Hello Raspberry Pi!: Python programming for kids and other beginners
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About this ebook
A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Technology
The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework!
About the Book
Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds.
What's Inside
About the Reader
To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed.
Table of Contents
-
PART 1 GETTING STARTED 1
- Meet Raspberry Pi
- Exploring Python PART 2 PLAYING WITH PYTHON
- Silly Sentence Generator 3000: creating interactive programs
- Norwegian Blue parrot game: adding logic to programs
- Raspi's Cave Adventure PART 3 PI AND PYTHON PROJECTS
- Blinky Pi
- Light Up Guessing Game
- DJ Raspi APPENDIXES
- Raspberry Pi troubleshooting
- Raspberry Pi ports and legacy boards
- Solutions to chapter challenges
- Raspberry Pi projects
Ryan C. Heitz
Ryan Heitz is a teacher, programmer, maker, father, and big kid. He is the co-founder of Ideaventions, an educational organization that is changing STEM education. He specializes in creating classes and teaching kids how to experience code in a fun and engaging way. As a programmer, Ryan has developed software for everything from NASA data collection systems to web mapping applications.
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Hello Raspberry Pi! - Ryan C. Heitz
Copyright
For online information and ordering of this and other Manning books, please visit www.manning.com. The publisher offers discounts on this book when ordered in quantity. For more information, please contact:
Special Sales Department
Manning Publications Co.
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PO Box 761
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©2016 by Manning Publications Co. All rights reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher.
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps.
Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books we publish printed on acid-free paper, and we exert our best efforts to that end. Recognizing also our responsibility to conserve the resources of our planet, Manning books are printed on paper that is at least 15 percent recycled and processed without elemental chlorine.
ISBN: 9781617292453
Printed in the United States of America
1 2 3 4 5 6 7 8 9 10 – MAL – 18 17 16 15 14 13
Dedication
To Juliana, Daniel, and John
Brief Table of Contents
Copyright
Brief Table of Contents
Table of Contents
Preface
Acknowledgments
About this book
1. Getting started
Chapter 1. Meet Raspberry Pi
Chapter 2. Exploring Python
2. Playing with Python
Chapter 3. Silly Sentence Generator 3000: creating interactive programs
Chapter 4. Norwegian Blue parrot game: adding logic to programs
Chapter 5. Raspi’s Cave Adventure
3. Pi and Python projects
Chapter 6. Blinky Pi
Chapter 7. Light Up Guessing Game
Chapter 8. DJ Raspi
Appendix A. Raspberry Pi troubleshooting
Appendix B. Raspberry Pi ports and legacy boards
Appendix C. Solutions to chapter challenges
Appendix D. Raspberry Pi projects
Index
List of Figures
List of Listings
Table of Contents
Copyright
Brief Table of Contents
Table of Contents
Preface
Acknowledgments
About this book
1. Getting started
Chapter 1. Meet Raspberry Pi
What is the Raspberry Pi?
Exploring your Raspberry Pi’s parts: hardware
Giving your Pi a cozy home: Pi cases
The brain of your Pi: system on a chip
Connecting a keyboard and mouse: USB ports
Storing memories: your Pi gets a memory card
Connecting a TV or monitor: HDMI port
Other ports and connections
Powering your Pi: microUSB power port
It’s alive! Plugging in the Pi
Getting your Pi running: software
Installing the Raspbian operating system
Configuring the operating system: making it yours
Saving your configuration and rebooting
Getting around: learning Raspbian
Finding and opening applications on your Raspberry Pi
Your files and folders
Writing code
Fruit Picker Extra: shopping at the Pi Store
Challenge
Scavenger hunt
Summary
Chapter 2. Exploring Python
Playing with Python
Discovering Python’s mathematical operators
Adding and subtracting
Multiplying and dividing
Figuring out whole numbers and remainders
Exponents
Square roots
Challenge: stacking Pis!
