I've developed a shader-based 𝐑𝐚𝐲𝐌𝐚𝐫𝐜𝐡𝐢𝐧𝐠 system within 𝐔𝐧𝐢𝐭𝐲 that empowers me to manage rendering directly from the shader itself. This system utilizes RayMarching techniques and 𝐬𝐢𝐠𝐧𝐞𝐝 𝐝𝐢𝐬𝐭𝐚𝐧𝐜𝐞 𝐟𝐮𝐧𝐜𝐭𝐢𝐨𝐧𝐬 (SDF) to render a multitude of shapes and handle various intersections. What's truly interesting is that I've managed to completely ignore Unity's render pipeline and instead integrate a rendering system from a single shader. 🔮 I've seamlessly integrated it into Unity, allowing me to tweak object shapes, intersection types, and object positions straight from Unity's editor. 🎮 This innovative fusion of Unity and my RayMarching rendering system has unlocked endless possibilities for creative experimentation. I'm thrilled to share this journey with you all, and I can't wait to see where it takes us next! 🌌💡 #RayMarching #Unity #Shader #GameDevelopment #Innovation #CreativeTech
Alejandro Vega Castro’s Post
More Relevant Posts
-
🎨✨ Excited to share my latest project! I’ve developed a dynamic AR face mask using a custom animated shader graph in Unity. The mask features real-time controllable material properties, allowing users to interact with the mask's appearance during runtime. This was a fun challenge to explore the possibilities of AR, shader customization, and Compute Shaders. Looking forward to applying these techniques to more AR experiences! #Unity3D #AR #ShaderGraph #ComputeShaders #AugmentedReality #RealtimeRendering #InteractiveDesign #ShaderProgramming #UnityDev #MobileAR #TechInnovation #GameDev
To view or add a comment, sign in
-
🌟 Exciting news in the world of 3D production artistry! 🎥 Just read a fascinating article from Unreal Engine about how DNEG pushed the boundaries by using Unreal Engine to bring the iconic dojo scene in "The Matrix Resurrections" to life! 🤯 This marked the first time DNEG fully utilized Unreal Engine for a feature film sequence, creating a stunningly detailed environment for Morpheus and Neo to showcase their abilities. 🌿💻 The collaboration between DNEG and Epic Games resulted in a visually striking setting that truly captured the essence of the scene. The real-time rendering capabilities of Unreal Engine enabled DNEG to achieve unparalleled levels of realism and detail. 🚀 It's inspiring to see how industry leaders are embracing cutting-edge technology to elevate their craft! #InnovationInVFX #UnrealEngineMagic #VisualEffectsEvolution #TheMatrixResurrections #DNEGSuccessStory https://lnkd.in/gFXdD4pq
To view or add a comment, sign in
-
🚀 Creating Stunning Dissolve Effects in Unity URP 🚀 Hey LinkedIn fam! 🎮✨ I recently explored creating a dissolve effect in Unity's Universal Render Pipeline (URP) using HLSL, and I couldn't be more excited to share the results! 🌟 Imagine your game characters or objects seamlessly fading away into nothingness—like pure magic! ✨✨ This effect is not just eye-catching but also adds a whole new level of immersion and polish to your projects. The secret sauce? 🥫 A secondary noise texture! By leveraging this, we can achieve an organic, random dissolve pattern that looks incredibly natural. The end result is a dynamic transition that's perfect for gameplay moments, cinematic scenes, and more. Here's a peek at what you can achieve: Smooth transitions: Objects dissolve in and out with fluid motion. Customizable effects: Adjust the noise texture and parameters to get just the look you want. Performance-friendly: Optimized shaders ensure your game runs smoothly. I had a blast experimenting with different textures and settings to fine-tune the effect. Each tweak brings a new visual twist, making the creative process super engaging. 🔄 #GameDev #Unity3D #VisualEffects #HLSL #URP #GameDesign #TechInnovation #CreativityInCode
To view or add a comment, sign in
-
🚀 Excited to share my latest project! Delving into 2D puppetry inspired by anime, I aimed to revolutionize control mechanisms. Here's a snapshot: 1️⃣ Introduction: Creating hand-controlled puppets inspired by Wasu Art. 2️⃣ Physical Puppet Design: Crafted using paper and wires, exploring virtual rigging for seamless control. 3️⃣ Digital 3D Twin Creation: Transformed body parts into geometric wonders for Unity integration. 4️⃣ Skeleton Integration: Orchestrated movements with precision. 5️⃣ Transferring to Unity: Integrated Media Pipe for camera-based control. 6️⃣ Connecting with Unity and Media Pipe: Optimized controls for fluid interaction. 7️⃣ Conclusion: Proud of unlocking new realms of creativity and tech. Join me in celebrating art and tech fusion! 🎨💻 Sorry for low audio quality its all due to microphone! #AnimePuppetry #InnovationJourney #UnityEngine
To view or add a comment, sign in
-
Breaking News - A great model from artist 不成 方原. 🔴 Kaedim is the future of 3D asset creation. It’s a platform that uses machine learning and in-house artists to generate 3D models from 2D images in minutes. You can create anything you want, from characters to environments, with just a few clicks. Kaedim works with your team’s tools and integrates with the best game studios in the industry. 🟢 Get Started Today: Kaedim3d.com or Check out our Showcase: app.kaedim3d.com/showcase #GDC #GDC2024 #a16z #GameDevelopment #IndieGameDev #IndieGames #unrealengine #GameIndustryUpdates
