Apple Motion 5 Cookbook: With this book you'll be able to fully exploit the fantastic features of Apple Motion. There are over 110 recipes with downloadable content for each chapter and stacks of screenshots. A video editor's dream.
By Nick Harauz
()
About this ebook
Let's face it, people like images that move. Whether you see images on a moving billboard, walk into a bank with an LCD screen, watch TV, or surf the Web, motion graphics are everywhere. With an even greater demand to integrate motion graphics in just about every type of video or interactive content there is, this book will help you get there with Motion 5. It's all about creating eye-catching titles, transitions, and effects!"Apple Motion 5 Cookbook" contains exercises for the beginner and seasoned motion graphics user. You will learn how to navigate Motion's interface and quickly grasp the tools available to you while creating sophisticated and sleek animations in both 2D and 3D environments. Not forgetting visual effects, we will also explore motion tracking and green screen techniques that will help you composite like a pro. Let's launch the application, grab a cup of coffee, and get started on this exciting journey!The exercises will take you right from creating your very first Motion project through to export. You will learn how to navigate quickly and efficiently through Motion's complex interface and toolsets so that you can focus oncreating your masterpiece!You will learn how to create a new project and import material into that project from the File Browser and Motion's vast and rich content library. From there, you will learn to manipulate and animate these source files using Motion's behaviors, classic keyframing techniques, adding filters, and master the built-in tools such as particle systems that will knock your socks off! Last but not least, you will export your projects to a variety of different formats including DVD, as a Final Cut Pro generator, and the Web.The "Apple Motion 5 Cookbook" contains downloadable content for each chapter and is packed with screenshots and illustrations. After reading this book, you'll be creating motion graphics and visual effects in no time!
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Apple Motion 5 Cookbook - Nick Harauz
Table of Contents
Apple Motion 5 Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Getting Around the Interface
Introduction
Choosing a Motion project
How to do it...
There's more…
Motion templates
Turning Motion Projects to Final Cut Generators
Rigging and publishing
Project Properties
See also
Importing files to the Canvas, Layers tab, and Timeline
Getting ready
How to do it...
There's more...
Know where your playhead is
Viewing and previewing files in the File Browser
See also
Importing Photoshop and Illustrator files
Getting ready
How to do it...
See also
Making selections with Expose
How to do it...
Changing the layer order
How to do it...
There's more...
Moving layers with shortcuts
See also
Groups versus layers
How to do it...
How it works
There's more...
Making changes in the Properties tab, HUD, and Canvas
How to do it...
There's more...
Moving and trimming layers in the Timeline and the mini-Timeline
How to do it...
There's more...
Launching and customizing a template
How to do it...
How it works...
There's more...
Let solo be your friend
Don't be intimidated
See also
Keyboard customization
How to do it...
There's more…
See also
Looking under the hood – key preferences for your workflows
How to do it...
There's more...
See also
Sequencing stills in the Timeline
How to do it...
There's more...
See also
Managing the Layers tab
How to do it...
See also
2. Looking at Motion's Library
Introduction
A brief tour of the Library tab
How to do it...
See also
Importing files from the Content library
How to do it...
See also
Applying a Glow filter to a layer
How to do it...
There's more…
Keyframing filters
Don't sweat the filters
See also
Copying filters and applying filters to a group
How to do it...
There's more...
Using Command + Command + C and Command + V when copying multiple filters
See also
Controlling the filter order
How to do it...
See also
The power of cloning
How to do it...
There's more...
Grid 101
Clones and switching sources
See also
The power of blend modes
How to do it...
See also
Customizing a gradient generator
How to do it...
There's more...
Adding color and opacity stops
Reversing gradient colors
See also
Applying a blend mode to a gradient
How to do it...
See also
Adding a frame and changing a drop zone's content
How to do it...
There's more...
Drop zones for FCP X
Anchor points
See also
Adding a Flourish and applying filters
How to do it...
See also
3. Making It Move with Behaviors
Introduction
Applying a Fade In/Fade Out and Grow/Shrink behavior to a still
Getting ready
How to do it...
There's more…
The D key
Real-time playback
See also
Customizing a Motion Path
How to do it...