Storing information using variables
Creating variables and assigning values
Displaying variable values
Storing strings in variables
Changing the value of variables
Displaying text on a screen
Using the print function
Troubleshooting
Creating programs
Writing Python programs with IDLE
Starting a new program
Saving programs
Python interpreting the program
Fruit Picker Extra: creating documents
Writing silly things and saving them
Challenges
The matrix
Building a brick wall
Pi electrons
Summary
2. Playing with Python
Chapter 3. Silly Sentence Generator 3000: creating interactive programs
Creating a welcome message
Starting a new program
Saving the program
Adding notes in your code
Using hashtags for comments
Getting and storing information
Joining strings
Using more than one input
Building the sentence
Troubleshooting
Completing the program: displaying the silly sentence
Fruit Picker Extra: Minecraft Pi
What’s Minecraft?
Launching Minecraft Pi
Python programming interface to Minecraft Pi
Challenges
Knight’s Tale Creator 3000
Subliminal messages
Summary
Chapter 4. Norwegian Blue parrot game: adding logic to programs
Displaying the game introduction
Creating the game welcome message and instructions
Collecting input from the player
Using if statements to respond to users in different ways
Practicing if statements
Using while loops to repeat things
A closer look at while loops
Breaking out of a while loop
Practicing while loops
Using Python code libraries to generate random numbers
Fruit Picker Extra: Scratch
Challenges
Summary
Chapter 5. Raspi’s Cave Adventure
Project introduction: Raspi’s Cave Adventure
Left cave
Right cave
Hey wait, you need a plan (flow diagrams)
Which way should Raspi go? (checking input)
Handling unexpected input
Turning flow diagrams into code
Simplify! Making your own functions
Finishing the left cave
Exploring the right cave
Troubleshooting
Fruit Picker Extra: playing video
Live streaming: exploring from your Pi
Challenges
Introducing dramatic pauses
Random demise
Play again?
Scream!
Summary
3. Pi and Python projects
Chapter 6. Blinky Pi
Setting up your Pi for physical computing
GPIO pins
Breaking out the GPIO pins to a breadboard
Breadboard basics
Building the LED circuit
Step 1. Connect the jumper from GPIO pin 21
Step 2. Add the red LED
Step 3. Connect a resistor
Software: blinkLED program
Running the program
blinkLED: how it works
Adding more LEDs
Building the circuit
Multiple LEDs: program it!
Challenges
Wave pattern
Simon Says
Random blinking
Summary
Chapter 7. Light Up Guessing Game
Guessing Game design
Hardware: building the circuit
Numbers, numbers, numbers!
Wiring an RGB LED
Circuit sketch
Software: LEDGuessingGame program
Setting up the GPIO pins for the RGB LED
Main game loop and logic
Guessing Game Loop and logic
Adding the Play Again Loop and logic
Playing the game
Troubleshooting
Challenges
Game winner
Easter egg
Warmer and colder
Darth Vader surprise
Summary
Chapter 8. DJ Raspi
Project overview
Setting up your Pi to play sounds
OMXPlayer and MP3s
Troubleshooting
Hardware: building the circuit
Wiring a button
Circuit sketch
Adding the second button
Software: the DJ Raspi program
Setting up the Pi: initializing the buttons
Getting a list of sounds
Getting a value of an item stored in a list
Getting the length of a list
Building a list of sound files with the os library
Playing a sound when a button is pressed
Functions!
Testing: your first gig as DJ Raspi
Troubleshooting
Challenges
Double button press surprise
Yoda Magic 8 Ball
Continuing to explore
Summary
Appendix A. Raspberry Pi troubleshooting
Making sure your Pi has power
Checking the connection to your TV or monitor
Pi starts booting up but then stops
Making your Pi a new SD card
Reformatting your SD card
Problems not covered here
Appendix B. Raspberry Pi ports and legacy boards
Raspberry Pi ports
Connecting to a wireless network
3.5 mm audio/video port
Camera Serial Interface: connecting a camera
Ethernet port
TV or monitor connection options
Legacy boards
Raspberry Pi 1 Model B
Raspberry Pi 1 Model B+
Other boards
Appendix C. Solutions to chapter challenges
Chapter 1
Chapter 2
The Matrix
Building a brick wall
Pi electrons
Chapter 3
Knight’s Tale Creator 3000
Subliminal messages
Chapter 4
Rock, Paper, Scissors!
