Programming helps us solve problems, but it also lets us have fun by trying out new ideas. Making games helps us both learn to code and have fun at the same time.
This article guides you through building a basic card game called Blackjack using Python. When you build this project, you’ll learn essential programming skills and see how they work in everyday situations.
What Do You Need to Create a Blackjack Game in Python?
To build a simple blackjack game in Python, you need specific tools and understanding. Before starting, you need to have Python installed on your computer. The newest Python version can be easily downloaded from the website, which is simple to use.
You must start with basic Python skills. Learning about Python data types (lists, dictionaries, conditionals, loops and functions) makes a big difference. For beginners who want to learn coding, many free online tutorials teach these skills well. You must have a program that lets you write your code. Most programmers choose VS Code or PyCharm because these editors provide tools that help them write better code.
Think about what you need to do. Pick the rules for your blackjack online game from the different styles available. Later on, explain how players will use the console to play or the visual interface when you’re ready.
Design the Card and Deck Classes
You need classes for the card game. Create a `Card` class that can represent a single playing card. Each card needs two main parts: its rank and its suit.
class Card:
def __init__(self, rank, suit):
self.rank = rank
self.suit = suit
def __str__(self):
return f"{self.rank} of {self.suit}"
After you have a basic card structure, create a `Deck` class. This class holds all cards in an ordered list and handles shuffling and dealing with them.
import random
class Deck:
def __init__(self):
suits = [’Hearts’, ‘Diamonds’, ‘Clubs’, ‘Spades’]
ranks = [’2’, ‘3’, ‘4’, ‘5’, ‘6’, ‘7’, ‘8’, ‘9’,
’10’, ‘Jack’, ‘Queen’, ‘King’, ‘Ace’]
self.cards = [Card(rank, suit) for suit in suits for rank in ranks]
def shuffle(self):
random.shuffle(self.cards)
def deal_card(self):
# pop returns last item
return self.cards.pop()
Your cards now exist as objects within the game. The deck handles itself: it includes the creation of all 52 standard cards, mixing them randomly with shuffle(), and removing one when needed with deal_card().
Implement Gameplay Logic and Rules

Now that the card and deck classes are ready, focus on the rules. Start by setting up the main part of the game, like dealing cards. You need two players: the dealer and you.
- Deal initial cards. Each player gets two cards at first.
- Show and hide cards. Show one of the dealer’s cards to both players while the other stays hidden.
- Player’s turn. Choose between getting another card (hit) or keeping current ones (stand). If total points go over 21, you lose right away.
- Dealer’s turn. Dealer shows hidden card after player finishes turn. Dealer takes cards until reaching 17 or higher.
- Decide winner. After all actions are complete, add up points for both sides to see who has a hand closer to 21 without going over.
You will need functions in Python for each step above so that program logic runs smoothly during gameplay sessions:
def calculate_hand_value(hand):
value = 0
num_aces = 0
for card in hand:
if card.rank in [’Jack’, ‘Queen’, ‘King’]:
value += 10
elif card.rank == ‘Ace’:
num_aces += 1
value += 11
else:
value += int(card.rank)
while value > 21 and num_aces:
value -= 10
num_aces -= 1
return value
def play_blackjack():
# start code here with deck instance & shuffling…
Add Basic Graphics or Text-Based Interface
To make the game more engaging, consider adding a simple interface. Start with a text-based display. This allows players to see cards and game status in an easy-to-read format:
- Display cards. Create a clear way to show each player’s cards on the screen. Use text like `5 of Hearts` for clarity.
- Player choices. After showing cards, show options like “Hit” or “Stand.” Let players input their choice using the keyboard.
- Game status. Keep players informed of current scores and key messages (e.g., when they bust or win).
For those who know Python libraries like pygame, it’s possible to add graphics later for visual appeal. Even if you start with text, it forms a good base for future improvements.
Test and Apply Final Touches on Your Blackjack Game
Testing your game is very important. Start by running it in different scenarios to see if it works as expected. Check the following:
- Make sure you can play a full round without errors, from shuffling the deck to deciding the winner.
- Verify that win, lose, or draw conditions happen correctly for both dealer and player.
- Test unusual cases, like getting multiple Aces or hitting exactly 21.
- Confirm that card display and input prompts work well for you when playing.
When all parts run smoothly, consider adding some extra details to improve your game. You can add simple text instructions so that new players know how to start or create an option to restart the game without closing the whole program.
Making a blackjack game in Python is a simple coding project. It helps improve programming skills and offers insight into building games. Always review your work, test the game thoroughly, and make adjustments if necessary. Have fun coding and learning!