Computer Graphics: Exploring the Intersection of Computer Graphics and Computer Vision
By Fouad Sabry
()
About this ebook
What is Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Computer graphics
Chapter 2: Rendering (computer graphics)
Chapter 3: Raster graphics
Chapter 4: Vector graphics
Chapter 5: Scanline rendering
Chapter 6: Rasterisation
Chapter 7: Texture mapping
Chapter 8: Framebuffer
Chapter 9: Scientific visualization
Chapter 10: Volume rendering
(II) Answering the public top questions about computer graphics.
(III) Real world examples for the usage of computer graphics in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Computer Graphics.
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Book preview
Computer Graphics - Fouad Sabry
Chapter 1: Fractal-generating software
Any kind of graphics program may be considered fractal-generating software as long as it can produce pictures of fractals. There are a lot of applications that can generate fractals, and some of them are free while others cost money. There are applications available for mobile devices that allow users to play with or experiment with fractals. Some programmers build fractal software for themselves because of the uniqueness of the concept and because of the difficulty in comprehending the mathematics that is associated with it. The formation of fractals has resulted in some extremely significant challenges for the field of pure mathematics.
Software that generates fractals may produce mathematically beautiful images by using visualization. On a modern computer, creating a single high-resolution fractal picture may take anything from a few seconds to several minutes. It is possible to produce images for use in simulation (modeling) as well as random fractals for artistic purposes. The production of fractals for use in modeling is an essential component of realism in computer graphics.
The music visualization software, screensaver software, and wallpaper generators all have the ability to create fractals. This piece of software provides the user with a narrower selection of available configurations and features, and it often relies on a set of pre-programmed variables. Fractals are often employed in the demoscene because to the fact that they can produce complex graphics using just basic formulas.
In 1883, German mathematician Georg Cantor created the Cantor set by manually generating fractals via the process of computation without the use of a computer. This was done in order to generate the Cantor set. Mathematicians have conjectured the existence of a great number of fractals during the course of the subsequent years. Some were envisioned before to the naming of fractals in 1975, such as the Pythagoras tree, which was developed in 1942 by Dutch mathematics instructor Albert E. Bosman.
Benoit Mandelbrot's search for a generalized function for a group of forms known as Julia sets was the impetus behind the creation of the first software program designed specifically for the generation of fractals. 1979 was the year when Mandelbrot made the discovery that one picture of the complex plane could be formed via the process of iteration. Together with other programmers working at IBM, he created the first examples of primitive fractal prints. Dietmar Saupe, Heinz-Otto Peitgen, and Clifford A. Pickover are only a few of the most influential authors in this discipline.
There are two primary approaches that are used in the production of two-dimensional fractals. One way to do this is by using generative recursion to apply an iterative approach to basic equations. It is possible for photographs to exhibit color banding based on the coloring technique that was employed in addition to the gradient color density.
The Koch curve is one example of a geometric self-similar or deterministic fractal that may be generated by certain computer systems. These programs begin with an initiator, then proceed to employ a generator, which is then repeated in a certain pattern. These straightforward fractals derive from a method that was first presented by Koch in the year 1904. When contour advection is used to examine chaotic mixing, fractals appear as turbulence in the simulations of fluid dynamics modeling. These simulations produce fractals. 1993 was the year when the Buddhabrot technique was first presented. It's possible that computer programs will construct landscape by using fractal heightmaps. The following are some of the ways in which fractals have been created on computers: The phrases Menger sponge,
Hypercomplex manifold,
Brownian tree,
Brownian motion,
Decomposition,
L-systems,
Lyapunov fractals,
Newton fractals,
Pickover stalks,
and Strange attractors
all refer to different types of fractals.
Software programs that generate fractals often contain a wide variety of additional capabilities. Therefore, there is the potential for a comparable variation in the pictures that are created. The majority of them include some kind of algorithm selection, an interactive image zoom, the capacity to save files in JPEG, TIFF, or PNG format, as well as the capacity to save parameter files. These features make it simple for the user to easily return to previously created images in order to modify or investigate them at a later time. Users of the same application have the ability to communicate with one another about the formula, parameters, variables, and coloring techniques for fractal pictures. There is no fractal file format that is widely accepted as the standard.
A maximum iteration setting is one of the characteristics that can be found in the vast majority of escape time fractal algorithms or algebraic-based fractals. If the picture is enlarged, increasing the number of iterations must be done in order to prevent the loss of fine detail in the image. When the processing capacity of a device is limited, it is vital to limit the maximum number of iterations. Numerous coloring choices including a random color selection feature. Because certain gradients output wildly varied magnitudes, it is typical for there to be options for the color density. This is because this might result in heavy repeated banding or big patches of the same color. Layering and alpha compositing are capabilities that can be found in other graphics applications, and they have been incorporated in this graphics program for your convenience so that you may easily apply post-processing effects. It is possible to include both 2D and 3D rendering effects, such as the plasma effect and the lighting. The user is also given the option to choose the color rendering, as well as the ability to apply filters and engage in other forms of picture editing with many of the available packages. This gives the user a higher degree of control over the fractals that are generated. There are fractal software tools that enable the user to create movies by stringing together a number of fractal still photos. Others show the current render time and include color cycling and tools for creating color palettes in some form or another.
Graphics programs that are considered to be standard, such as GIMP, provide filters or plug-ins that may be used for the development of fractals. There is a fractal (or random) modifier available in Blender. There are a number of stand-alone fractal-generating tools that, when combined with other graphics programs (like Photoshop), may be used to generate visuals of a higher level of complexity. POV-Ray is