Open In App

Python - SpongeBob Mocking Text Generator GUI using Tkinter

Last Updated : 12 Jun, 2021
Comments
Improve
Suggest changes
Like Article
Like
Report

Prerequisites : Introduction to tkinter | SpongeBob Mocking Text Generator 


Python offers multiple options for developing a GUI (Graphical User Interface). Out of all the GUI methods, Tkinter is the most commonly used method. Python with Tkinter outputs the fastest and easiest way to create GUI applications. In this article, we will learn how to create a SpongeBob Mocking Text Generator GUI application using Tkinter, with a step-by-step guide.
 

To create a Tkinter :

  • Importing the module – tkinter
  • Create the main window (container)
  • Add any number of widgets to the main window.
  • Apply the event Trigger on the widgets.

The GUI would look like below:


Let’s create a GUI-based SpongeBob Mocking Text Generator application that can generate SpongeBob Text from the input given by the user.
 

Below is the implementation : 

Python3
# import all functions from the tkinter  
from tkinter import *

# import the random library 
import random

# Function to clear both the text areas
def clearAll() :
    # whole content of text area  is deleted 
    text1_field.delete(1.0, END)
    text2_field.delete(1.0, END)

# Function to Generate SpongeBob Mocking Text
def generate() :

    # get a whole input content from text box
    # ignoring \n from the text box content
    input_text = text1_field.get("1.0", "end")[:-1]
    
    # variable declaration for the output text 
    output_text = "" 
      
    # check the cases for every individual character 
    for char in input_text: 
          
        # check if the character is an alphabet 
        if char.isalpha(): 
              
            # convert to upper case 
            if random.random() > 0.5: 
                output_text += char.upper() 
                  
            # convert to lower case 
            else: 
                output_text += char.lower() 
          
        # if character is not and alphabet 
        # add it as it is 
        else: 
            output_text += char 
  
    text2_field.insert('end -1 chars', output_text)


# Driver code 
if __name__ == "__main__" : 

    # Create a GUI window 
    root = Tk()

    # Set the background colour of GUI window  
    root.configure(background = 'light green')  
    
    # Set the configuration of GUI window (WidthxHeight) 
    root.geometry("400x350")  

    # set the name of tkinter GUI window  
    root.title("Generator")
    
    # Create Welcome to SpongeBob Mocking Text Generator label  
    headlabel = Label(root, text = 'Welcome to SpongeBob Mocking Text Generator',  
                      fg = 'black', bg = "red")  
  
    # Create a "Input Text " label  
    label1 = Label(root, text = " Input Text ", 
                 fg = 'black', bg = 'dark green') 
      
    # Create a "Output Text " label  
    label2 = Label(root, text = "Output Text",  
                   fg = 'black', bg = 'dark green')  
    
  
    # grid method is used for placing  
    # the widgets at respective positions  
    # in table like structure .
    headlabel.grid(row = 0, column = 1)
    
    # padx keyword argument used to set padding along x-axis .
    label1.grid(row = 1, column = 0, padx = 10)  
    label2.grid(row = 3, column = 0, padx = 10) 

      
    # Create a text area box  
    # for filling or typing the information.  
    text1_field = Text(root, height = 5, width = 25, font = "lucida 13") 
    text2_field = Text(root, height = 5, width = 25, font = "lucida 13")
       
    # padx keyword argument used to set padding along x-axis .
    # pady keyword argument used to set padding along y-axis .  
    text1_field.grid(row = 1, column = 1, padx = 10, pady = 10)  
    text2_field.grid(row = 3, column = 1, padx = 10, pady = 10) 

      
    # Create a Generate Button and attached  
    # with generate function  
    button1 = Button(root, text = "Generate", bg = "red", fg = "black", 
                                command = generate) 
      
    button1.grid(row = 2, column = 1) 
  
    # Create a Clear Button and attached  
    # with clearAll function  
    button2 = Button(root, text = "Clear", bg = "red",  
                     fg = "black", command = clearAll)
    
    button2.grid(row = 4, column = 1) 
    
    # Start the GUI  
    root.mainloop()  

Output : 


Next Article
Practice Tags :

Similar Reads