Like its series-rebooting 2018 predecessor, God Of War Ragnarök is a ‘single-shot’ narrative, its camera never losing sight of the core cast as they rove the realms of Norse mythology, fighting through forests of cyclopean fungus, and braving the heights of Asgard. This no-cuts approach doesn’t add up in practice – while the in-game perspective and cinematic sequences flow together without seam, you’ll ‘cut’ between world and crafting or level-up screens as you explore – but that unblinking continuity isn’t just a bid for comparisons with prestige TV. It reflects a desire to capture characters, even deities, at their most intimate, with some of the most affecting writing couched as idle chatter while you fend off monsters or probe the workings of a magic door.
preserves this conversational feel even as it expands a father-son yarn into the tale of a vast, divided adoptive family. The focus is still the relationship between Kratos, reformed god-killer, and Atreus, aka Loki,stirs in a host of alternative parents, each with a different angle on Atreus’s emotional journey.