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C# Programming from Zero to Proficiency (Introduction): C# from Zero to Proficiency, #0
C# Programming from Zero to Proficiency (Introduction): C# from Zero to Proficiency, #0
C# Programming from Zero to Proficiency (Introduction): C# from Zero to Proficiency, #0
Ebook90 pages39 minutesC# from Zero to Proficiency

C# Programming from Zero to Proficiency (Introduction): C# from Zero to Proficiency, #0

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  • Introduction to Programming

  • C# Programming

About this ebook

Stop Trying to Learn C# the Hard way.
Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.

What You Will Learn
After completing this book, you will be able to:

  • Create your own C# application.
  • Understand how to create and use different types of variables (e.g., arrays, lists, dictionaries, strings, integers, or floats).
  • Employ some very useful structures such as conditional statements or loops to optimize your code.


Content and Structure of the Book

In this book you will:

  • Install and launch your editor.
  • Learn about general programming concepts.
  • Learn about best practices.
  • Start to create your first application
  • Combine variables.
  • Use and combine conditional statements.
  • Use operators to perform calculations.
  • Create methods.

 

This is Why You Will Be Successful

  • You will be kept motivated throughout the book: This book ensures that you keep motivated by giving you the right amount of information and challenge in each chapter
  • You will never feel lost or overwhelmed: You will have the opportunity to learn C# at your own pace and to become comfortable with this programming language, even if you have no previous programming knowledge.
  • You will learn by doing: you will build your own code and you will spend more time coding than reading, to ensure that you can apply the concepts covered in each section

If you want to get started fast with C# using a tried-and-tested method, download this book now!

LanguageEnglish
PublisherPatrick Felicia
Release dateJan 25, 2021
ISBN9781393525448
C# Programming from Zero to Proficiency (Introduction): C# from Zero to Proficiency, #0
Author

Patrick Felicia

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

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    Book preview

    C# Programming from Zero to Proficiency (Introduction) - Patrick Felicia

    Patrick Felicia

    ​C# From Zero to Proficiency

    (Introduction)

    Copyright © 2020 Patrick Felicia

    All rights reserved. No part of this book may be reproduced, stored in retrieval systems, or transmitted in any form or by any means, without the prior written permission of the publisher (Patrick Felicia), except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either expressed or implied. Neither the author and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    First published: February 2020

    Published by Patrick Felicia

    ​Credits

    Author: Patrick Felicia.

    Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students.  He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland. He has also published books on coding with C# through the creation of games.

    ​Books from the same author

    JavaScript from Zero to Proficiency (Beginner): In this book, you will become more comfortable with JavaScript even if you have never coded before. This book will teach you how to code from scratch, explain programing principles such as variables, methods, statements, and much more. You will also learn how JavaScript can be used to add interaction to web pages using events, the DOM, and other key JavaScript concepts using a step-by-step method.

    Unity 5 from Zero to Proficiency (Foundations): In this book, you will become more comfortable with Unity's interface and its core features by creating a project that includes both an indoor and an outdoor environment. This book only covers drag and drop features, so that you are comfortable with Unity's interface before starting to code (in the next book). After completing this book, you will be able to create outdoors environments with terrains and include water, hills, valleys, sky-boxes, use built-in controllers (First- and Third-Person controllers) to walk around the 3D environment and also add and pilot a car and an aircraft.​​

    ​Support and Resources for this Book

    A companion website has been set-up for this book, where you can download the full project for this book, with all the code throughout the book, so that you can check your own code, along with the code solutions for the challenges provided in each chapter.

    To avail of this content, you can open the following link:

    http://learncsharpforbeginners.wordpress.com/

    This site also provides you with the opportunity to subscribe to a my mailing list and receive:

    your book in the pdf format (FREE copy) so that you can open it on any computer.

    regular updates and tutorials on C#.

    coupons to receive more than 30% discounts

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