appeals to esports fans. A Multiplayer Online Battle Arena (MOBA) should be top of the list as that is filling stadiums already, DOTA 2 & LOL at the least! Including top-tier esports games, the Olympic Esports can attract a broad audience and establish itself as a premier event in the esports calendar. The games they have chosen are not ESports so this event could be catastrophic, like some kind of hellish cringey E3 on steroids. For instance, Gran Turismo is a decent choice, but Sim Racing is where the real excitement lies. Top drivers like Max Verstappen use Sim Racing for training, and there's a good chance you might have virtually raced against an F1 driver if you're playing Sim Racing. I do think including Chess is a fantastic idea, as it will attract a significant audience. To make this Olympic event more appealing and organized, I would suggest breaking it down into games with an estabished popularity, competitive scene and global reach. Here are some top contenders across various genres. First-Person Shooter (FPS).... Counter-Strike: Global Offensive (CS) Valorant Overwatch 2 Rainbow Six Siege Call of Duty: Warzone Multiplayer Online Battle Arena (MOBA).... League of Legends Dota 2 Battle Royale.... Fortnite PUBG Apex Legends Fighting Games.... Street Fighter V Super Smash Bros. Ultimate Mortal Kombat 11 Sports Simulations.... FIFA NBA 2K Strategy and Board Games.... Hearthstone StarCraft II Clash Royale Chess (Digital) Racing Games.... Rocket League Gran Turismo
IOC announces Olympic Esports Games to be hosted in the Kingdom of Saudi Arabia
olympics.com
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Chairman @APEX; Founding Member @Mercury 13 @Red Glory Football Investments; Advisory Board @socios.com @RealFevr @Sporttotal @Common Goal @SEH Fussball @Krause House DAO ; Views my own
A long waited transformational piece of news have finally been unlocked! The International Olympic Committee – IOC, have just announced that the IOC Executive Board proposed the creation of the “Olympic Esports Games” for the vote of the 142nd IOC Session, which will be held during the Olympic Games Paris 2024. This is a unique moment in time where the two worlds of traditional sports and esports finally merged and a incredible journey for one of the lead sports governing bodies worldwide. Many congratulations to Vincent PEREIRA and all his team but also to all the men and women that for decades have contributed to create this momentum, from the pioneers of esports like my dear friend Ralf Reichert, to the publishers and to other governing bodies like FIFA that have opened the way for traditional sports to understand the power of esports. For many years both communities were kind of wary of each other and couldn’t understand the learnings and the opportunity to learn, experiment and test diferent experiences, different communities and different rules of engagement. It took courage, it took commitment a nd resilience and it took capabilities to respect and understand each other. This merge is a incubator of change that allows both worlds to growth, to thrive and to create better base to growth for both. As I say many times, both ecosystems can and will learn a lot with each other and we can’t miss this opportunity of changing both ecosystems for better. In a time where esports is taking the traditional event and governance models from traditional sports into its own realm, with new exciting opportunities like the Esports World Cup Foundation , is fundamental that traditional sports can use this time and place to destroy stigmas and test its future relevance with younger communities. Maybe a good starting point is to test the concept that GEN-Z and below don’t like and can’t engage for the 90 minutes. Maybe something as simple as going to a top esports event can provide an answer to that … For the pioneers like my friend Ralf I m sure he would love to be 19 again and conquer a Olympic esports gold medal for Germany. It is still time to comeback and is time to say thank you to Ralf and other pioneers that brought the foundations for this to happen. Exciting times ahead
IOC EB proposes creation of “Olympic Esports Games” to IOC Session
olympics.com
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https://lnkd.in/gKs9z_XQ What a big day! Esports has rapidly evolved from a niche hobby to a global phenomenon, and its inclusion in the Olympics represents a significant milestone for the digital age of sports. Integrating esports into the Olympic Games showcases the growing recognition of competitive gaming as a legitimate sport, highlighting the skill, strategy, and dedication required by professional players. This move also bridges the gap between traditional sports and modern digital entertainment, attracting a new generation of viewers and participants. With the potential to bring together a diverse, global community of gamers and fans, esports in the Olympics not only celebrates the achievements of top-tier players but also underscores the universality and inclusivity of the Olympic spirit.