To view or add a comment, sign in
-
My first attempt at Unreal, a bit rough around the edges but…progress. At the moment I’m just getting used to the workflow. But hopefully I’ll be using it to produce some concept art soon. Used the MR3D-Dev tutorial for this. #unreal #unrealengine5 #unrealart #conceptart #unrealenvironment #quixel #quixelmegascans
To view or add a comment, sign in
-
Check this out - Ratchet & Clank-Inspired Dash Effect Made in Unreal Engine 5: The artist utilized the engine's Niagara to set up the project. 🔴 Kaedim is the platform that makes 3D asset creation a breeze. It’s a platform that generates 3D models from 2D images in minutes, with no 3D skills required. You can use any image, from paintings to memes, and get a 3D model that’s ready to use in your game. Kaedim is powered by AI and in-house art, and delivers assets that are up to industry standards. 🟢 Get Started Today: Kaedim3d.com or Check out our Showcase: app.kaedim3d.com/showcase #GDC #GDC2024 #a16z #GameDevelopment #unrealengine #GameNews #GamingIndustry #gameindustry
Ratchet & Clank-Inspired Dash Effect Made in Unreal Engine 5
80.lv
To view or add a comment, sign in
-
Tech Lead | Unity Game Development | AR/VR | Mirror Networking | Shader Graph | VFX | Timeline & Cutscenes | 3D Modeling | Python | IoT | AI Integration
🚀 Diving into Unity's Visual Effect Graph (VFX)! 🎮 I'm excited to share my latest adventure in the world of game development! I've been diving deep into Unity's Visual Effect Graph (VFX), and the experience has been nothing short of spectacular. 🌟 Why VFX Graph? Visual effects are a crucial aspect of game development, bringing life and dynamism to the virtual worlds we create. Unity's VFX Graph empowers developers to craft stunning, complex visual effects with ease, offering a node-based workflow that is both intuitive and powerful. What I've Learned So Far: Node-Based Workflow: The VFX Graph’s node-based interface makes it straightforward to create intricate effects without writing a single line of code. This visual approach allows for quick iterations and a clear understanding of the effect's flow. Particle Systems: Mastering particle systems is key. Understanding how to manipulate particles to create realistic smoke, fire, explosions, and other effects has been incredibly rewarding. Custom Shaders: Integrating custom shaders within the VFX Graph can elevate the visual fidelity of effects, offering unique and personalized touches to the visual output. Performance Optimization: Ensuring that the visual effects are not only stunning but also optimized for performance. Learning to balance quality and performance is crucial, especially for mobile platforms. Projects & Experiments: I've been experimenting with creating effects like magical spells, weather systems, and environmental effects. Each project has helped me understand the nuances of timing, color blending, and interaction with other game elements. Next Steps: I’m looking forward to integrating these effects into my upcoming Unity projects and exploring more advanced features like GPU simulations and custom VFX graphs. The potential for creativity is endless, and I can't wait to see what more I can create! Call to Action: If you’re also exploring VFX in Unity or have tips and resources, let’s connect! Sharing knowledge and experiences helps us all grow as developers. Stay tuned for more updates and maybe some sneak peeks of my projects! 🎨🕹️ #GameDevelopment #Unity3D #VisualEffectGraph #VFX #LearningJourney #GameDev #UnityVFX #outscals #UnityGameDev #indiedev #Updates
To view or add a comment, sign in
-
"Excited to share my latest venture into the world of Unity Shader Graph! 🚀✨ Just crafted a simple yet impactful shader using Shader Graph, a powerful tool that lets me create stunning visual effects without diving into complex code. 🎨🖌️ Shader Graph, a node-based system, empowers artists and developers to sculpt unique visuals effortlessly. It's like painting with pixels, bringing life and personality to game elements. 🎮💡 If you're curious about pushing the boundaries of visual aesthetics in Unity, Shader Graph is your go-to tool! #Unity3D #ShaderGraph #VisualEffects #GameDevelopment 🌐👾"
To view or add a comment, sign in
-
🚀 Exciting news for all my fellow 3D Production Artists! Just came across an incredible article from Unity's blog on "Shader Variants Optimization & Troubleshooting Tips" 🎨✨ The article dives deep into how to effectively manage and reduce shader variants to boost project build times and optimize memory usage 🛠️. From practical tips on using `shaderfeature` over `multicompile` to deduplication strategies, this article is a goldmine of information! 💡 Unity is also gearing up for future improvements to enhance the Universal Render Pipeline's shader variant generation and stripping, ensuring a smoother workflow for us all. 🌟 Don't forget to check out the article for a more in-depth look at how to streamline your shader workflow and stay tuned for upcoming enhancements in the pipeline! 🔄🔍 #Unity #ShaderOptimization #3DProduction #OptimizeWorkflow #FutureImprovements https://lnkd.in/g66nTXEA
To view or add a comment, sign in
Game Designer | Bachelor's degree in Game Design
9moLooks amazing!