Chapter 5
Introducing dramatic pauses
Random demise
Play again?
Chapter 6
Wave pattern
Simon says
Random blinking
Chapter 7
Game winner
Easter egg
Warmer and colder
Darth Vader surprise
Chapter 8
Double button press surprise
Yoda Magic 8 Ball
Appendix D. Raspberry Pi projects
Halloween heads
Time-lapse photography
Raspberry Pi robot
Index
List of Figures
List of Listings
Preface
In 2013, a parent and friend of mine asked if I would teach a Python course to middle school students at a local school. My friend gently asked if I could somehow use the Raspberry Pi computer in the course. I love learning new things and I had been reading a lot about the Raspberry Pi. So as you can imagine, I was tremendously excited at the opportunity of using it and emphatically said Yes!
That event began my journey of developing a course for kids on programming in Python and using the Raspberry Pi and later, this book.
Quickly, as I worked with the Raspberry Pi, I became a disciple of the Raspberry Pi inventors: the best way for kids to learn programming is by giving them an affordable, ready-to-program computer. It was the perfect platform to learn how to program.
As a teacher of computer science, I grew to deeply appreciate Python. I became convinced that it was not only a great programming language, but its focus on readability and simplicity made it perfect for kids to learn as their first programming language.
Fast forward in time—after teaching Python using the Raspberry Pi to many classes of kids, I had developed a set of engaging and funny projects that the kids enjoyed. Just as important, the students learned! The feedback from the kids and the parents was fantastic! Imagine kids rushing to take part in a programming class. It was wonderful!
A few months after developing my course, Nicole Butterfield and Robin de Jongh of Manning Publications contacted me about turning it into a book. I was thrilled at the prospect of bringing the activities and projects from the computer lab into the hands of kids everywhere. What is more, this book would fill an important gap. What I had found when I originally started teaching my course was that there were no books on the Raspberry Pi and programming in Python that were designed for kids. Since the main reason for inventing the Raspberry Pi was to get more kids programming, I was enthusiastic to work on this project.
Nearly two years later, and several versions of the Raspberry Pi later, I’m proud to present this book to the kids and other beginners who want to learn to program. I hope you enjoy using this book and it starts you on your own journey in computer science!
Acknowledgments
Thank you to my wife, Juliana, and our two children, Daniel and John, for their endless support and patience through the long days, nights, and weekends I needed to write this book.
I’d also like to thank Manning Publications for having the vision to pursue this project. In particular, thanks to Robin de Jongh and Nicole Butterfield who kicked off this project by finding and encouraging me; to publisher Marjan Bace for his commitment to me and to this book; to Ozren Harlovic for orchestrating the book review process; to Kevin Sullivan and Mary Piergies for overseeing production; to Chuck Larson for the wonderful work on the graphics; to Tiffany Taylor for her outstanding copyediting; to Alyson Brener for her thorough proofreading; to Candace Gillhoolley and Ana Romac for promoting the book; to technical development editors Donald Bailey, Joel Kotarski, Jeanne Boyarsky, and John Hyaduck; and to Romin Irani, technical proofreader.
This book was significantly improved by my editor at Manning, Dan Maharry, who helped to develop and edit the book from concept to finished product. I’d like to thank Dan for his excellent insights, support, encouragement, and guidance throughout the process.
A big thank you to all the technical reviewers who read the manuscript at various stages of its development and contributed invaluable feedback: Adam Hinden, Antonio Mas Rodriguez, Betsy Hoofnagle, Catherine Freytag, Dr. Christian Mennerich, Dan Kacenjar, David Kerns, Ema Battista, Fanick Atchia, Grace Kacenjar, Henry Freytag, Jaqueline Currie, John Pentakalos, Keenan Hom, Kevin Adjaho Atchia, Matthew Giblin, Nathan Sperry, Odysseas Pentakalos, Sam Kerns, Richard Freytag, Savannah Wilson, and Scott M. King.
Thank you also to all the readers who bought and read the MEAP (Manning Early Access Program) versions of the chapters and who took the time to post comments in the Author Online forum. You helped make this a better book!
