Dwarf Warfare
By Chris Pramas, Hauke Kock and Darren Tan
4.5/5
()
About this ebook
Despite their short stature, dwarves are amongst the fiercest and most feared fighters of all the races. Thanks to their great strength and stamina, Dwarves march to battle in thick armor and carrying numerous heavy weapons.
This book compiles all of the information known about these grim warriors and how they wage war. From an initial examination of the fighting methods of the individual dwarf soldier, it expands to look at how they do battle in small companies and vast armies. It covers all of their troop types from the axemen that form the front lines of battle to their deadly accurate crossbowmen, and noting their specialist troops such as their famous siege-engineers.
Also examined are their tactics in specific situations such as underground fighting and combat in mountainous terrain. Finally, the book examines a few specific battles in great detail in order to fully demonstrate the dwarven way of war.
Chris Pramas
Chris Pramas is an award-winning game designer, writer, and publisher. He is best known as the designer of the Dragon Age RPG and Warhammer Fantasy Roleplay, 2nd Edition, and as the founder and President of Green Ronin Publishing. He has been a creative director at Wizards of the Coast and Flying Lab Software and a lead writer at Vigil Games. Green Ronin continues to thrive under his leadership, publishing roleplaying games like Mutants & Masterminds, DC Adventures, and A Song of Ice and Fire Roleplaying.
Read more from Chris Pramas
Orc Warfare Rating: 4 out of 5 stars4/5Elf Warfare Rating: 5 out of 5 stars5/5
Related to Dwarf Warfare
Related ebooks
Frostgrave: Ghost Archipelago: Cities of Bronze Rating: 0 out of 5 stars0 ratingsDragonslayers: From Beowulf to St. George Rating: 3 out of 5 stars3/5Vindeon: An Adventure Role-playing Game Rating: 0 out of 5 stars0 ratingsJackals: Bronze Age Fantasy Roleplaying Rating: 5 out of 5 stars5/5101 Tips for Game Masters Rating: 4 out of 5 stars4/5Kobolds & Cobblestones: Fantasy Gang Rumbles Rating: 5 out of 5 stars5/5Frostgrave: Ghost Archipelago: Fantasy Wargames in the Lost Isles Rating: 4 out of 5 stars4/5Frostgrave: The Wizards’ Conclave Rating: 5 out of 5 stars5/5The Civilized Guide to Tabletop Gaming: Rules Every Gamer Must Live By Rating: 4 out of 5 stars4/5A Dragon Walks Into a Bar: An RPG Joke Book Rating: 3 out of 5 stars3/5Frostgrave: Ghost Archipelago: Gods of Fire Rating: 0 out of 5 stars0 ratingsFrostgrave: Thaw of the Lich Lord Rating: 5 out of 5 stars5/5The Book of Random Tables: Quests Rating: 3 out of 5 stars3/5On the Seven Seas: Wargames Rules for the Age of Piracy and Adventure c.1500–1730 Rating: 0 out of 5 stars0 ratingsThe Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever—No Matter the Game! Rating: 4 out of 5 stars4/5Frostgrave: The Frostgrave Folio Rating: 5 out of 5 stars5/5Frostgrave: Wizard Eye: The Art of Frostgrave Rating: 5 out of 5 stars5/5Paleomythic: A Roleplaying Game of Stone and Sorcery Rating: 4 out of 5 stars4/5Frostgrave: Tales of the Frozen City Rating: 4 out of 5 stars4/5Live to Tell the Tale: Combat Tactics for Player Characters Rating: 4 out of 5 stars4/5MOAR! Monsters Know What They're Doing Rating: 5 out of 5 stars5/5Fantasy Map Making: Writer Resources, #2 Rating: 4 out of 5 stars4/5Tabletop Wargames: A Designers’ and Writers’ Handbook Rating: 5 out of 5 stars5/5101 Tips for Roleplaying Games Rating: 3 out of 5 stars3/5The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters Rating: 4 out of 5 stars4/5ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook Rating: 3 out of 5 stars3/5Dungeons & Drawings: An Illustrated Compendium of Creatures Rating: 4 out of 5 stars4/5
Table Top Roleplaying For You
Dungeon Master For Dummies Rating: 0 out of 5 stars0 ratingsThe Monsters Know What They're Doing: Combat Tactics for Dungeon Masters Rating: 4 out of 5 stars4/5Into the Dungeon: A Choose-Your-Own-Path Book Rating: 4 out of 5 stars4/5Dungeons and Dragons Cookbook: Feast of Champions: Feast of Champions Rating: 5 out of 5 stars5/5How to Defend Your Lair Rating: 0 out of 5 stars0 ratingsLive to Tell the Tale: Combat Tactics for Player Characters Rating: 4 out of 5 stars4/5The No-Prep Gamemaster: Or How I Learned to Stop Worrying and Love Random Tables Rating: 4 out of 5 stars4/5Big Book of Zelda: The Unofficial Guide to Breath of the Wild and The Legend of Zelda Rating: 4 out of 5 stars4/5A Dragon Walks Into a Bar: An RPG Joke Book Rating: 3 out of 5 stars3/5Dark Souls : Beyond the Grave - Volume 1: Demons Souls - Dark Souls - Dark Souls II Rating: 5 out of 5 stars5/5The Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever—No Matter the Game! Rating: 4 out of 5 stars4/5The Book of Random Tables: Quests Rating: 3 out of 5 stars3/5Dungeons & Drawings: An Illustrated Compendium of Creatures Rating: 4 out of 5 stars4/5The Ultimate Micro-RPG Book: 40 Fast, Easy, and Fun Tabletop Games Rating: 4 out of 5 stars4/5Fantasy Map Making: Writer Resources, #2 Rating: 4 out of 5 stars4/5Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons Rating: 4 out of 5 stars4/5The Steampunk User's Manual: An Illustrated Practical and Whimsical Guide to Creating Retro-futurist Dreams Rating: 3 out of 5 stars3/5ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook Rating: 3 out of 5 stars3/5MOAR! Monsters Know What They're Doing Rating: 5 out of 5 stars5/5World of Warcraft: The Official Cookbook Rating: 5 out of 5 stars5/5Legendary World of Zelda Rating: 4 out of 5 stars4/5
Reviews for Dwarf Warfare
6 ratings0 reviews
Book preview
Dwarf Warfare - Chris Pramas
THE DWARVES
We awoke beneath the mountains, children of the stone. We knew nothing of the world but the Five Ancients were there to guide us. The Artisan taught us how to make weapons and armor, and the Warrior how to use them. The Worker taught us how to build cities, and the Champion how to defend them. And the Seer – the Seer taught us wisdom. We honor them each morning because without the Five Ancients, the dwarf race would not have survived the trials in store for it.
