In Swift, a switch statement is a type of control mechanism that permits a program to change its flow of control and take some decisions on the basis of some conditions imposed on the value of a variable. The control flow of a program comes out of the switch statement block as soon as the matching condition is met. It also provides a default condition if none of the mentioned conditions are met. Default statement inside a switch statement is optional provided that switch statement is exhaustive. In simple words, we can skip the default statement only if the switch statement already covers all possible cases to handle the value of the variable. If the switch statement doesn't cover all possible cases and at the same time the default statement is skipped, then the Swift compiler throws a compile-time error. Using switch statements in a program is a good practice and should be used whenever required.
Syntax:
var myVariable = value
switch myVariable {
case condition 1:
expression 1
fallthrough // Optional
case condition 2:
expression 2
fallthrough // Optional
........................
........................
........................
default: // Optional if switch block is exhaustive
expression
}
Flow chart:

Why switch statements?
Switch statements are equivalent to a bunch of if-else statements. In simple words, We can achieve the same task with the help of a bunch of if-else statements as done by the switch statement. But switch statements are more efficient as compared to if-else statements as they improve the readability of the code.
For example,
Let us consider a scenario where we want to print a string according to a marked string corresponding to a character,
- "A" -> "Apple"
- "B" -> "Boy"
- "C" -> "Cat"
- "D" -> "Dog"
We can accomplish this task with the help of a switch statement as shown below:
Swift
// Swift program to illustrate the
// working of switch statement
// Initializing a character
var myCharacter = "B"
// Switch block
switch myCharacter
{
// If myCharacter is equal to "A"
case "A":
// Then print "Apple"
print("Apple")
// If myCharacter is equal to "B"
case "B":
// Then print "Apple"
print("Boy")
// If myCharacter is equal to "C"
case "C":
// Then print "Cat"
print("Cat")
// If myCharacter is equal to "D"
case "D":
// Then print "Dog"
print("Dog")
// Default statement
default:
print("Invalid")
}
Output:
Boy
Fallthrough Statement
A fallthrough statement allows the flow of control of a program to pass down to the next case. The body of the next case will be executed no matter whether it matches the value of the variable. Now if the next case also contains a fallthrough statement, the flow of control of the program passes down to next of the next case and so on. Otherwise, if it doesn't contain a fallthrough statement, the flow of control of the program comes out of the switch statement immediately.
Syntax:
var myVariable = value
switch myVariable
{
case condition 1:
expression 1
fallthrough
case condition 2:
expression 2
}
Example:
Swift
// Swift program to illustrate the working
// of fallthrough statement in switch statement
// Initializing a character
var myCharacter = "B"
// Switch block
switch myCharacter
{
// If myCharacter is equal to "A"
case "A":
// Then print "Apple"
print("Apple")
// If myCharacter is equal to "B"
case "B":
// Then print "Apple"
print("Boy")
// Using fallthrough so that
// below case also gets executed
fallthrough
// If myCharacter is equal to "C"
case "C":
// Then print "Cat"
print("Cat")
// If myCharacter is equal to "D"
case "D":
// Then print "Dog"
print("Dog")
// Default statement
default:
print("Invalid")
}
Output:
Boy
Cat
Explanation: As myCharacter is equal to "B" so the body of the second case got executed. Since, we have used the fallthrough statement just after the body of the second case, so the body of the third case will be executed also. Note that although it doesn't satisfy the third condition (clearly, "B" is equal to "C"), the third case is getting executed. This shows that how powerful are fallthrough statements in Swift.
No implicit fallthrough
In a switch statement, if a case condition doesn't contain a body, the Swift compiler produces a compile-time error. This is because Swift doesn't provide an implicit fallthrough statement to deal with such case conditions.
