Best Puppeteer-sharp code snippet using PuppeteerSharp.Connection.GetMessageID
Connection.cs
Source: Connection.cs
...68 /// </summary>69 public string CloseReason { get; private set; }70 #endregion71 #region Public Methods72 internal int GetMessageID() => Interlocked.Increment(ref _lastId);73 internal Task RawSendASync(int id, string method, object args, string sessionId = null)74 {75 return Transport.SendAsync(JsonConvert.SerializeObject(76 new ConnectionRequest77 {78 Id = id,79 Method = method,80 Params = args,81 SessionId = sessionId82 },83 JsonHelper.DefaultJsonSerializerSettings));84 }85 internal async Task<JObject> SendAsync(string method, object args = null, bool waitForCallback = true)86 {87 if (IsClosed)88 {89 throw new TargetClosedException($"Protocol error({method}): Target closed.", CloseReason);90 }91 var id = GetMessageID();92 MessageTask callback = null;93 if (waitForCallback)94 {95 callback = new MessageTask96 {97 TaskWrapper = new TaskCompletionSource<JObject>(),98 Method = method99 };100 _callbacks[id] = callback;101 }102 await RawSendASync(id, method, args).ConfigureAwait(false);103 return waitForCallback ? await callback.TaskWrapper.Task.ConfigureAwait(false) : null;104 }105 internal async Task<T> SendAsync<T>(string method, object args = null)...
CDPSession.cs
Source: CDPSession.cs
...117 $"Protocol error ({method}): Session closed. " +118 $"Most likely the {TargetType} has been closed." +119 $"Close reason: {CloseReason}");120 }121 var id = Connection.GetMessageID();122 MessageTask callback = null;123 if (waitForCallback)124 {125 callback = new MessageTask126 {127 TaskWrapper = new TaskCompletionSource<JObject>(),128 Method = method129 };130 _callbacks[id] = callback;131 }132 try133 {134 await Connection.RawSendASync(id, method, args, SessionId).ConfigureAwait(false);135 }...
GetMessageID
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp;4{5 {6 static async Task Main(string[] args)7 {8 var options = new LaunchOptions { Headless = false };9 var browser = await Puppeteer.LaunchAsync(options);10 var page = await browser.NewPageAsync();11 var messageID = page.Connection.GetMessageID("Page.navigate");12 Console.WriteLine(messageID);13 await browser.CloseAsync();14 }15 }16}
GetMessageID
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp;4{5 {6 static async Task Main(string[] args)7 {8 {9 };10 using (var browser = await Puppeteer.LaunchAsync(options))11 using (var page = await browser.NewPageAsync())12 {13 var messageID = page.GetMessageID("Runtime.evaluate");14 Console.WriteLine(messageID);15 }16 }17 }18}
GetMessageID
Using AI Code Generation
1using PuppeteerSharp;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 MainAsync().Wait();9 }10 static async Task MainAsync()11 {12 var browser = await Puppeteer.LaunchAsync(new LaunchOptions13 {14 Args = new[] { "--no-sandbox" },15 });16 var page = await browser.NewPageAsync();17 var response = await page.EvaluateExpressionAsync(@"{18 params: {19 }20 }");21 var connection = page.Target.CreateCDPSessionAsync().Result;22 var messageId = connection.GetMessageID(response);23 Console.WriteLine(messageId);24 }25 }26}
GetMessageID
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp;4using PuppeteerSharp.Messaging;5{6 {7 static async Task Main(string[] args)8 {9 {10 };11 using (var browser = await Puppeteer.LaunchAsync(chromeOptions))12 using (var page = await browser.NewPageAsync())13 {14 var messageID = Connection.GetMessageID();15 Console.WriteLine(messageID);16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using PuppeteerSharp;23using PuppeteerSharp.Messaging;24{25 {26 static async Task Main(string[] args)27 {28 {29 };30 using (var browser = await Puppeteer.LaunchAsync(chromeOptions))31 using (var page = await browser.NewPageAsync())32 {33 var messageID = Connection.GetMessageID();34 Console.WriteLine(messageID);35 }36 }37 }38}
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You don't need to call Dispose if you call CloseAsync
. Dispose is just a fire and forget call to CloseAsync. See.
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