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Urban Decay: Beat 'Em Up Roleplaying
Urban Decay: Beat 'Em Up Roleplaying
Urban Decay: Beat 'Em Up Roleplaying
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Urban Decay: Beat 'Em Up Roleplaying

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A roleplaying game of fast-moving beat 'em up action – take to the streets, take on the gangs, take back your City!

As night falls over the City, a storm is brewing in the streets below. The gangs have taken over. They rule with an iron fist, their will enforced by armies of thugs and brawlers. Gutters run red. The authorities have either sold out or are stretched too thin to make a difference. Might makes right.

You will not tolerate this any longer. Uniting with a crew of like-minded individuals, you head out to reclaim your home, protecting neighborhoods, inspiring others to take a stand, and clashing with gang enforcers as you work your way through their ranks, seeking to cut the head from the snake coiled at the heart of the City.

Urban Decay is a roleplaying game of beat 'em up action inspired by classic arcade video games, movies, and comic-books. Players take on the roles of warriors, martial artists, vigilantes, and ordinary citizens, taking to the streets to face the gangs that control the City and to save the people and places they love. Streamlined character and crew creation produces distinct, capable heroes with shared goals and bonds, while the versatile Clash system emphasizes the brutal, gritty street-fights in which these heroes will find themselves. The City itself is built collaboratively, with players working together to define the districts and neighborhoods for which their heroes will go to war.
LanguageEnglish
Release dateNov 23, 2023
ISBN9781472855916
Urban Decay: Beat 'Em Up Roleplaying
Author

John-Matthew DeFoggi

J-M DeFoggi has been fascinated by the cultures, languages, and myths of the Ancient Near East for most of his life. This passion, and a love of theology and writing, led him to pursue a master's degree in Theology, with an emphasis on Biblical languages. He is the Lead Developer for Strange Owl Games, working on a variety of new games and product lines, and also writes for the 13th Age and Torg Eternity roleplaying games. J-M also streams on Iconic Production's Twitch and YouTube channels multiple times a week. An avid gamer, he lives in Grand Prairie, Texas, with his wife and son.

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    Book preview

    Urban Decay - John-Matthew DeFoggi

    For Trish and Zane - Who continually inspire me to fight for my dreams.

    CONTENTS

    INTRODUCTION

    WELCOME TO URBAN DECAY

    INSPIRATION LIST

    CHAPTER 1: THE HEROES

    STEP 1: CONCEPT

    STEP 2: RECORD BASIC STATS

    STEP 3: SELECT ARCHETYPE

    STEP 4: SELECT BACKGROUND

    STEP 5: SELECT TRAINING

    STEP 6: SELECT CODE

    STEP 7: CUSTOMIZE

    STEP 8: SELECT EQUIPMENT

    STEP 9: SELECT CREW TYPE

    STEP 10: ANSWER QUESTIONS

    EXAMPLE HERO

    SKILLS

    EQUIPMENT

    Weapons

    Armor

    General Gear

    HERO ADVANCEMENTS

    Passive Advancements

    Active Advancements

    Advanced Skill Talents

    Momentum Talents

    CHAPTER 2: THE CLASH SYSTEM

    BEFORE THE ROLL

    Difficulty Steps

    Helping

    READING THE DICE

    Criticals and Fumbles

    Traits

    The Rounding Rule

    DECIDING SUCCESS

    Opposed Rolls

    Code

    The One Roll Rule

    MOMENTUM

    Fleeing

    CHAPTER 3: THE COMBAT

    STEP 1: AMBUSHES

    STEP 2: ENERGY POINTS

    STEP 3: INITIATIVE

    STEP 4: COMBAT ROUNDS

    Move

    Attack

    Challenge

    Break Materials

    CLASH POINTS

    DEFENSE

    DAMAGE

    Energy and Wounds

    Damage steps

    Damage bonus (DB)

    Criticals in combat

    Damage from non-combat sources

    Falling damage

    Using momentum to avoid death

    Guts

    MORALE

    AFTER COMBAT

    Healing

    Battle scars

    CHAPTER 4: RUNNING THE GAME

    GAME MASTER ADVICE

    AWARDING ADVANCEMENTS

    THE DOMINATION POOL

    CAMPAIGN DESIGN

    LEVEL DESIGN

    Step 1: Select the District

    Step 2: Select the Plan or Secret

    Step 3: Design/Pick the Lieutenant

    Step 4: Create the Final Area

    Step 5: Create the Path

    Step 6: Plant the Clue(s) to the Next Level(s)

    SCENE DESIGN

    Scene Effects

    What’s In the Box?