Example:
Swift
// Swift program to illustrate
// No implicit fallthrough
// Initializing a character
var myCharacter = "B"
// Switch block
switch myCharacter
{
// If myCharacter is equal to "A"
case "A":
// Then print "Apple"
print("Apple")
// If myCharacter is equal to "B"
case "B":
// No body
// If myCharacter is equal to "C"
case "C":
// Then print "Cat"
print("Cat")
// If myCharacter is equal to "D"
case "D":
// Then print "Dog"
print("Dog")
// Default statement
default:
print("Invalid")
}
Output:
main.swift:18:5: error: 'case' label in a 'switch' should have at least one executable statement
case "B":
^~~~~~~~~
break
Explanation: In the above program, myCharacter is equal to "B". Although, we have a case condition to handle this case, it doesn't contain any executable statement in the body.
Interval matching
Swift provides a functionality using which we can use interval matching as a case condition in a switch statement.
Syntax:
case myValue1..<myValue2:
// body of case
If the value of the variable expression lies between myValue1 and myValue2 inclusive then the body of the above case would be executed.
Example:
Swift
// Swift program to illustrate the interval
// matching in the switch statement
// Initializing an integer
var myInteger = 18
// Switch block
switch myInteger
{
// If myInteger is equal to 2
case 2:
// Then print "Apple"
print("Equal to 2")
// If myInteger is between 3 and 5
case 3..<5:
// Then print "Between 3 and 5"
print("Between 3 and 5")
// If myInteger is between 6 and 10
case 6..<10:
// Then print "Between 6 and 10"
print("Between 6 and 10")
// If myInteger is between 11 and 22
case 11..<22:
// Then print "Between 11 and 22"
print("Between 11 and 22")
// Default statement
default:
print("Invalid")
}
Output:
Between 11 and 22
Tuple matching
In Swift, a tuple is used to hold or group a number of elements together. The elements in a tuple can be of the same type as well as the different types. We can initialize a tuple in Swift by using the following syntax.
Syntax:
var myTuple = (myElement1, myElement2, . . . .)
Swift provides us a functionality using which we can use a tuple as a variable expression as well as a case condition in a switch statement to test multiple values. Every item of the tuple is checked against a different value. Or we can use underscore character (_) to match the possible value. Here the underscore character is known as the wildcard pattern.
case (value1, value2,. . . .):
// Body of case
case(_, value1):
// Body of case
Example:
Swift
// Swift program to illustrate the working
// of tuples with switch statement
// Initializing a tuple
var myTuple = (4, 10)
// Switch block
switch myTuple
{
// If myTuple is equal to (2,3)
case (2, 3):
// Then print
print("First case gets executed")
// If myTuple is (between 1 and 3,between 5 and 11)
case (1...3, 5...11):
// Then print
print("Second case gets executed")
// If myTuple is (between 1 and 5, between 8 and 13)
case (1...5, 8...13):
// Then print
print("Third case gets executed")
// If myTuple is (between 11 and 13, between 15 and 18)
case (11...13, 15...18):
// Then print
print("Fourth case gets executed")
// Default statement
default:
print("Invalid")
}
Output:
Third case gets executed
Value Binding
Swift allows us to initialize a temporary variable in a case condition in switch statements, this variable is only accessible in the body of the case in which it is initialized. This property is known as value binding.
Syntax
case (let myElement1, let myElement2,..., let myElementN value1, value2, ...., valueN):
// body
Now if all the constant values of the case condition are matched with the values of the variable expression then the rest of the values are automatically assigned to the corresponding temporary variables and the body of the case will be executed.
Example:
Swift
// Swift program to illustrate the working
// of value binding with switch statement
// Initializing a tuple
var myTuple = (2, 4, 6)
// Switch block
switch myTuple
{
// If myTuple is equal to (2,3)
case (let myElement1, 3, 6):
// Then print
print("myElement1 is equal to \(myElement1)")
// If myTuple is (between 1 and 3, between 5 and 11)
case (let myElement1, let myElement2, 6):
// Then print
print("myElement1 is equal to \(myElement1)",
"myElement3 is equal to \(myElement2)")
// If myTuple is (between 1 and 5, between 8 and 13)
case (let myElement1, let myElement2, let myElement3):
// Then print
print("myElement1 is equal to \(myElement1)",
"myElement1 is equal to \(myElement2)",
"myElement1 is equal to \(myElement3)")
}
Output:
myElement1 is equal to 2 myElement3 is equal to 4
Explanation: In the above program, as myTuple is equal to (2, 4, 6). For the first case condition, as the second value of the tuple is not equal to the second value of myTuple, so the body of this case doesn't get executed. For the second case condition, as the third element of the tuple is equal to the third value of myTuple, so the values of the first and second element automatically bind with the first and second elements of the case condition.
