One of the wonderful, tragic things about Warhammer dwarfs is their terminal decline. A realm that once spanned the Old World has been shattered by the incursion of orcs, goblins and vile ratmen. Most attempts to rebuild their empire end in disaster. It's an endless cycle of failure, loss and shame, and they're extremely grumpy about it.
That's about to change. The Age of Reckoning is upon us. The Immortal Empires mode in offers the most complete and detailed map of the Old World that exists. It stretches far east, to the lands of Grand Cathay, and back west to the New World of Lustria and Naggarond. But the conquest that follows isn't about scale. It's about detail. In this feature, we're going to concern ourselves with the heart of what was once the Karaz Ankor, or Everlasting Realm; a mighty domain that once included multiple mountain ranges and hill settlements. The map in is pockmarked with sacred dwarf holds that have fallen into the foetid clutches of greenskins and skaven-kind. For a race that venerates tradition and ancestry, this is the gravest insult, the deepest shame. The Great