    ENCOUNTER DESIGN

    CHAPTER 5: THE CITY

    DOCKS

    DREDGES

    FINANCIAL

    HIGH RISE

    MANUFACTURING

    MIDTOWN

    UPTOWN

    WAREHOUSE

    MOVING BETWEEN DISTRICTS

    HOME NEIGHBORHOOD

    CHAPTER 6: THE OPPOSITION

    Skill Groups

    Attributes

    Attack Rolls

    BOSSES

    Step 1: Pick Archetype

    Step 2: Pick Resources

    Step 3: Pick Fighting Style

    Step 4: Pick Secret

    Step 5: Pick Local Plan

    LIEUTENANTS

    ELITES

    SOLDIERS

    MOOKS

    CHAPTER 7: BLOOD IN THE STREETS

    GLOSSARY

    CHARACTER SHEET

    CREDITS

    INTRODUCTION

    The rain beat against the plate glass as she looked out the window over the City. Even through the heavy storm, she could make out the neighborhood. The sound of Wesley clearing his throat a second time brought her back to reality. Yes, Wesley?

    All the permits are in place, but…

    But. What. Wesley?

    There is a hold out, Saint Mark’s. They refuse to sell. And if they don’t sell, Wesley’s nasally voice trailed off, but the implication was obvious.

    Offer them more money.

    It is not about the money to them. They see the community as theirs to protect. They won’t budge. We have offered five times the value of the property, and I have it on good authority they are starting to rally the others.

    Fine. We will do this the old way. Call Lucien. Tell him to persuade the parishioners to leave.

    Wesley said nothing, but his discomfort with Lucien and his tactics radiated off of him.

    Is there anything else?

    No… ma’am.

    Wesley closed the door behind him, leaving her to her thoughts again. Inevitably, she turned her gaze back to the window. Wesley’s conscience was becoming a problem, but not one she had to deal with… yet. She pressed a hand to the glass, covering the neighborhood. The sooner Lucien broke the father’s bones, the sooner that eyesore would be gone, and then her plans for the City could continue.

    WELCOME TO URBAN DECAY

    Welcome to Urban Decay, a modern role-playing game set in the mean streets of the City, a fictional city that is the icon of all great cities of the world. Urban Decay is inspired by movies like The Warriors or the John Wick franchise, comics like Marvel Knights, and side-scrolling video games likes Streets of Rage. In it you take on the roles of Heroes of the City who come together to stave off the predations of the Bosses: powerful, ruthless people who seek to exploit your neighborhood and community.

    In a game of Urban Decay, one of you takes the role of the Game Master (GM). It is the GM’s job to bring the City to life. The GM creates and runs the adventures, manages the non-player characters (NPCs), and challenges the players’ characters (PCs). The rest of the group plays Heroes, those characters who are fighting to save their neighborhood and City.

    In this book, you will find a d100 system that provides the rules for playing in this modern world. It allows you to create a Crew quickly and get to the streets to win back the soul of all your Heroes love. At the end of this book is an adventure to start your gaming in the City. We hope you enjoy entering the concrete jungle and defending those you love from those who wish to exploit them… or worse.

    You will find this book broken up into seven chapters:

    Chapter 1: The Heroes This chapter contains all the rules for putting your Hero and their Crew together. Additionally, the rules for equipment and advancing your Hero are found here.

    Chapter 2: The Clash System This chapter explains the Clash system, the d100-based rules for running Urban Decay. Keep an eye on how Clash Points work, as they are at the heart of the Clash system, as well as Momentum, as that is a key resource for your Crew. Chapter 3: The Combat This chapter focuses on how the Clash System works in combat.

    Chapter 4: Running The Game This chapter contains the Game Master advice for how to run Urban Decay, and how to design Levels (adventures) for your game. It also includes the rules for the Domination pool, the Game Master’s counter to Momentum. Chapter 5: The City This includes the overview of the City and its Districts, as a useful GM guide for adding flavor to the Heroes’ surroundings.

    Chapter 6: The Opposition This chapter contains all the rules for creating the Boss of your game, their Lieutenants, and the Gangs which will carry out the battle with the Crew.

    Chapter 7: Blood in the Streets This chapter contains an introductory Level, complete with its own Boss and Lieutenant.

