Hands-On Motion Graphics with Adobe After Effects CC: Develop your skills as a visual effects and motion graphics artist
By David Dodds
()
About this ebook
Discover techniques to enhance your videos with complex animation
Key Features- Design, animate, and sequence a complete motion graphics project
- Work with compositions and pre-compositions to create animations speedily
- Maximize your motion graphics and visual effects skills
If you’re thinking seriously about making and publishing your videos with professional editing and animation, look no further! Adobe After Effects is a popular tool among video editors and YouTubers to enhance their videos and bring them to life by implementing visual effects and motion graphics.
This book will take you right from the basics through to the advanced techniques in Adobe After Effects CC 2018. You will start by setting up your editing environment to learn and improve techniques to sharpen your video editing skills. Furthermore, you will work with basic and advanced special effects to create, modify, and optimize motion graphics in your videos. Lastly, you will not only learn how to create 2.5D animations, but also get to grips with using Cinema 4D Lite to build and animate complete 3D scenes.
By the end of the book, you’ll have learned how to package a video efficiently with the help of the projects covered.
What you will learn- Create a lower third project for a TV show with complex layers
- Work with shape layer animation to create an animated lyrics video
- Explore different tools to animate characters
- Apply text animation to create a dynamic film-opening title
- Use professional visual effects to create a VFX project
- Model, light, and composite your 3D project in After Effects
If you’re a student, professional, YouTuber, or anyone who is interested in video editing, animation, and motion graphics, this book is for you. You’ll also find this resource useful if you’re an Illustrator looking to put your creations in motion.
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Hands-On Motion Graphics with Adobe After Effects CC - David Dodds
Table of Contents
Hands-On Motion Graphics with Adobe After Effects CC
Why subscribe?
Packt.com
Contributors
About the author
About the reviewer
Packt is searching for authors like you
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the color images
Conventions used
Get in touch
Reviews
I. Section 1: Text, Layers, Characters, Animation
1. Getting Started with After Effects
Technical requirements
Computer requirements
Exploring the interface
Resetting the layout
Saving your project
The project panel
Importing images
Preferences – Autosave
Creating compositions
The timelines and the toolbar
Bringing layers into your composition
Tool panel
Preview panel
Composition window
Effects panel
Introducing layer properties
Layer panel
The footage panel
The timeline panel
The timeline lifespan
Zooming into the timeline
Navigating in the timeline
Current time indicator
The workspace area
Trimming layers
Creating composition markers on your timeline
Animating a property
Animating scale
Solid layers and masking
Duplicating layers
Identifying and turning off your layers
Solo layers
Tagging your layers
Looking at transform properties
Rulers and guides
Editing masks
Editing your mask shape
Editing masks
Using the subtract-masking feature
Creating an animated slideshow
Summary
Questions
Further reading
2. Creating a Lower Third for a Television Show
Technical requirements
Animating a television lower third with precomps and null objects
Designing with storyboards
Editing masks and using precomps
Nesting precomps and using the pen tool
Animations, nulls, text, and rendering
Parenting and Null object animations
Parenting null animations
Parenting
Positioning a lower third
Creating a dark blue solid layer
The triangle pick whip
Color correction and adjusting masks
Adjusting colors
Adjusting masks
Creating text, easy easing key frames, and rendering
The type tool
The type fill
Adjusting the text
Rendering options
Summary
Questions
3. Using Shape Layers to Create an Animated Lyric Video
Using shape layers to create transitions and background graphics
Creating shape 1
Creating a new polystar shape layer
Creating a transition shape
Importing audio, text animation presets, and background graphics
Importing audio and creating composition markers
Text animators
Editing your text preset key frames