Asmund, Dwarf Priestess
Dwarves are a storied race whose valor and toughness are legendary. They live on many worlds, usually in great city-states under the mountains. They are master craftsmen, cunning merchants, and doughty warriors. They are also proud and their refusal to bend the knee to outsiders has often led to war. Dwarves do not undertake military campaigns lightly but once committed they see them through. They have a drive to excel, and this makes them formidable opponents.
Physically, dwarves are short, generally standing four and a half to five feet tall. They are broader and stouter than humans and elves, however. They also have an impressive stamina, which allows them to work, march, or fight long after other races would be exhausted. Most dwarf men sport beards, and in some cultures beard length is a sign of status. Dwarf women can grow beards and in some cultures they do just that. In others they prefer to be clean-shaven. Other races can find bearded women confusing, which has led to rumors that all dwarves are men. These stories make the dwarves laugh, the bearded women most of all.
If the dwarves have a weakness, it is their low rate of birth. While humans and especially orcs breed and breed, dwarves reproduce much more slowly. Their population growth is often stagnant or regressive. They are long-lived, which helps, but they cannot replace the dead quickly. This can have fateful repercussions for dwarf city-states in times of war. Orcs can lose an entire army and be back with a new one in a few years. When a dwarf war host suffers severe casualties, this can send its city-state into a death spiral it may never recover from. Dwarf generals must always bear this in mind, and it can lead to tactics that other races deem overly cautious.
DWARF ORIGINS
Everything above and below the mountains is ours by right. What the gods have given no mortal can take away.
Halvard, Dwarf King
The dwarves have many myths about their origin, but two dominate. In one version, the gods created the dwarves and left them to gestate under the mountains. The stone kept them safe until the first dwarves awoke deep beneath the earth. In the other version the mountains themselves created the dwarves, making them true children of the stone. In most myths the dwarf pantheon then shepherded the young race in its earliest days, establishing traditions that have endured for millennia. In modern dwarf city-states, worship of the Five Ancients remains the dominant religion. These dwarf gods go by many names, but their titles and roles are remarkably consistent across dwarf cultures.
The Artisan: The god of the crafting, brewing, and inspiration.
The Champion: The god of leadership, strategy, and valor.
The Seer: The god of cunning, commerce, and magic.
The Warrior: The god of war, loyalty, and fellowship.
The Worker: The god of labor, strength, and stone.
The Five Ancients are worshipped together, but some city-states honor certain gods above others. Guild-run cities favor the Seer because of the god’s focus on commerce, for example, while monarchies favor the Champion because they see that god as embodying nobility. The genders of the gods also vary from place to place. In some cultures the Warrior is portrayed as a woman and in others as a man, for example. In a few city-states the gods are neither named nor gendered, the Five Ancients being treated more as timeless roles and ideals.
DWARF CITY-STATES
The king has no power any more. He is as much a prop as his costly crown. The guilds know what’s best for this city-state and we will lead it into a prosperous future.
Ragna, Guild Leader
Dwarves are an urban people. Their culture is based in large central cities, surrounded by smaller outposts like the spokes on a wheel. Most dwarf cities are underground, typically carved beneath mighty mountains. A few are built above ground on hilltops but these cities feel vulnerable to many dwarves. Most find the stone above their heads comforting. The sky is too open, not to mention inviting to aerial predators such as dragons.
There are three dominant ways in which dwarf city-states are organized: noble control, guild control, and worker control. All types maintain a standing army, though its methods of leadership and organization may vary.
Dwarves vs. Dragons
Dwarves and dragons have a long history of conflict. Dwarves love to mine precious metals and gems and make them into beautiful treasures, and dragons love to steal them to make their hoards. Some of the most tragic tales of the dwarves revolve around terrifying dragons looting and destroying legendary cities. Many dwarves still yearn to return to these ancient strongholds and make them live again. There is a practical reason that they do not.
In the ancient days dwarves built majestic cities. Although dwarves are a short people, they built mighty front gates into the sides of mountains, and carved out huge, vaulted chambers within. These cities were magnificent to look upon, but aesthetics trumped function with disastrous consequences. The dwarves had built cities that dragons could fit inside and this was a terrible mistake. Their stoutly built gates did not stop the more powerful dragons from getting inside. Their large chambers let the dragons move around the city, burning and eating the populace while gathering up treasure.
After several cities of this kind fell to dragon attack, the dwarves learned their lesson. Architects created new, more practical designs. Now dwarf cities do not have gates and tunnels that dragons can fit through. They are all sized for humanoids.