There's more...
Using Geometry under Path Shapes
The Snap Alignment to Motion behavior
See also
Spinning and throwing a ball
How to do it...
There's more...
Z space and 3D
See also
Adding an Attractor and Attracted To behavior
How to do it...
Stop the playback when tweaking Simulation behaviors
See also
Adding Edge Collision and Gravity behaviors to a ball
How to do it...
See also
Creating Random Motion using the Randomize behavior
How to do it...
There's more...
Parameter behaviors are best added in the Properties tab
See also
Stop, Wriggle, Rate, and Quantize
How to do it...
There's a lot to the Wriggle behavior
See also
Using the Link behavior
How to do it...
See also
An intro to Text behaviors
How to do it...
There's more…
It all began with Sequence Text
Don't forget the Library to preview your animations
See also
Writing on your shape's outline
How to do it...
See also
Creating constant and variable speed changes
Getting ready
How to do it...
See also
Holding and looping your animations
Getting ready
How to do it...
See also
4. Making It Move with Keyframes
Introduction
Moving a still's anchor point and keyframing its scale
How to do it...
There's more…
See also
Deleting and disabling keyframes
How to do it...
There's more...
Selecting and deleting keyframes in the Timeline
For more control, proceed to the Keyframe Editor
Interpowhat?!?! ……Interpolation explained
Keyframing a group
How to do it...
There's more...
See also
Autokeyframing multiple parameters on a shape
How to do it...
There's more...
See also
Working with multiple parameters in the Keyframe Editor
How to do it...
There's more...
See also
Moving keyframes in the Keyframe Editor
How to do it...
How it works
There's more...
See also
Reversing keyframes
How to do it...
There's more...
See also
Understanding and changing the interpolation
How to do it...
See also
Converting behaviors into keyframes
How to do it...
There's more...
See also
Combining keyframes and behaviors – animating a Photoshop file
How to do it...
There's more...
See also
Combining keyframes and behaviors – animating a clock
How to do it...
See also
5. Let's Make Text
Introduction
Changing the text format
Getting ready
How to do it...
There's more…
Text behaviors
Saving text presets
Safe zones
See also
Changing the text style
Getting ready
How to do it...
There's more...
Adding textures
Changing the render quality for better playback
Changing the play range
When you need to see it in real time, use your RAM
See also
Changing the layout and creating text on a path
Getting ready
How to do it...
See also
Adding and trimming multiple text behaviors
Getting Ready
How to do it...
How it works...
See also
Sequence Text
Getting ready
How to do it...
There's more...
See also
Using the Transform Glyph tool
Getting ready
How to do it...
Saving your favorite text animations and styles
Getting ready
How to do it...
Using vector images from the Special Characters library
How to do it...
There's more…
Using videos and textures to fill text
Getting ready
How to do it...
There's more…
See also
Creating a lower third for FCP X
Getting ready
How to do it...
See also
6. Paint and Masks
Introduction
Using the Paint Stroke tool
Getting ready
How to do it...
There's more…
Changing Shape Style and Width Over Stroke
Getting ready
How to do it...
There's more...
Saving paint strokes as presets
Using a still image or MOV file as a stroke source
Using Sequence Paint
Getting ready
How to do it...
The relationship between shapes and Paint
How to do it...
Using shape masks
Getting ready
How to do it...
There's more…
Creating a garbage matte for a green screen
Getting ready
How to do it...
There's more...
See also
Adding a video to a television screen
Getting ready
How to do it...
See also
Applying multiple masks to an image and changing mask modes
Getting ready
How to do it...
There's more...
See also
Using image masks
Getting ready
How to do it...
There's more...
See also
Creating an advanced logo effect with shapes and masks
Getting ready
How to do it...
See also
7. Let's Make Particles
Introduction
Making particles and changing values in the HUD
Getting ready
How to do it...
There's more…
Tweaking particle parameters in the Inspector
Getting ready
How to do it...
There's more...
Adding randomness values
Getting ready
How to do it...
See also
Working with particle behaviors
Getting ready
How to do it...
There's more...
