There is a hospital in Tuscany, but “to health” is not its concern. Such is the most dominating irony in the debut title from Italian developer Lka, a Gone Home-like experience where home is anything but a place of comfort. Welcome to Ospedale Psichiatrico di Volterra, an asylum in real life was named “the place of no return” for its never-discharge policy and in The Town of Light is host to a depressing tale that would have maximized its allure had the technical issues been absent.
Note the word “depressing” rather than “horror.” Not at any point does former patient Renee T. – whom players control from a first-person perspective – have to run away from monstrosities in the flesh or in the mind. The rendering of asylums as a playground of shock (and its accompanying inundation in this current gaming generation) comes to a pause here, seeing Renee is willing to...
Note the word “depressing” rather than “horror.” Not at any point does former patient Renee T. – whom players control from a first-person perspective – have to run away from monstrosities in the flesh or in the mind. The rendering of asylums as a playground of shock (and its accompanying inundation in this current gaming generation) comes to a pause here, seeing Renee is willing to...
- 06/07/2017
- por Nguyen Le
- The Cultural Post
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