Breuer, Henning, Bessant, John and Gudiksen, Sune. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning, Berlin, Boston: De Gruyter, 2022. https://doi.org/10.1515/9783110725582
Breuer, H., Bessant, J. & Gudiksen, S. (2022). Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. Berlin, Boston: De Gruyter. https://doi.org/10.1515/9783110725582
Breuer, H., Bessant, J. and Gudiksen, S. 2022. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. Berlin, Boston: De Gruyter. https://doi.org/10.1515/9783110725582
Breuer, Henning, Bessant, John and Gudiksen, Sune. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. Berlin, Boston: De Gruyter, 2022. https://doi.org/10.1515/9783110725582