See also
Working with particle presets
Getting ready
How to do it...
There's more...
Particle presets are the best way to learn Motion!
See also
Working with particle presets in 3D
Getting ready
How to do it...
Using an image sequence in a particle emitter
Getting ready
How to do it...
How it works
See also
Working with and manipulating multiple cells
Getting ready
How to do it...
See also
Creating a tunnel through the frame effect
Getting ready
How to do it
There's more...
See also
Creating your own Bokeh
Getting ready
How to do it...
See also
8. Replicators – It's No Fun By Yourself
Introduction
Creating a replicator and changing parameters in the HUD
Getting ready
How to do it...
There's more…
Finding the HUD limited?
See also
Tweaking replicator parameters in the Inspector
Getting ready
How to do it...
There's more...
See also
Working with the Sequence Replicator behavior
Getting ready
How to do it...
See also
Keyframing the replicator's parameters
Getting ready
How to do it...
There's more...
See also
Working with replicator presets
Getting ready
How to do it...
There's more...
See also
Making it 3D! Looking at 3D options for replicators
Getting ready
How to do it...
See also
Adding a camera to interact with your replicator
Getting ready
How to do it...
See also
Creating your own video wall
Getting ready
How to do it...
There's more...
See also
Faking 3D extrusion with shapes
Getting ready
How to do it...
See also
9. Motion Tracking and Keying
Introduction
Stabilizing a clip
Getting ready
How to do it...
There's more…
See also
Analyze and Match Move
Getting ready
How to do it...
There's more...
See also
Offset tracking
Getting ready
How to do it...
See also
Match Move Four Corner
Getting ready
How to do it...
There's more...
See also
Luma-keying a logo
Getting ready
How to do it...
See also
Keying a green screen
Getting ready
How to do it...
How it works...
See also
Advanced green screen techniques
Getting ready
How to do it...
There's more...
See also
The Pleasantville effect
Getting ready
How to do it...
See also
10. Intro to 3D
Introduction
Making it 3D
Getting ready
How to do it...
How it works
X Rotation
Y Rotation
Z Rotation
See also
Moving a camera versus moving a layer
Getting ready
How to do it...
There's more...
See also
Where am I again? Controlling the view of your world using viewports
Getting ready
How to do it...
How it works
See also
Adjust Around
Getting ready
How to do it...
There's more...
See also
Integrating 3D and 2D
Getting ready
How to do it...
There's more...
See also
Using the Framing camera behavior
Getting ready
How to do it...
How it works
See also
Let's add some light
Getting ready
How to do it...
There's more...
See also
Creating reflections
Getting ready
How to do it...
See also
Turning on Depth of Field
Getting ready
How to do it...
See also
11. Publishing Your Work to FCP X
Introduction
Opening and changing text from FCP X in Motion
Getting ready
How to do it...
How it works...
There's more…
See also
Publishing a Motion 5 generator and its parameters to FCP X
Getting ready
How to do it...
There's more...
Changing the order of published parameters
Finding Titles, Effects, Transitions, and Generators at the system level
See also
Creating an effect for FCP X
Getting ready
How to do it...
There's more…
See also
Creating a transition for FCP X
Getting ready
How to do it...
How it works...
See also
Publishing parameters versus publishing rigs 101 – part 1
Getting ready
How to do it...
How it works...
See also
Publishing parameters versus publishing rigs 101 – part 2
Getting ready
How to do it...
There's more...
See also
Combining a slider, checkbox, and pop-up rig – part 1
Getting ready
How to do it...
There's more…
See also
Combining a slider, checkbox, and pop-up rig – part 2
Getting ready
How to do it...
There's more…
Be careful of your project settings
Project snapshots and DARS
See also
Combining a slider, checkbox, and pop-up rig – part 3
Getting ready
How to do it...
See also
12. Customization and Exporting
Introduction
Changing your background, color, and safe zones
Getting ready
There's more…
See also
Creating your own project presets
Getting ready
How to do it...
Exporting a full-resolution copy of your project
Getting ready
How to do it...
Exporting to DVD
Getting ready
How to do it...
See also
Exporting a still image and image sequence
Getting ready
How to do it...