Creating an animated background shape
Summary
Questions
Further reading
4. Creating an Infographic with Character Animator
Technical requirements
Infographics
Text
Creating text on a path
Animated text
Editing and importing Illustrator files
Creating a new layer in Illustrator
The Eyedropper tool
Animation principles
Animating a monitor
Character animation types
Puppet Warp animation
Jointed animation
Adobe Character Animator
Altering Illustrator files
Character Animator interface
Animation timeline
Recording your performance
Adjusting character properties
Blending takes
Starting recording
Project settings
Exporting your animation
Importing PNG sequences
Adding the character to an infographic project
Completing your infographic
Summary
Questions
Further reading
5. Producing a Film Title Project Using Text Animator
Creating a film title
Setting up your project
Creating 3D-looking text with bevel emboss
Light animation
Using track mattes
Lens flares
Summary
Questions
Further reading
II. Section 2: Video, Visual Effects, Compositing
6. Animating Sports Graphics with Compositing Effects
Creating sports motion graphics
Setting up your project
Creating an environment
Using custom light effects
Animating flashing lights
Animating your sports logo
Adding a reflection
Creating camera movement
Creating another light shape
Animating the light glint
Add a vignette to the comp
Camera tracking a video
Compositing a logo in tracked footage
Bringing it all together
Summary
Questions
7. Developing a VFX Project Using the 3D Camera Tracker
Creating a VFX shot
Analyze footage
How to use the 3D camera tracker
Selecting and cutting out images
Quick Selection tool
Compositing our scene in After Effects
Summary
Questions
III. Section 3: Working with 2.5D, 3D
8. Creating a 2.5D Environment Camera Fly-Through
2.5D camera fly-through
3D layers
3D camera
Lights
Creating 3D environments
Animating the camera
Using the graph editor
Summary
Questions
9. Building a 3D C4D Lite Logo Project
C4D Lite 3D logo project
Creating a C4D layer in After Effects
C4D interface
Modeling a ribbon with sweep nurbs
Importing Illustrator files into C4D
Creating text in C4D
Creating an eye with sweep nurbs
Modeling a logo star
C4D materials
C4D lighting
Creating a camera in C4D
Rendering a C4D project from After Effects
Summary
Questions
Assessment
Chapter 1: Getting Started with After Effects
Chapter 2: Creating a Lower Third for a Television Show
Chapter 3: Using Shape Layers to Create an Animated Lyric Video
Chapter 4: Creating an Infographic with Character Animation
Chapter 5: Producing a Film Title Project Using Text Animator
Chapter 6: Animating Sports Graphics with Compositing Effects
Chapter 7: Developing a VFX Project Using the 3D Camera Tracker
Chapter 8: Creating a 2.5D Environment Camera Fly-Through
Chapter 9: Building a 3D c4d Lite Logo Project
Other Book You May Enjoy
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Index
Hands-On Motion Graphics with Adobe After Effects CC
Hands-On Motion Graphics with Adobe After Effects CC
Copyright © 2019 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Commissioning Editor: Vijin Boricha
Acquisition Editor: Prachi Bisht
Content Development Editor: Shubham Bhattacharya
Technical Editor: Sayali Thanekar
Copy Editor: Safis Editing
Project Coordinator: Nusaiba Ansari
Proofreader: Safis Editing
Indexer: Manju Arasan
Graphics: Jisha Chirayil
Production Coordinator: Aparna Bhagat
First published: April 2019
Production reference: 1240419
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78934-515-5
www.packtpub.com
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Contributors
About the author
David Dodds is an artist with a lifelong love of learning and teaching, which led him to a teaching career at UCLA. He stays on the forefront of the motion graphics industry by working with companies and creating motion graphics for the entertainment industry. David teaches, mentors students, and lectures at various events in connection with the exciting motion graphics industry. He currently lives and works in Los Angeles.
I would like to thank my family and friends for their support. Especially my partner, Bradley Hankey, for believing in me and always encouraging me to follow all my many creative passions! I would also like to thank my colleagues at Packt Publishing and my students at UCLA; I learn so much from you all. Thank you for helping me become a better instructor!