Using where clause with a switch statement
Swift also accepts where clause in case condition in a switch statement using which we can execute statements. or we can say that where clause is used to check for extra or additional conditions.
Syntax:
case let(myElement1, myElement2) where "condition":
// body
Example:
Swift
// Swift program to illustrate the
// working of where clause with switch statement
// Initializing a tuple
var myTuple = (20, 10)
// Switch block
switch myTuple
{
// If myElement1 is thrice of myElement2
case let (myElement1, myElement2) where myElement1 == 3 * myElement2:
// Then print
print("myElement1 is thrice of myElement2")
// If myElement1 is twice of myElement2
case let (myElement1, myElement2) where myElement1 == 2 * myElement2:
// Then print
print("myElement1 is twice of myElement2")
// If myElement1 is equal to myElement2
case let (myElement1, myElement2) where myElement1 == myElement2:
// Then print
print("myElement1 is equal to myElement2")
default:
// Then print
print("Invalid")
}
Output:
myElement1 is twice of myElement2
Using compound cases with a switch statement
In Swift, we are allowed to use compound cases with a switch statement. The case conditions that share a common body can be clubbed together using commas (,). Or we can say when multiple cases separated by comma have the same body then the cases are known as compound cases. In compound cases, if any pattern matches the switch condition then that case is considered to be a match. This technique should be followed whenever required as it reduces the code size and improves the quality of our code.
Syntax:
case condition1, condition2, ....:
// body
Example:
Swift
// Swift program to illustrate the compound cases
// Initializing a character
var myCharacter = "B"
// Switch block
switch myCharacter
{
// If myCharacter is equal to either "A" or "B"
case "A", "B":
// Then print "Either Apple or Boy"
print("Either Apple or Boy")
// If myCharacter is equal to "C"
case "C":
// Then print "Cat"
print("Cat")
// If myCharacter is equal to "D"
case "D":
// Then print "Dog"
print("Dog")
// Default statement
default:
print("Invalid")
}
Output:
Either Apple or Boy
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Swift - Difference Between Sets and ArraysAn array is a linear data structure which has contiguous memory in a single variable that can store N number of elements. For example, if we want to take 10 inputs from the user we canât initialise 10 variables. In this case you can make use of arrays. It can store N number of elements into a single
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Swift - DictionarySwift is a programming language designed to work with Apple's Cocoa and Cocoa Touch frameworks. It is intended to be a modern, safe, and flexible alternative to Objective-C. It is built with the open-source community in mind, and it is actively developed by members of the Swift community. Swift is a
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Swift - TuplesA Tuple is a constant or variable that can accommodate a group of values that can be of different data types and compounded for a single value. In easy words, a tuple is a structure that can hold multiple values of distinct data types. Tuples are generally used as return values to retrieve various d
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Swift - Iterate Arrays and DictionariesFor iterating over arrays and dictionaries we have to use the for-in, forEach loop in Swift. Both the loops support iterating over these types of data structures like arrays, dictionaries, etc. The usage of the for-in loop over data structures is very similar to the Python for loop. Both the loops a
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Swift OOPs
Swift StructuresA structure is a general-purpose building block of any code and stores variables of different data types under a single unit. Just like other programming languages in Swift you can also define the properties and methods into a structure, where the properties are the set of constants or variables tha
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Swift - Properties and its Different TypesIn Swift, properties are associated values that are stored in a class instance. OR we can say properties are the associate values with structure, class, or enumeration. There are two kinds of properties: stored properties and computed properties. Stored properties are properties that are stored in t
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Swift - MethodsMethods are functions that belong to a specific type. Instance methods, which encapsulate particular tasks and functionality for working with an instance of a given type, can be defined by classes, structures, and enumerations. Type methods, which are connected to the type itself, can also be define
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Swift - Difference Between Function and MethodSome folks use function and method interchangeably and they think function and method are the same in swift. But, function and method both are different things and both have their advantages. In the code, Both function and method can be used again but methods are one of these: classes, structs, and