See also
Exporting an alpha channel and video separately
Getting ready
How to do it...
See also
Exporting using Compressor
Getting ready
How to do it...
How it works…
See also
Saving a template
Getting ready
How to do it...
See also
Index
Apple Motion 5 Cookbook
Apple Motion 5 Cookbook
Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: May 2013
Production Reference: 1180513
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-380-6
www.packtpub.com
Cover Image by Prashant Timappa Shetty (<[email protected]>)
Credits
Author
Nick Harauz
Reviewers
Carlos A. Cañizares
Stefan Gampe
Acquisition Editor
Kartikey Pandey
Lead Technical Editor
Susmita Panda
Technical Editors
Dennis John
Dominic Pereira
Nitee Shetty
Project Coordinator
Abhishek Kori
Proofreaders
Stephen Copestake
Maria Gould
Indexer
Monica Ajmera Mehta
Graphics
Ronak Dhruv
Production Coordinator
Arvindkumar Gupta
Cover Work
Arvindkumar Gupta
About the Author
Nick Haurauz has directed and filmed a host of celebrities such as Nelly Furtado, Lady Gaga, and Richard Branson. He was responsible for crafting video magic for clients such as Diageo, Virgin Mobile, United Way, and Procter and Gamble.
He has an uncanny ability to engage his students and create a level of relatedness that keeps them coming back for more. As an FCP X, Motion 5, After Effects, Premiere Pro, and an Avid-certified trainer, he is able to put his BA in Film and Sociology from the University of Toronto to good use.
In 2005, Nick founded Inconscience Productions and continues to work with domestic and international brands to shoot, produce, and cut masterpieces. In 2010, he was handed the opportunity of a lifetime to co-edit a feature documentary entitled My Father and the Man in Black; the untold story of a bad boy Johnny Cash, his talented but troubled manager, Saul Holiff, and a son searching for his father in the shadow of a legend.
When he is not busy impressing his students at Witz Education and travelling to or from post-production conferences, this half Ukrainian, half Trinidadian can be found playing tennis.
This is his first book!
Acknowledgement
Writing my first book has been an incredible journey and it couldn't be possible without all the love and support from those around me. First, I would like to thank my family and friends for their patience and help during this time.
Thank you Digital Juice for allowing me to use some fabulous stock footage for the exercise files. They have an incredible collection of content for both Motion and Final Cut to enrich all types of projects. If you like the content used in the exercise files, please visit their website here at: http://www.digitaljuice.com.
Thank you Edward Gajdel for your pictures, Paul Kelly for your graphic files, and Marisa Seguin for your illustrations. Without content creators and collaborators like you, these lesson files would have never been accessible.
I would also like to thank Anne Renehan for giving me my first opportunity to learn Motion, Michael Cianflocca for your review, Jeff Greenberg from www.jgreenbergconsulting.com for your continued inspiration in the video community, feedback and advice, Greg Witz, Jared Kligerman, and Paul Macri at Witz Education who put up with me on a daily basis and who challenge me to produce rich educational content. The whole team at Witz Education truly rocks.
About the Reviewers
Carlos A. Cañizares is a Vancouver-based editor, digital compositor, and colorist.
With a background in film and design, Carlos is fluent in Final Cut Studio 3, Final Cut Pro X, Motion 5, DaVinci Resolve, and Adobe Production Premium CS6. He is also proficient in Photoshop, Illustrator, and InDesign, with a working knowledge of frontend web development through HTML, CSS, and basic jQuery.
His past collaborations include clients such as Elizabeth Carol Savenkoff of Vous Valet Vancouver, jazz singer Jaclyn Guillou, and Rugged Media Inc., to name a few. He has also taught Motion 4 and 5 as a substitute instructor for the Electronic Media Design program at Langara College, Continuing Studies.
He is currently the Editor of Earth Orbit Productions, the Audio Visual Producer of PS98 Music Ministry, and the Principal of his own freelance persona - CARLOS CANIZARES: POST PRODUCTION DESIGNER.
To the ones involved in getting me to where I am today, this book is a culmination of your unwavering love and support. You all know who you are. Thank you so much.
