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The Sausage Factory Episode 38: Dissident Logic: Chris ORegan talks to Dan Holbert the designer and programmer of Paperbound. Paper and violence is the core to Paperbound. A four player 2D melee combat game in which each combatant has their own personal field of gravity and naturally much hilarity ... by The Sausage Factoryratings:
Length:
51 minutes
Released:
Feb 11, 2022
Format:
Podcast episode
Description
Chris chats to Dan Phillips of Enno Games about the design and development of their tower defence RTS hybrid game, Sky Fleet.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode376.mp3
The Sausage Factory 376 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode376.mp3
The Sausage Factory 376 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Feb 11, 2022
Format:
Podcast episode
Titles in the series (100)
- 57 min listen