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Victory for Sony: Judge Rules in Favour in $500m Patent Infringement Lawsuit In a significant win for innovation and intellectual property rights, a US District Court judge has ruled in favour of Sony Interactive Entertainment in a $500 million patent infringement lawsuit. The case, brought by Genuine Enabling Technology (GET) in 2017, alleged that Sony's PlayStation consoles and controllers infringed on GET's patented technology. GET's claims centered on its '730 Patent, which focused on methods for producing and recovering combined data streams and user input streams. Specifically, GET argued that Sony's communication method between PlayStation consoles and controllers violated its patent by transmitting button inputs and motion control inputs simultaneously on different frequencies. However, Sony vigorously defended its position, challenging GET's evidence of structural equivalence between its patented diagrams and Sony's controller components. After careful consideration, the judge concluded that GET had failed to present sufficient evidence to dispute Sony's assertions, resulting in a summary judgment of non-infringement in Sony's favour. This legal victory underscores Sony's commitment to innovation and the protection of its intellectual property rights. It highlights the complexities of intellectual property litigation in the technology sector and the importance of robust legal defence strategies. While this ruling marks a significant milestone for Sony, it's important to note that similar legal battles are ongoing in the gaming industry. GET has also filed a lawsuit against Nintendo, alleging infringement of the same patent, demonstrating the prolonged nature of intellectual property disputes. Congratulations to Sony Interactive Entertainment on this important legal win, reaffirming its dedication to innovation and defending against patent infringement claims. 🏆💼 #Sony #Patent #Innovation #LegalVictory #IntellectualProperty #GamingTech
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A complex interplay between intellectual property and real-money gaming promises business opportunities for creators and distributors if IP licensing challenges can be overcome and successful management strategies for maximizing revenue and mitigating risks can be developed.
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🎮 𝐅𝐫𝐞𝐧𝐜𝐡 𝐂𝐨𝐦𝐩𝐞𝐭𝐢𝐭𝐢𝐨𝐧 𝐚𝐮𝐭𝐡𝐨𝐫𝐢𝐭𝐲 𝐟𝐢𝐧𝐞𝐬 𝐒𝐨𝐧𝐲 𝟏𝟑.𝟓 𝐦𝐢𝐥𝐥𝐢𝐨𝐧 𝐄𝐔𝐑 𝐟𝐨𝐫 𝐚𝐛𝐮𝐬𝐢𝐧𝐠 𝐝𝐨𝐦𝐢𝐧𝐚𝐧𝐭 𝐩𝐨𝐬𝐢𝐭𝐢𝐨𝐧 𝐢𝐧 𝐏𝐒𝟒 𝐜𝐨𝐧𝐭𝐫𝐨𝐥𝐥𝐞𝐫 𝐦𝐚𝐫𝐤𝐞𝐭 🎮 In an important decision the French Competition Authority has imposed a 13.5 million EUR fine on Sony, including 4 group companies and the Japanese parent company. What was at stake? Sony abused its dominant position in the market for supplying video game controllers for PlayStation 4 ('PS4') consoles from November 2015 to April 2020. 𝐇𝐞𝐫𝐞 𝐢𝐬 𝐰𝐡𝐚𝐭 𝐲𝐨𝐮 𝐬𝐡𝐨𝐮𝐥𝐝 𝐤𝐧𝐨𝐰: 1) Sony implemented technical measures to combat counterfeiting. However, these measures disrupted the functioning of third-party video game controllers manufactured by companies other than Sony and without an official Sony license. These controllers would often disconnect during console operating system updates. While the fight against counterfeiting is legitimate, the French Competition Authority found that Sony’s measures disproportionately affected all “unlicensed” controllers harming third-party manufacturers brand image. 2) Sony’s licensing policy posed challenges for rival companies seeking to market PS4-compatible controllers. The only route to an official license and unique identification numbers was the OLP partnership program, but Sony maintained strict criteria, refusing to share access details with manufacturers. As a result, third-party players were hindered to expand and risked exclusion. It seems that competition keeps the gaming world exciting! Interested to read more about this case? Read the news item as prepared by CMS Francis Lefebvre Avocats on the DLC website (https://lnkd.in/e9Zbswb3) and share your thoughts below 🎮👇 #frenchcompetitionauthority #autoritedelaconcurrence #Sony #fine #PS4controllers
Distribution Law Center: French Competition Authority fines Sony for abusing its dominant position in the market for the supply of PS4 controllers
distributionlawcenter.com
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Chief Executive Officer | Licensing, Intellectual Property Management, New Business Development, Strategy, Strategic Consulting,
10 Reasons Why You Should be in the IP Licensing Game
10 Reasons Why You Should be in the IP Licensing Game
https://licensing4profits.com
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How to get different results in Sync licensing 🎯BE - Become the person who can.. 🎯DO - Do the work that will allow you to.. 🎯HAVE - Have the results that you want have. In that order.