IOC unanimously votes yes for Olympic Esports Games with massive implications for industry's future
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Counter-Strike: Global Offensive has notoriously been the most popular esports title in betting, only rivalled by sports games such as FIFA (now EA SPORTS FC) or NBA2K. 🎮 Now, the game is upgrading to its next enactment, Counter-Strike 2, in stages. The last IEM Cologne was played in CS:GO, and we’re seeing pros putting in hundreds of hours into the new game to stay ahead of the competition and stay on top when the new title launches. ⏫🎮 Niclas Sundell, Head of Sales at Abios, is a former professional CS:GO player and has worked in the esports industry for 5+ years. He shares his insights on how Counter-Strike 2 is set to impact competitive play and how it shifts a team’s probability of winning. 🏆🕹️ #Esports #Gaming #CSGO #Abios #NiclasSundell #SportsBetting #GamingNews #TechInSports #EsportsBusiness #SBCNews #Gaming Read More⬇️ https://lnkd.in/dkSGANqB
Abios’ Niclas Sundell: How sportsbooks can make the most out of CS2
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It's going to be a big year for the International Esports Federation, as Boban Totovski receives a unanimous vote of confidence to continue the good work developing the #esports ecosystem globally. Some big moves from the #IESF lately, can' wait to see what an amazing year it will be. #WorldEsports Честитки Тото! https://lnkd.in/d5RcSsQ5
Boban Totovski Reappointed as General Secretary of IESF Board
esports.net
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Iconic #esports title and beloved game FIFA has turned into EA Sports FC. FIFA is a strong brand but EA has proved that a good product is everything, launching EA Sports FC 24 with league and team partnerships seemingly intact. So what is actually changing for the esports scene, Abios data collection and betting? ⚽️ EA Sports has just released a new football game: EA Sports FC 24. It features the same gameplay fans know and love from FIFA 23, but with an updated brand. ⚽️ The new game provides a revamped tournament format with two regular seasonal leagues: FC Pro Open and FC Pro Leagues. They will ultimately culminate into the FC Pro World Championships, held in June 2024. ⚽️ Abios will continue to serve stream-live and historical data for EA Sports FC to brands looking to support esports and provide their users with calendars, results and in-game statistics. ⚽️ FIFA, and now EA Sports FC, is a staple brand among console players. Being a sports game, it can act as a bridge between esports and sports in sportsbooks. EA Sports FC can complement the regular sports calendar as it is in a format sports fans understand and provides a steady flow of content. Do you want to know more about the changes coming to the tier-1 tournament circuit in EA Sports FC and how sportsbooks can leverage it to find a new growth vertical? Read our EA Sports FC B2B guide here: https://lnkd.in/dUPTSCVG
EA Sports FC Pro Scene and Rebranding Is Potentially Big For Esports - Abios Newsroom
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GM & Advisor | Catalyzing Growth & Propelling Commercial Execution | Creative Leadership | CEO, CMO, CCO
Wow, the IOC's decision to create the "Olympic Esports Games" is a game-changer! This will: 1) Cement esports' global recognition and legitimacy. 2) Radically expand audience engagement. 3) Unlock unprecedented commercial opportunities in sponsorship, advertising, broadcasting, and more. Investments in this area are set to skyrocket. The most exciting and strategic opportunity now lies in bridging the "new" world of esports with traditional sports. The synergy between these two realms could redefine the future of competitive entertainment.
https://lnkd.in/gKs9z_XQ What a big day! Esports has rapidly evolved from a niche hobby to a global phenomenon, and its inclusion in the Olympics represents a significant milestone for the digital age of sports. Integrating esports into the Olympic Games showcases the growing recognition of competitive gaming as a legitimate sport, highlighting the skill, strategy, and dedication required by professional players. This move also bridges the gap between traditional sports and modern digital entertainment, attracting a new generation of viewers and participants. With the potential to bring together a diverse, global community of gamers and fans, esports in the Olympics not only celebrates the achievements of top-tier players but also underscores the universality and inclusivity of the Olympic spirit.
IOC unanimously votes yes for Olympic Esports Games with massive implications for industry's future
https://dotesports.com
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UG Stats (Hons) | Soft Skills Coach | Esports Athlete | CAT Aspirant | 5K+ Students Taught | State Level Extempore Winner
Title: Seeking Fair Play and Transparency in Esports Tournaments As passionate esports competitors, my team and I have always believed in fair play and transparency. Recently, we participated in the "One Blade Cup," a critical qualifier for the BGMS main event, organized by Nodwin Gaming. After leading the scoreboard on Day 1, we were suddenly banned from the tournament just hours before Day 2, without any explanation. We complied with all the tournament rules and submitted our POVs and handcam recordings as requested. Despite being ready for any device checks, we were met with complete silence from the management and were not allowed to compete further. As finalists of BGIS and BMPS, the two official LAN events that happened last year, and having finished 6th in BMPS, we have always adhered to fair play standards and have a proven track record of professionalism in esports. We urge Nodwin Gaming to send our POVs to Krafton and let Krafton take the decision on our situation. This experience is not just disheartening for us but also for the entire esports ecosystem. Out of the 24 BGMS slots, only 4 are qualifiers while 20 are invites, making it already challenging for new teams to break through. Incidents like these make it even more difficult for new teams to enter the esports scene. This is a dark day in the history of esports. We are hopeful for a fair resolution and urge tournament organizers to uphold the principles of transparency and integrity in esports. Our team is committed to fair play, and we believe that every player deserves a chance to compete without fear of unjust treatment. #krafton #Esports #FairPlay #Transparency #BGMS #OneBladeCup #GamingCommunity NODWIN Gaming Nazara Technologies Limited KRAFTON India Karan Pathak Akshat Rathee Ekansh Arora Siddhant Dhirani Sean (Hyunil) Sohn Shibna Ramla Nitish Mittersain Hyungsuk Kim Mibu Jonghyuk Kim Anuj Sahani Jared Joseph
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My son will be over the moon!!