    INSPIRATION LIST

    MOVIES

    The Warriors

    Charles Bronson Films

    John Wick Franchise

    Big Trouble in Little China

    VIDEO GAMES

    Streetfighter

    Streets of Rage

    Mortal Kombat

    River City Ransom

    COMICS

    Marvel Knights

    The Old Guard

    Teenage Mutant Ninja Turtles

    Daredevil

    CHAPTER 1

    THE HEROES

    Eddie could never follow the fights as closely as she wanted. Every time she sat watching her brother fight, the life of the gym drew her away from the action. The rhythmic smacks of the heavy bags. The smell of sweat and determination soaked into the wood of the place. The feel of the benches she sat on, worn smooth from thousands of hands and bodies over the years. It all called to her.

    The sudden thump and the bell brought her attention back to the fight. Her brother had taken his opponent to the mat and had him in a submission hold. The bell signaled his win and Eddie went wild. It took her a moment to realize that she was one of only a few cheering. Her brother’s trainer looked sick, and there were a lot of angry looks in the crowd. He won, why would they be angry? Eddie beamed at her brother, who smiled back wearily as the judge lifted his hand in victory. He always fought his hardest when she was in the crowd.

    Later that night, Eddie would find out the cost of that win.

    As a player, your first step in adventuring in the City is to make a character. In Urban Decay, you play one member of a Crew who sees the rising tide of corporate greed in your neighborhood and seeks to put that right. Characters in Urban Decay have no classes or professions. Instead, it uses a life path system to help you build your Hero from scratch. As you move through the nine steps of character creation, you will come to have a better understanding of your character as well as the identity of the Crew:

    • Concept

    • Record Basic Stats

    • Select Archetype

    • Select Background

    • Select Training

    • Select Code

    • Customize

    • Select Equipment

    • Select Crew Type

    • Answer Questions

    STEP 1

    CONCEPT

    The first step is to come up with a concept for your Hero and possibly your Crew (see step 9). The concept phase is important because it will help you make choices as you move through character creation. Do you want to play a brutish street tough or a Zen detective on the police force? Is your group a gang of car thieves or all members of a local dojo? Think of the concept as your Hero’s introduction to the other players.

    Ben is sitting down to make a character for Phil’s Urban Decay game. He decides he wants to play a warrior monk from a local monastery, someone fast, noble, and peaceful. So he takes a new character sheet to record the below stats.

    STEP 2

    RECORD BASIC STATS

    As Urban Decay takes place in our world, everyone is a normal human raised in this City. As such, your starting points are all the same. Your Hero’s Attributes represent their capabilites in combat, while their Skills represent their general ability at accomplishing tasks (see here). Record the following values on your character sheet:

    Once you have recorded all of these starting points, you can start to differentiate your Hero through your life path choices.

    ATTRIBUTES

    Damage Bonus (DB): Characters with a high Damage Bonus receive bonus damage dice in melee combat and with thrown weapons (see here).

    Initiative: This governs how quickly a character can react in combat (see here).

    Move (MOV): Move represents the number of yards a character can move in a turn (see here).

    Guts: Guts represents the character’s will to fight and endurance (see here).

    Clash Points (CP): Clash Points represent the character’s battlefield awareness and ability to react to threats and new situations. Characters can use these points to react to enemy attacks, turning them into opposed rolls (see here).

    Wounds per Row: Wounds represent the amount of actual damage a character can suffer before dying (see here).

    STEP 3

    SELECT ARCHETYPE

    The first real step of making an Urban Decay character is to select one of the following Archetypes. A character’s Archetype defines how they make their way in the world. Once you select the Archetype, apply the bonuses to your character and record the Archetype’s Trait.

    TRAITS

    Traits have in-game effects on specific Skills, and players should underline or otherwise mark the Skills their Traits affect so they remember to use them during the game. Traits are powerful! When you roll a d100 on a Skill for which you have a Trait, you roll two d10s for the ‘1s’ die and choose the one you want. This increases your chance to critically succeed and decreases your chance to critically fail (see here). Heroes may invoke Traits as often as they apply, but they apply in only very narrow circumstances, so choose wisely.

    ANGRY

    You are a powerfully angry person. Thankfully, the move against your neighborhood gave you a… let’s call it healthy…outlet for all that rage. When you select this Archetype, you are focused on the most instinctual response to any situation. Gain the following bonuses:

    CHARISMATIC

    You are the person at the center of everything. You draw people to you. When you saw the neighborhood’s need, you did what you do best. You gathered a Crew. When you select this Archetype, you want to gather friends and send them out at the target. Gain the following bonuses:

    FAST

    You are all about speed. Life is fast and… well hopefully your reflexes will keep you from dying young. When you select this Archetype, you are focused on the most agile or quickest solution to any situation. Gain the

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