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This study documents the development of a classroom game simulating the effects of contractual arrangements on the economic relationships between artists, record labels, and consumers. The game was tested with multiple revisions in... more
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      PsychologyGame/Simulation use in educationMusic IndustryGames
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      Information TechnologyElectronicsGames
This article explores the emergence and significance of printed game boards in Rome at the turn of the seventeenth century. These objects constitute an important and overlooked visual and material aspect of a pervasive culture of gaming... more
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      HistoryCultural HistoryPrint CultureGame studies
As novas interfaces e tecnologias dos games trazem hiperestímulos que fazem com que as características imersivas dentro de um ambiente virtual sejam potencializadas. A exploração espacial nos videogames inaugura novas possibilidades... more
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      Video GamesVideogamesGamesNarratología
Os desenvolvedores criam games, mas os jogadores também se sentem instigados a ir além do que lhe foi oferecido, e assim nascem os MODs. Essas alterações podem transformar um determinado game em um gênero completamente diferente do qual... more
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      SexualityVideo GamesGamesModification
Transmedia storytelling-Lego Dimensions
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      New MediaCinemaGames
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      WittgensteinTarots (Art)TarotDummett
The focus of this paper is to apply sensory branding to the case of Lego. Henceforth, the thesis question for my paper is the following: To what extent does Lego use sensory branding and what should the company do in the future in terms... more
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      BusinessMarketingBrand ManagementEarly Childhood Education
Game development business has become very competitive, therefore it is very important to develop games that stand out from the vast amount of other competing game titles. Usability of the game is crucial to ensure game acceptance, which... more
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      Human Computer InteractionVideo GamesVideo Game DesignVideo Game Development and Production
Esports has seen a phenomenal explosion in popularity in recent years, gaining increasing interest from the media, sports, and technology industries. The purpose of this study is to show an overview of the recent evolution of the gaming... more
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      Information TechnologyMedia StudiesForecastingVideogames
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      Ancient Egyptian ReligionEgyptologyEgyptian Art and ArchaeologyEgyptian Archaeology
In five steps this text tries to convey a semiotic analysis of the phenomenon of ‘live VR music concerts’.Through this paper it becomes clear that the meaning of live music and virtual live music is not always clear. Virtual does not... more
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      SemioticsCultural StudiesPhilosophyTechnology
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      MusicGame studiesNew MediaDigital Humanities
Open Device Lab is a worldwide network of laboratories providing a community pool of internet connected devices. Quality assurance across real devices is needed to solve device-specific problems. The community proposal is to enable anyone... more
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      CollaborationVideo GamesGamesMobile Devices
Pervasive games defy Johan Huizinga’s classic definition of play as being something “outside ‘ordinary life’” with its “own proper boundaries of time and space according to fixed rules and an orderly manner” (Huizinga, 1955, p.13).... more
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      Game studiesSerious GamesGame DesignUrban Simulation and City Games
Perspective-taking skills and eye-gaze processing are reported to be impaired in individuals with autism spectrum disorder. This paper presents the structure and the theory behind a learning game for perspective-taking skills and eye-gaze... more
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      PsychologyAutismGamesEye and Gaze Tracking
A game fusing the real neighorhood Liberdade in São Paulo - Brazil, and a virtual interactive 3d platform.
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      Human Computer InteractionArt HistoryArtArt Theory
In this paper, we describe an experiment outline on investigating design and user experience related aspects of several virtual reality locomotion and virtual object interaction mechanics. These mechanics will be based on consumer... more
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      Computer ScienceVirtual Reality (Computer Graphics)Computer Games TechnologyVideo Games
The main of the paper is to discuss the meaning of negation involved in the logic of First Degree Entailment in the context of a dialogical analysis of tonk-like operators The dialogical framework is an approach to meaning that provides... more
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      Cognitive ScienceComputer SciencePhilosophyLogic
This paper proposes a model of a legislature, formed by several parties, which has to vote for or against a certain bill in the presence of a lobbyist interested in a certain vote outcome. We show that the ease with which the lobbyist can... more
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Tagungsprogramm: Mittwoch, 14. Februar 2018/ Mercredi 14 février 2018 Rolf GROßE (Paris): