Explore 1.5M+ audiobooks & ebooks free for days

Only $12.99 CAD/month after trial. Cancel anytime.

Socket.IO Cookbook: Over 40 recipes to help you create real-time JavaScript applications using the robust Socket.IO framework
Socket.IO Cookbook: Over 40 recipes to help you create real-time JavaScript applications using the robust Socket.IO framework
Socket.IO Cookbook: Over 40 recipes to help you create real-time JavaScript applications using the robust Socket.IO framework
Ebook423 pages1 hour

Socket.IO Cookbook: Over 40 recipes to help you create real-time JavaScript applications using the robust Socket.IO framework

Rating: 4 out of 5 stars

4/5

()

Read preview

About this ebook

If you have some knowledge of JavaScript and Node.js and want to create awe-inspiring application experiences with real-time communication, then this book is for you. Developers with knowledge of other languages should also be able to easily follow along.
LanguageEnglish
PublisherPackt Publishing
Release dateOct 15, 2015
ISBN9781785884436
Socket.IO Cookbook: Over 40 recipes to help you create real-time JavaScript applications using the robust Socket.IO framework
Author

Tyson Cadenhead

Tyson Cadenhead works as a senior JavaScript engineer at Aloompa in Nashville, Tennessee. He has dedicated his professional career to building large-scale applications in JavaScript and Node. Tyson addresses audiences at various conferences and programming meetups on how to build real-time web applications with Socket.IO or Meteor.js. He blogs on topics such as JavaScript and web technologies at http://www.tysoncadenhead.com. Tyson lives in the greater Nashville area with his wife and two sons, where he enjoys gardening, raising chickens, reading philosophy and economics books, and playing guitar.

Related to Socket.IO Cookbook

Related ebooks

Programming For You

View More

Reviews for Socket.IO Cookbook

Rating: 4 out of 5 stars
4/5

1 rating0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    Socket.IO Cookbook - Tyson Cadenhead

    (missing alt)

    Table of Contents

    Socket.IO Cookbook

    Credits

    About the Author

    About the Reviewers

    www.PacktPub.com

    Support files, eBooks, discount offers, and more

    Why Subscribe?

    Free Access for Packt account holders

    Preface

    What this book covers

    What you need for this book

    Who this book is for

    Sections

    Getting ready

    How to do it…

    How it works…

    There's more…

    See also

    Conventions

    Reader feedback

    Customer support

    Downloading the example code

    Downloading the color images of this book

    Errata

    Piracy

    Questions

    1. Wiring It Up

    Introduction

    Creating a Node HTTP server with Socket.IO

    Getting ready

    How to do it…

    How it works…

    There's more…

    Creating an Express server with Socket.IO

    Getting ready

    How to do it…

    How it works…

    See also

    Using Socket.IO as a cross-browser WebSocket

    Getting ready

    How to do it…

    How it works…

    There's more…

    See also

    Debugging on the client

    Getting ready

    How to do it…

    How it works…

    There's more…

    See also

    Debugging on the server

    Getting ready

    How to do it…

    How it works…

    There's more…

    2. Creating Real-Time Dashboards

    Introduction

    Loading static data from the server

    Getting ready

    How to do it…

    How it works…

    There's more…

    Creating a server-side clock

    How to do it…

    How it works…

    Loading data from MongoDB

    Getting ready

    How to do it…

    How it works…

    Real-time analytics

    How to do it…

    How it works…

    There's more…

    Handling connection timeouts

    Getting ready

    How to do it…

    How it works…

    3. Having Two-Way Conversations

    Introduction

    Creating a simple chat room

    Getting ready

    How to do it…

    How it works…

    There's more…

    Managing the socket life cycle

    How to do it…

    How it works…

    Emitting a private message to another socket

    Getting ready

    How to do it…

    How it works…

    Sending messages to all the sockets, except for the sender

    How to do it…

    How it works…

    Building a multiplayer tic-tac-toe game

    Getting ready

    How to do it…

    How it works…

    4. Building a Room with a View

    Introduction

    Creating chat channels with namespaces

    Getting ready

    How to do it…

    How it works…

    Joining rooms

    Getting ready

    How to do it…

    How it works…

    Leaving rooms

    Getting ready

    How to do it…

    How it works…

    Listing rooms the socket is in

    Getting ready

    How to do it…

    How it works…

    There's more…

    Creating private rooms

    Getting ready

    How to do it…

    How it works…

    Setting up a default room

    Getting ready

    How to do it…

    How it works…

    5. Securing Your Data

    Introduction

    Implementing basic authentication

    Getting ready

    How to do it…

    How it works…

    Performing token-based authentication

    Getting ready

    How to do it…

    How it works…

    Handling server-side validation

    Getting ready

    How to do it…

    How it works…

    Locking down the HTTP referrer

    How to do it…

    How it works…

    Using secure WebSockets

    Getting ready

    How to do it…

    How it works…

    6. Performing a Load Balancing Act

    Introduction

    Performing load balancing with the Nginx server

    Getting ready

    How to do it…

    How it works…

    Using the Node.js cluster

    Getting ready

    How to do it…

    How it works…

    Using Redis to pass events between nodes

    Getting ready

    How to do it…

    How it works…

    Using Memcached to manage multiple nodes

    Getting ready

    How to do it…

    How it works…

    Using RabbitMQ to message events across nodes

    Getting ready

    How to do it…

    How it works…

    7. Streaming Binary Data

    Introduction

    Broadcasting an image to other sockets

    Getting ready…

    How to do it…

    How it works…

    There's more…

    Uploading an image to the filesystem

    Getting ready…

    How to do it…

    How it works…

    Uploading an image to Amazon S3

    Getting ready…

    How to do it…

    How it works…

    Streaming audio

    How to do it…

    How it works…

    Streaming live video

    How to do it…

    How it works…

    8. Integrating with Mobile Applications

    Introduction

    Throwing an alert when the socket connects

    Getting ready

    How to do it…

    How it works…

    Pushing up data from the server

    Getting ready

    How to do it…

    How it works…

    Responding to tap events from the device

    How to do it…

    How it works…

    Doing server-side pagination

    Getting ready

    How to do it…

    How it works…

    Triggering hot deploys

    How to do it…

    How it works…

    Index

    Socket.IO Cookbook


    Socket.IO Cookbook

    Copyright © 2015 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: October 2015

    Production reference: 1081015

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham B3 2PB, UK.