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Swift - Deinitialization and How its Works?Deinitialization is the process to deallocate memory space that means when we finished our work with any memory then we will remove our pointer that is pointing to that memory so that the memory can be used for other purposes. In other words, it is the cycle to let loose unused space which was invol
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Typecasting in SwiftTypecasting in Swift is the process of determining and changing the type of a class, structure, or enumeration instance. When working with different types of objects in your code, typecasting is essential because it enables runtime type checking and safe downcasting of instances to subclass types. U
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Repeating Timers in SwiftIn Swift, a timer is a mechanism for scheduling code to run at a specified interval. A repeating timer is a type of timer that runs at a fixed interval and repeats indefinitely until it is stopped. How to Create a Repeating Timer in Swift Here are the steps to create a repeating timer in Swift: Ste
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Non Repeating Timers in SwiftDevelopers may create effective and efficient applications using a number of tools with Swift, a strong and versatile programming language. The Timer class is one such tool that enables programmers to define timed events that run at predetermined intervals. In this post, we'll go over how to make a
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Difference between Repeating and Non-Repeating timers in SwiftSwift uses timers to create recurring activities and delay the start of some processes. It is a class that was once referred to as NSTimer. This class gives a flexible method for planning tasks that will happen in the future, either once or repeatedly. You frequently encounter situations where you m
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Optional Chaining in SwiftIn Swift, optional chaining is a process for calling methods, properties, and subscripts on an optional that might currently be nil. If the optional contains a value, the method, property, or subscript is called normally. If the optional is nil, the method, property, or subscript call is ignored and
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Singleton Class in SwiftSingleton is a creational design pattern that makes sure there is just one object of its kind and provides all other code with a single point of access to it. Singletons have essentially identical benefits and drawbacks as global variables. Despite being quite useful, they prevent your code from bei
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Swift Additional Topics
Swift - Error HandlingError handling is a response to the errors faced during the execution of a function. A function can throw an error when it encounters an error condition, catch it, and respond appropriately. In simple words, we can add an error handler to a function, to respond to it without exiting the code or the
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Difference between Try, Try?, and Try! in SwiftIn every programming language, exception handling plays a crucial role in ensuring the reliability and stability of code. With the rise of Swift as a powerful and versatile programming language, developers are faced with new challenges and opportunities in managing errors and unexpected events. This
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Swift - TypealiasA variable is a named container that is used to store a value. Now each value has a type to which it belongs and is known as data type. A data type is a classification of data that tells the compiler how a programmer wants to use the data. Data types can be broadly classified into three categories,
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Important Points to Know About Java and SwiftJava is a general-purpose, class-based, object-oriented programming language and computing platform which was first developed by Sun Micro System in the year 1995. It was developed by James Gosling. It was designed to build web and desktop applications and have lesser implementation dependencies. It
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Difference between Swift Structures and C StructureSwift structures are a basic building block in the Swift programming language. They are used to group related data together in a single unit. They are similar to classes, but differ in several key ways, including: Value Types: Structures are value types, meaning that when you pass a structure to a f
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How to Build and Publish SCADE Apps to Apple and Google Stores?The two most popular platforms for distributing and promoting apps are Google Play and the Apple App Store. These two platforms are critical in the app development process since they allow developers to build mobile apps and test them on actual devices. Your applications should be created according
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6 Best iOS Project Ideas For BeginnersIf you have decided to start working on some fascinating project ideas, then you need to think first before getting started. However, itâs not an easy task to find new project ideas for learning and improving any new programming language. Those who are trying their hands-on experience with an iOS ap
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