The Raspberry Pi Foundation, original inventors, and community deserve a special mention. Thank you for designing something that is helping children to learn computer science. I’d also like to thank Guido van Rossum, the inventor of Python; the Python Software Foundation; and the Python user community, for creating and maintaining a simple and useful programming language for everyone.
About this book
The Raspberry Pi is a small, low-cost computer invented in the U.K. by the Raspberry Pi Foundation. It provides an easy-to-use tool for learning to program in Python. The Raspberry Pi, with its companion memory card, is preloaded with all the software you need to jump into programming in Python. The Raspberry Pi is made for you to learn to code by playing with it. It includes many input and output ports to give you flexibility in how you connect it. Much like a desktop computer, you need to connect a keyboard, mouse, monitor, and power cable to get started.
This book will teach you how to set up your Raspberry Pi, to write programs in Python, and to use your Raspberry Pi and Python to complete some projects. We’ll cover the basics of Python: displaying text, gathering input, repeating commands, creating logic, as well as using the input and output pins of your Raspberry Pi for projects.
This book does not cover advanced Python topics, nor act as a comprehensive reference for Python. Since it is a book for beginners, these topics have been left out for clarity and brevity. If you’d like to learn more Python, there are links to online resources throughout the book.
This book is for kids and other beginners who would like to learn to program. It’s also for kids who have a Raspberry Pi and want to learn what they can do with it. We’ll introduce you to your Raspberry Pi and teach you Python in a natural, playful way, introducing topics and giving you activities to do using your Raspberry Pi. You don’t need to have any prior programming experience. As long as you know how to use a mouse and open up programs by clicking on icons or menu items, you’ll do great.
This book requires a Raspberry Pi, cables, and some other parts to complete the projects and activities. These items are needed throughout the book:
Raspberry Pi 2 Model B
8 GB SD memory card, preloaded with the Raspberry Pi Foundation’s NOOBS (New Out of the Box Software)
USB power supply with micro USB cable (must deliver 1.2 A @ 5 V)
USB keyboard
USB mouse
TV or monitor
Cable to connect to TV or monitor (specific cables for your TV or
monitor are discussed in chapter 1)
To complete the projects in part 3, you’ll also need these parts:
Solderless breadboard
GPIO ribbon cable for the Raspberry Pi 2 Model B (40 pin)
GPIO breakout board
1 dozen jumper wires, male-to-male
1 red LED (light-emitting diode)
1 green LED
1 blue LED
1 red, green, blue (RGB) LED
3 push buttons
3 resistors, 10K ohm
3 resistors, 180 ohm (or between 100 and 300 ohms)
Headphones or powered computer speakers
You can typically find all these items in a Raspberry Pi starter kit or available individually through online retailers and stores that sell the Raspberry Pi, such as CanaKit, Sparkfun, or Adafruit.
Roadmap
This book is divided into three parts.
Part 1 introduces you to the Rasperry Pi, shows you how to set it up, and provides an introduction to the Python programming language:
Chapter 1 provides an overview of the Raspberry Pi and how to set it up for the first time.
Chapter 2 shows you how to write your first Python programs and introduces you to doing math and displaying text with Python.
Part 2 shows you how to build different text-based games while learning how to gather input, display information, make decisions, and repeat instructions in Python:
Chapter 3 teaches you how to create your first interactive Python game, the Silly Sentence Generator 3000, by asking users to type in something and then displaying funny messages to the screen.
Chapter 4 explores how to give your programs logic and use repeating loops as you create a Norwegian Blue Guessing Game.
Chapter 5 demonstrates how to build a Cave Adventure Game, give users multiple choices, check input from users, and create your own Python functions.
Part 3 involves making your Raspberry Pi interact with the world around it:
Chapter 6 explains setting up your Pi with an electronics breadboard, building a simple circuit, and controlling an LED (light) using your Raspberry Pi and Python.
Chapter 7 dives into creating an interactive guessing game that uses lights to respond to a player’s input, letting them know with different colors whether their answer is right or wrong.