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§ 203 allows an author, upon notice, to terminate their grant of a license to their work after 35 years but not no later than 40 years. Following up to my previous post, I had some industry professionals reach out to me to provide this info. I want to thank Simon Pulman for filling a gap in my knowledge, and copyright class, about § 203 Termination of Transfers and Licenses. I also want to thank Michael Grant for pointing me to section 16 (a) and (b) of the Writers Guild of America minimum bargaining agreement. These are negotiated rights from the collective bargaining agreement made between the WGA and the AMPTP. § 203 allows an author to reclaim their rights to an IP regardless of whether it is being used or not. It gives the author a unique opportunity to exploit their original IP once again. Whereas the WGA's agreement is more of an incentive to get licensees (e.g. studios) to not only develop IPs, but to actually make use of them. It's an interesting topic to look at because, in a way, both promote the progress of creation of original expressions. However, it can also be shown to do the opposite as well. While the statute gives the author the ability to promote progress themselves, it also gives them exclusionary power to keep others off of the lawn of their IP. The WGA agreement could be suggested to promote swift creation incentives to the studios, it could also be said that it is much more likely to promote poor creation so that a studio may hold onto the rights–looking at you Starship Trooper sequels. Anyway, if you want to see some of the potential negative outcomes from this right, while also trying to understand the author's POV, check out this video about Friday the 13th The Game by Matt McMuscles. https://lnkd.in/e2wfYts2
Friday The 13th The Game - What Happened?
https://www.youtube.com/
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The author playfully but accurately puts the US towards the top of IP infringers, in the US Trade Representatives report of countries to go on the 'Watch List'. Note, for the purpose of the exercise he confines himself to copyright infringement. "For example, in this year’s Special 301 Report in which Canada once again features on the Watch List, the USTR Report critically notes that “Levels of online piracy remain very high in Canada, including through direct downloads and streaming”. In actual fact, Canada is a relatively minor league player when it comes to online piracy. According to the brand protection website Bytescare, Canada doesn’t even rank in the top 20. The list is dominated by Russia, China, India, Brazil etc, and the United States. In fact, according to Variety, the US is the leading source of online piracy globally with 13.5 billion visits to piracy sites annually. Aha, you say, but what about the rate of piracy? Canada’s population is only 40 million so no wonder it is not as high on the list as some others in terms of total piracy visits. According to the Canadian Internet Registration Authority, as quoted by Global News, Canada’s piracy rate in 2022 was a shocking 22.5 %. The US rate in the same year? As estimated by media research firm Parks Associates, it was 22% is but expected to rise to 24.5 percent by 2027.
If the US was on the USTR Watch List, what would the listing say? Read on.
The USTR “Watch List” Designation You Will Never See
http://hughstephensblog.net
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Freelancer l Textile & Surface Pattern Designer I Modest Wear l Garment Technician l Fashion Cad l Technical & Tech Pack Designer l Pattern Making & Grading l R&D l Entrepreneur l Owner l Trainer l Mentor l Skill Seeker
Modern Check Seamless Pattern Available for licensing #seamlesspattern #checkpattern #checkplaidseamlesspattern #printandpattern #printdesign #patterndesign #fabricdesign #textiledesign #surfacepatterndesign #liscencing #artliscencing
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BLawyers Vietnam ║ 𝐋𝐞𝐠𝐚𝐥 𝐀𝐫𝐭𝐢𝐜𝐥𝐞 📍𝟓 𝐧𝐨𝐭𝐞𝐬 𝐨𝐧 𝐭𝐡𝐞 𝐛𝐮𝐬𝐢𝐧𝐞𝐬𝐬 𝐨𝐟 𝐆𝟏 𝐯𝐢𝐝𝐞𝐨 𝐠𝐚𝐦𝐞𝐬 𝐮𝐧𝐝𝐞𝐫 𝐕𝐢𝐞𝐭𝐧𝐚𝐦𝐞𝐬𝐞 𝐥𝐚𝐰 (𝐏𝐚𝐫𝐭 𝟐) In the first part of this article, BLawyers Vietnam introduced the conditions for providing G1 games and the conditions for obtaining a G1 game license. In this second part, we will introduce information about the application dossier for the G1 electronic game license, the conditions, and the dossier for approving the contents and scripts of G1 video games in Vietnam. 𝐂𝐨𝐧𝐭𝐢𝐧𝐮𝐞 𝐫𝐞𝐚𝐝𝐢𝐧𝐠: https://lnkd.in/gb8WBd3N ✴ We hope this information will be helpful. #blawyersvietnam #newarticles #legalupdates #legal #legaladvice #G1videogames #G1videogameservices #videogames ────────────────── 📍 𝐂𝐨𝐧𝐭𝐚𝐜𝐭 𝐮𝐬 📧 consult@blawyersvn.com ☎ (+84) 93 7879 724 or (+84) 91 3117 298 ──────────────────
05 notes on the business of G1 video games under Vietnamese law (Part 2)
blawyersvn.com
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From your longest drives, to your shortest putts - LaunchBox is engineered to accelerate your improvement by giving you accurate, measured shot data wherever you practice.🎯📊 📈 Learn more about your new favorite playing partner here 👇 https://bit.ly/3kpXHto
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VP Wearables Business Group at Meta
5moIs an 🍎 renowned for its intelligence? 🧐