Socket programming is a way of connecting two nodes on a network to communicate with each other. Basically, it is a one-way Client and Server setup where a Client connects, sends messages to the server and the server shows them using socket connection. One socket (node) listens on a particular port at an IP, while other socket reaches out to the other to form a connection. Server forms the listener socket while the client reaches out to the server. Before going deeper into Server and Client code, it is strongly recommended to go through TCP/IP Model.
Client Side Programming
Before creating client's socket a user must decide what 'IP Address' that he want to connect to, in this case, it is the localhost. At the same time, we also need the 'Family' method that will belong to the socket itself. Then, through the 'connect' method, we will connect the socket to the server. Before sending any message, it must be converted into a byte array. Then and only then, it can be sent to the server through the 'send' method. Later, thanks to the 'receive' method we are going to get a byte array as answer by the server. It is notable that just like in the C language, the 'send' and 'receive' methods still return the number of bytes sent or received.
C#
// A C# program for Client
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace Client {
class Program {
// Main Method
static void Main(string[] args)
{
ExecuteClient();
}
// ExecuteClient() Method
static void ExecuteClient()
{
try {
// Establish the remote endpoint
// for the socket. This example
// uses port 11111 on the local
// computer.
IPHostEntry ipHost = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddr = ipHost.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddr, 11111);
// Creation TCP/IP Socket using
// Socket Class Constructor
Socket sender = new Socket(ipAddr.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
try {
// Connect Socket to the remote
// endpoint using method Connect()
sender.Connect(localEndPoint);
// We print EndPoint information
// that we are connected
Console.WriteLine("Socket connected to -> {0} ",
sender.RemoteEndPoint.ToString());
// Creation of message that
// we will send to Server
byte[] messageSent = Encoding.ASCII.GetBytes("Test Client<EOF>");
int byteSent = sender.Send(messageSent);
// Data buffer
byte[] messageReceived = new byte[1024];
// We receive the message using
// the method Receive(). This
// method returns number of bytes
// received, that we'll use to
// convert them to string
int byteRecv = sender.Receive(messageReceived);
Console.WriteLine("Message from Server -> {0}",
Encoding.ASCII.GetString(messageReceived,
0, byteRecv));
// Close Socket using
// the method Close()
sender.Shutdown(SocketShutdown.Both);
sender.Close();
}
// Manage of Socket's Exceptions
catch (ArgumentNullException ane) {
Console.WriteLine("ArgumentNullException : {0}", ane.ToString());
}
catch (SocketException se) {
Console.WriteLine("SocketException : {0}", se.ToString());
}
catch (Exception e) {
Console.WriteLine("Unexpected exception : {0}", e.ToString());
}
}
catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
}
}
Server Side Programming
In the same way, we need an 'IP address' that identifies the server in order to let the clients to connect. After creating the socket, we call the 'bind' method which binds the IP to the socket. Then, call the 'listen' method. This operation is responsible for creating the waiting queue which will be related to every opened 'socket'. The 'listen' method takes as input the maximum number of clients that can stay in the waiting queue. As stated above, there is communication with the client through 'send' and 'receive' methods.
Note: Don't forget the conversion into a byte array.
C#
// A C# Program for Server
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace Server {
class Program {
// Main Method
static void Main(string[] args)
{
ExecuteServer();
}
public static void ExecuteServer()
{
// Establish the local endpoint
// for the socket. Dns.GetHostName
// returns the name of the host
// running the application.
IPHostEntry ipHost = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddr = ipHost.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddr, 11111);
// Creation TCP/IP Socket using
// Socket Class Constructor
Socket listener = new Socket(ipAddr.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
try {
// Using Bind() method we associate a
// network address to the Server Socket
// All client that will connect to this
// Server Socket must know this network
// Address
listener.Bind(localEndPoint);
// Using Listen() method we create
// the Client list that will want
// to connect to Server
listener.Listen(10);
while (true) {
Console.WriteLine("Waiting connection ... ");
// Suspend while waiting for
// incoming connection Using
// Accept() method the server
// will accept connection of client
Socket clientSocket = listener.Accept();
// Data buffer
byte[] bytes = new Byte[1024];
string data = null;
while (true) {
int numByte = clientSocket.Receive(bytes);
data += Encoding.ASCII.GetString(bytes,
0, numByte);
if (data.IndexOf("<EOF>") > -1)
break;
}
Console.WriteLine("Text received -> {0} ", data);
byte[] message = Encoding.ASCII.GetBytes("Test Server");
// Send a message to Client
// using Send() method
clientSocket.Send(message);
// Close client Socket using the
// Close() method. After closing,
// we can use the closed Socket
// for a new Client Connection
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
}
}
catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
}
}
To run on Terminal or Command Prompt:
- First save the files with .cs extension. Suppose we saved the files as client.cs and server.cs.
- Then compile both the files by executing the following commands:
$ csc client.cs
$ csc server.cs
- After successful compilation opens the two cmd one for Server and another for Client and first try to execute the server as follows

- After that on another cmd execute the client code and see the following output on the server side cmd.

- Now you can see the changes on the server as soon as the client program executes.

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