Chapter 8 teaches you how to listen to your Pi’s input pins by making a project that combines light and sound to make your own DJ Raspi sound mixer.
Code conventions and downloads
All source code in this book is in a fixed-width font like this, which sets it apart from the surrounding text. In many listings, the code is annotated to point out key concepts. I have tried to format the code so that it fits within the available page space in the book by adding line breaks and using indentation carefully.
The code accompanying this book is hosted at the GitHub repository: https://github.com/rheitz/hello-raspberry-pi. It is also available for download as a zip file from the publisher’s website at www.manning.com/books/hello-raspberry-pi.
Author Online
Purchase of Hello Raspberry Pi! includes free access to a private web forum run by Manning Publications where you can make comments about the book, ask technical questions, and receive help from the author and other users. To access the forum and subscribe to it, point your web browser to www.manning.com/books/hello-raspberry-pi. This Author Online (AO) page provides information on how to get on the forum once you’re registered, what kind of help is available, and the rules of conduct on the forum.
Manning’s commitment to our readers is to provide a venue where a meaningful dialog among individual readers and between readers and the author can take place. It’s not a commitment to any specific amount of participation on the part of the author, whose contribution to the AO remains voluntary (and unpaid). We suggest you try asking the author some challenging questions, lest his interest stray!
The AO forum and the archives of previous discussions will be accessible from the publisher’s website as long as the book is in print.
About the author
Ryan Heitz is a teacher, programmer, maker, father, and big kid. He is the cofounder of Ideaventions, a Science Center for kids, and Ideaventions Academy for Mathematics and Science, a private school focused on science and technology. He specializes in teaching kids how to experience computer science in a fun and engaging way. As a programmer, Ryan has developed software for everything from NASA data collection systems to web mapping applications.
Part 1. Getting started
Get ready to explore Python using your Raspberry Pi! You’ll need a Raspberry Pi and a few other parts and cables for part 1. Here’s your shopping list:
Raspberry Pi 2 Model B
8 GB SD memory card, preloaded with the Raspberry Pi Foundation’s NOOBS (New Out Of the Box Software)
USB power supply with micro USB cable (must deliver 1.2 A @ 5 V)
USB keyboard
USB mouse
TV or monitor
Cable to connect to TV or monitor (specific cables for your TV or monitor are discussed in chapter 1)
Optional item:
Raspberry Pi case
Part 1 will get you on your way to using your Raspberry Pi and launch you into programming it with Python. In chapter 1, you’ll set up your Raspberry Pi, learn how to start (or boot) it up, and then look around inside the Pi’s desktop. Chapter 2 is where you’ll start exploring the Python language. You’ll create your first programs and learn to give instructions to your Raspberry Pi using Python.
By the end of part 1, you’ll know how to get a Raspberry Pi up and running. You’ll be able to write a Python program and interact with your Pi to make it do things like figure out the cost of a cheeseburger meal and display silly messages on the screen.
Chapter 1. Meet Raspberry Pi
In this chapter, you’ll learn how to
Set up your Raspberry Pi
Install an operating system—Raspbian—on your Pi
Find and open applications
Write your first bit of code in Python
What kinds of things do you think you can do with a Raspberry Pi?
1. Play games.
2. Watch videos.
3. Create a video game.
4. Listen to music.
5. Make a sound mixer for a dance party.
6. Build a robot.
Believe it or not, these are all projects you can do yourself, and if you learn to program in Python, the sky is the limit. You can achieve quite a lot on your Pi, as long as you can write a program to do it. But before we talk about that, let’s take a look at a Raspberry Pi and discover what makes it tick.
What is the Raspberry Pi?
The Raspberry Pi, sometimes referred to as the Pi, is a small, low-cost computer invented in the U.K. by the Raspberry Pi Foundation. It provides an easy-to-use tool to help you learn to code in Python (the Pi part of its name came from the focus on using it to code in Python).
About the size of a deck of cards, it isn’t as powerful as a laptop or desktop computer; its computing power is more similar to that of a smart phone. But what it lacks in processing power, it makes up for in its many features:
Its readiness for programming in Python
The many ways you can use it
Its small size and