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Dwarf Warfare
Dwarf Warfare
Dwarf Warfare
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Dwarf Warfare

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A lavishly-illustrated guide to the tactics, weaponry and equipment of Dwarves at war one of the most famous and martially skilled races in fantasy literature.

Despite their short stature, dwarves are amongst the fiercest and most feared fighters of all the races. Thanks to their great strength and stamina, Dwarves march to battle in thick armor and carrying numerous heavy weapons.

This book compiles all of the information known about these grim warriors and how they wage war. From an initial examination of the fighting methods of the individual dwarf soldier, it expands to look at how they do battle in small companies and vast armies. It covers all of their troop types from the axemen that form the front lines of battle to their deadly accurate crossbowmen, and noting their specialist troops such as their famous siege-engineers.

Also examined are their tactics in specific situations such as underground fighting and combat in mountainous terrain. Finally, the book examines a few specific battles in great detail in order to fully demonstrate the dwarven way of war.
LanguageEnglish
Release dateJan 20, 2016
ISBN9781472810557
Dwarf Warfare
Author

Chris Pramas

Chris Pramas is an award-winning game designer, writer, and publisher. He is best known as the designer of the Dragon Age RPG and Warhammer Fantasy Roleplay, 2nd Edition, and as the founder and President of Green Ronin Publishing. He has been a creative director at Wizards of the Coast and Flying Lab Software and a lead writer at Vigil Games. Green Ronin continues to thrive under his leadership, publishing roleplaying games like Mutants & Masterminds, DC Adventures, and A Song of Ice and Fire Roleplaying.

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    Book preview

    Dwarf Warfare - Chris Pramas

    THE DWARVES

    We awoke beneath the mountains, children of the stone. We knew nothing of the world but the Five Ancients were there to guide us. The Artisan taught us how to make weapons and armor, and the Warrior how to use them. The Worker taught us how to build cities, and the Champion how to defend them. And the Seer – the Seer taught us wisdom. We honor them each morning because without the Five Ancients, the dwarf race would not have survived the trials in store for it.

    Asmund, Dwarf Priestess

    Dwarves are a storied race whose valor and toughness are legendary. They live on many worlds, usually in great city-states under the mountains. They are master craftsmen, cunning merchants, and doughty warriors. They are also proud and their refusal to bend the knee to outsiders has often led to war. Dwarves do not undertake military campaigns lightly but once committed they see them through. They have a drive to excel, and this makes them formidable opponents.

    Physically, dwarves are short, generally standing four and a half to five feet tall. They are broader and stouter than humans and elves, however. They also have an impressive stamina, which allows them to work, march, or fight long after other races would be exhausted. Most dwarf men sport beards, and in some cultures beard length is a sign of status. Dwarf women can grow beards and in some cultures they do just that. In others they prefer to be clean-shaven. Other races can find bearded women confusing, which has led to rumors that all dwarves are men. These stories make the dwarves laugh, the bearded women most of all.

    If the dwarves have a weakness, it is their low rate of birth. While humans and especially orcs breed and breed, dwarves reproduce much more slowly. Their population growth is often stagnant or regressive. They are long-lived, which helps, but they cannot replace the dead quickly. This can have fateful repercussions for dwarf city-states in times of war. Orcs can lose an entire army and be back with a new one in a few years. When a dwarf war host suffers severe casualties, this can send its city-state into a death spiral it may never recover from. Dwarf generals must always bear this in mind, and it can lead to tactics that other races deem overly cautious.

    DWARF ORIGINS

    Everything above and below the mountains is ours by right. What the gods have given no mortal can take away.

    Halvard, Dwarf King

    The dwarves have many myths about their origin, but two dominate. In one version, the gods created the dwarves and left them to gestate under the mountains. The stone kept them safe until the first dwarves awoke deep beneath the earth. In the other version the mountains themselves created the dwarves, making them true children of the stone. In most myths the dwarf pantheon then shepherded the young race in its earliest days, establishing traditions that have endured for millennia. In modern dwarf city-states, worship of the Five Ancients remains the dominant religion. These dwarf gods go by many names, but their titles and roles are remarkably consistent across dwarf cultures.

    The Artisan: The god of the crafting, brewing, and inspiration.

    The Champion: The god of leadership, strategy, and valor.

    The Seer: The god of cunning, commerce, and magic.

    The Warrior: The god of war, loyalty, and fellowship.

    The Worker: The god of labor, strength, and stone.

    The Five Ancients are worshipped together, but some city-states honor certain gods above others. Guild-run cities favor the Seer because of the god’s focus on commerce, for example, while monarchies favor the Champion because they see that god as embodying nobility. The genders of the gods also vary from place to place. In some cultures the Warrior is portrayed as a woman and in others as a man, for example. In a few city-states the gods are neither named nor gendered, the Five Ancients being treated more as timeless roles and ideals.

    DWARF CITY-STATES

    The king has no power any more. He is as much a prop as his costly crown. The guilds know what’s best for this city-state and we will lead it into a prosperous future.

    Ragna, Guild Leader

    Dwarves are an urban people. Their culture is based in large central cities, surrounded by smaller outposts like the spokes on a wheel. Most dwarf cities are underground, typically carved beneath mighty mountains. A few are built above ground on hilltops but these cities feel vulnerable to many dwarves. Most find the stone above their heads comforting. The sky is too open, not to mention inviting to aerial predators such as dragons.

    There are three dominant ways in which dwarf city-states are organized: noble control, guild control, and worker control. All types maintain a standing army, though its methods of leadership and organization may vary.

    Dwarves vs. Dragons

    Dwarves and dragons have a long history of conflict. Dwarves love to mine precious metals and gems and make them into beautiful treasures, and dragons love to steal them to make their hoards. Some of the most tragic tales of the dwarves revolve around terrifying dragons looting and destroying legendary cities. Many dwarves still yearn to return to these ancient strongholds and make them live again. There is a practical reason that they do not.

    In the ancient days dwarves built majestic cities. Although dwarves are a short people, they built mighty front gates into the sides of mountains, and carved out huge, vaulted chambers within. These cities were magnificent to look upon, but aesthetics trumped function with disastrous consequences. The dwarves had built cities that dragons could fit inside and this was a terrible mistake. Their stoutly built gates did not stop the more powerful dragons from getting inside. Their large chambers let the dragons move around the city, burning and eating the populace while gathering up treasure.

    After several cities of this kind fell to dragon attack, the dwarves learned their lesson. Architects created new, more practical designs. Now dwarf cities do not have gates and tunnels that dragons can fit through. They are all sized for humanoids.

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