Stefan Gampe lives in Germany and works as a freelancer, video cutter, and a motion graphics designer too.
He has worked for many years with the programs in Final Cut Studio, Final Cut Pro X, Motion 3, 4, and 5, Color, Soundtrack-Pro, Aperture, and Photoshop.
His clients are from all areas of the media industry as well as companies, individuals, and artists.
A special thank you to all the people who have supported me, and a big thank you to the team at Packt Publishing. Also, a special thanks to Abhishek Kori and Joel Noronha.
www.PacktPub.com
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Preface
Creating motion graphics and visual effects in the past used to be a daunting process. Performing tasks such as animating text, match moving, compositing, and connecting individual layers would involve extremely long workflows that would take days, even months to complete. That's where Motion comes in. It was designed to make these tasks simpler and easier so that the user can focus on the creation. The application works seamlessly with Final Cut and has the editor and motion graphics artist in mind every step of the way.
So, welcome to Apple Motion 5 Cookbook. Throughout this book, you'll learn to create sophisticated motion graphics using the incredible tools and content inside the application. Through a series of recipes, we will cover tips and tricks for easy navigation of the interface, animating layers with behaviors and keyframes, applying filters, using Motion's vast content library, creating replicator and particle systems, and working in both 2D and 3D environments. With exercise files accompanying this book as an additional download, you will walk away with real-world projects to apply your new skills to. Let's get cooking!
What this book covers
Chapter 1, Getting Around the Interface, explores becoming more comfortable inside Motion and navigating ourselves through the various windows.
Chapter 2, Looking at Motion's Library, explores working with and manipulating the vast content available to us right inside Motion.
Chapter 3, Making It Move with Behaviors, explores instant animation techniques by dragging and dropping various behaviors onto elements into our project.
Chapter 4, Making It Move with Keyframes, explores classic animation techniques in Motion and the options available to add, cut, copy, and manipulate keyframes on parameters.
Chapter 5, Let's Make Text, explores working with text in Motion by changing text style, saving presets, and animating text with behaviors.
Chapter 6, Paint and Masks, explores the Paint Stroke tool and the brush stroke presets available from the Library. We will also look at using masks to add effects to specific parts of our image, as a utility tool and to create animation.
Chapter 7, Let's Make Particles, explores the basics of Motion's extremely powerful particle systems and how we can manipulate its parameters to create dynamic motion graphics.
Chapter 8, Replicators – It's No Fun By Yourself, explores the basics of the replicator and how almost any element in Motion can be used to create seamless animation through patterns.
Chapter 9, Motion Tracking and Keying, explores VFX techniques including match moves, offset tracking, and green screen removal.
Chapter 10, Intro to 3D, explores adding cameras and lights to our projects to interact with our elements in 3D space.
Chapter 11, Publishing Your Work to FCP X, focuses on integrating Motion into FCP X by creating titles, transitions, effects, and generators for the Media Browser.
Chapter 12, Customization and Exporting, explores a few customization techniques for various workflows. We also look at exporting movies, stills, and image sequences from Motion and exporting through another application called Compressor.
What you need for this book
Users will need three applications to go through all the recipes in the book; Motion 5, Final Cut Pro X, and Compressor. These applications only run on Apple computers. All applications can be downloaded directly from the Mac App Store located on the dock of your computer. Please head to the Apple website in order to make sure you have the appropriate system requirements to run the applications. The Motion webpage can be found here: http://www.apple.com/finalcutpro/motion/. If you already have the application installed, make sure you are up to date with the latest software. All project files that you can download from the Packt Publishing website are compatible with Motion 5.0.7 and higher versions.
Who this book is for
This book is intended for Final Cut Pro users looking to incorporate more motion graphics in their workflows and Motion users who are looking to gain a comprehensive knowledge of the tools, tricks, methods, and options available in Motion to create great motion graphics and visual effects.
Conventions
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: Navigate to the Photoshop .psd file on your system.
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: Navigate to the File Browser by clicking it on the left-hand side of the interface.
Note
Warnings or important notes appear in a box like this.
Tip
Tips