About the reviewer
Luis Medrano started his career as a hand-drawn cartoon animator in 1995 in Panama City, Panama, later becoming a 3D and After Effects artist. In 2003, he moved to the United States, where his distinctive cinematic style earned him recognition in the competitive New York City television market as a design director and animator. His vast experience covers marketing, animation, broadcast production, virtual integration, and live television. A self-proclaimed animation scientist, he is currently writing his theories on Motion Orchestration™. Luis is the recipient of two Emmy awards and three Promax awards for his work in animation. He currently works as a CGI artist and consultant in the New York area.
Packt is searching for authors like you
If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.
Preface
Welcome to this introduction to motion graphics with Adobe After Effects, your guide to motion graphics, the most exciting field in the world today. This book will provide readers with the knowledge and skills required to communicate effectively with After Effects and with the ability to create infographics through the use of feature film-level compositing tools. Other topics covered include editing, camera work, and lighting. You will learn how to create stunning visual effects and exciting animated 3D typography. This book will train readers in the concepts of motion design, examining a range of diverse issues, such as merging graphic design and animation with cinematic storytelling techniques.
Who this book is for
This book is targeted at students, professionals, YouTubers, and people who are interested in video editing, animation, and motion graphics. It is also designed for illustrators who would like to set their creations in motion. All these groups will really enjoy reading this book.
What this book covers
Chapter 1, Getting Started with After Effects, explains where the main tools and menus are to be found. The focus will be on shape and text layers, animating position, scale, rotation, opacity, and masks.
Chapter 2, Creating a Lower Third for a Television Show, talks about precomps. This is a very important part of After Effects. It helps you to create complex animations quickly. Once you understand this concept, we will create a lower third project with more complex layers.
Chapter 3, Using Shape Layers to Create an Animated Lyric Video, builds on the previous chapter in understanding more complex layers. We will also begin working with text animators. Text animators are more complex text tools that allow you to achieve detailed animation using text presets.
Chapter 4, Creating an Infographic with Character Animator, takes your text animation to a more advanced level and uses it to communicate. You will animate icons dynamically. Having an understanding of the graph editor will make your animations more realistic and professional. You will also learn about different tools for animating simple characters to use in your projects.
Chapter 5, Producing a Film Title Project Using Text Animator, explains how opening film titles are a great way to set a mood and communicate what the movie is about (according to Saul Bass, a graphic designer who pioneered motion graphics and contemporary film titles). In this chapter, we are going to create a dynamic film title opening sequence.
Chapter 6, Animating Sports Graphics with Compositing Effects, begins our work with video footage. Understanding how to edit video and add effects to footage is an important tool in After Effects. You will learn how to use tools commonly used in the entertainment industry to composite and track video.
Chapter 7, Developing a VFX Project Using the 3D Camera Tracker, gets more advanced with professional-level visual effects commonly used in the entertainment industry. Understanding how to separate objects from their background opens up a plethora of possibilities in special effects. We will also learn how to use the particle system.
Chapter 8, Creating a 2.5D Environment Camera Fly Through, takes your layers and puts them in the 3D space. After Effects has a powerful 3D workspace. Understanding how to animate in a 3D space opens up a lot of options in terms of creating dynamic videos. In this chapter, you will get up and running with all the 3D tools.
Chapter 9, Building a 3D C4D Lite Logo Project, teaches you how to model, light, and composite your 3D project in After Effects.
To get the most out of this book
Before beginning to use this book, you should have a working knowledge of your computer. You should know how to use the mouse and how to open, save, and close files.
After Effects CC is not included with this book. You need to purchase and install it. Some of the lessons in this book use Adobe Bridge, Photoshop, Illustrator, and Character Animator. You must install these programs from Adobe Creative Cloud.
To work through the projects in this book, you need to download the lesson files. The link is provided in the Technical requirements section of Chapter 2, Creating a Lower Third for a Television Show.
Download the color images
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://www.packtpub.com/sites/default/files/downloads/9781789345155_ColorImages.pdf.
Conventions used
There are a number