    ISBN 978-1-78588-086-5

    www.packtpub.com

    Credits

    Author

    Tyson Cadenhead

    Reviewers

    Gonzalo Ayuso

    George Brassey

    Commissioning Editor

    Amarabha Banerjee

    Acquisition Editor

    Reshma Raman

    Content Development Editor

    Mayur Pawanikar

    Technical Editor

    Siddhesh Ghadi

    Copy Editor

    Relin Hedly

    Project Coordinator

    Kranti Berde

    Proofreader

    Safis Editing

    Indexer

    Mariammal Chettiyar

    Graphics

    Disha Haria

    Production Coordinator

    Conidon Miranda

    Cover Work

    Conidon Miranda

    About the Author

    Tyson Cadenhead works as a senior JavaScript engineer at Aloompa in Nashville, Tennessee. He has dedicated his professional career to building large-scale applications in JavaScript and Node. Tyson addresses audiences at various conferences and programming meetups on how to build real-time web applications with Socket.IO or Meteor.js. He blogs on topics such as JavaScript and web technologies at http://www.tysoncadenhead.com.

    Tyson lives in the greater Nashville area with his wife and two sons, where he enjoys gardening, raising chickens, reading philosophy and economics books, and playing guitar.

    About the Reviewers

    Gonzalo Ayuso is a web architect and specializes in open source technologies. He has more than 15 years of experience in web development. Gonzalo holds extensive experience in delivering scalable, secure, and high-performance web solutions to large-scale enterprise clients.

    He has a varied background, especially in providing backend code. Gonzalo mainly focuses on Internet technologies, databases, mobile development, and programming languages, especially PHP, Python, and JavaScript. He blogs at http://gonzalo123.com. Gonzalo also likes to speak at technology conferences and organize coding dojos. You can also follow him on Twitter at @gonzalo123.

    George Brassey is a developer from London. He loves art, music, and technology. George earned a degree in cinema studies from the New York University and worked in the film industry before switching to software development. He enjoys projects where technology intersects with the arts. George currently works with an expert team at Paddle8, building the future of online art auctions.

    www.PacktPub.com

    Support files, eBooks, discount offers, and more

    For support files and downloads related to your book, please visit www.PacktPub.com.

    Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at for more details.

    At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

    Support files, eBooks, discount offers, and more

    https://www2.packtpub.com/books/subscription/packtlib

    Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can search, access, and read Packt's entire library of books.

    Why Subscribe?

    Fully searchable across every book published by Packt

    Copy and paste, print, and bookmark content

    On demand and accessible via a web browser

    Free Access for Packt account holders

    If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view 9 entirely free books. Simply use your login credentials for immediate access.

    Preface

    Socket.IO is an excellent library for real-time messaging between the client side and the server side. Whether you want to create a chat room in your browser, reload your hybrid mobile application, or push fresh data to an internal dashboard, this book will show you how to do it.

    What this book covers

    Chapter 1, Wiring It Up, provides a quick introduction to Socket.IO. It tells you how to get up and running with a Node server. This chapter concludes with debugging tips for the server and the client.

    Chapter 2, Creating Real-Time Dashboards, talks about how to stream data from the server to the client. It covers how to emit MongoDB data and how to handle Socket.IO connection timeouts.

    Chapter 3, Having Two-Way Conversations, provides several recipes on how to build a two-way communication. From the quintessential chat room example to a fun recipe on how to create a real-time tic-tac-toe game, it includes several other topics.

    Chapter 4, Building a Room with a View, explores views and namespaces and how they can be used to target your events to specific consumers.

    Chapter 5, Securing Your Data, takes a look at how to secure the Socket.IO communication with various forms of authentication, including how to lock down the HTTP referrer and how to use secure web sockets.

    Chapter 6, Performing a Load Balancing Act, covers various techniques for load-balancing Socket.IO, focusing on technologies such as Redis, Memcached, and RabbitMQ.

    Chapter 7, Streaming Binary Data, explores topics ranging from emitting images as data to streaming video and audio.

    Chapter 8, Integrating With Mobile Applications, talks about various techniques for using Socket.IO in mobile applications. It also provides a recipe for how to trigger hot deploys from Socket.IO.

    What you need for this book

    This book was written using a Macbook Air running Node. However, Node and Socket.IO can be run on a Windows or Linux machine as well.

    All the software used in this book is free and open source. You will definitely need to be running Node for most of the recipes. There are also some sections that cover MongoDB, Redis, Memcached, and RabbitMQ.

    Who this book is for

    If you have some knowledge of JavaScript and Node.js and want to create awe-inspiring application experiences with real-time communication, then this book is for you. Developers with knowledge of other languages should also be able to easily follow along.

    Sections

    In this book, you will find several headings that appear frequently (Getting ready, How to do it..., How it works..., There's more..., and See also).

    To give clear instructions on how to complete a recipe, we use these sections as follows:

    Getting ready

    This section tells you what to expect in the recipe and describes how to set up any software or any preliminary settings required for the recipe.

    How to do it…

    This section contains the steps required to

    Enjoying the preview?
    Page 1 of 1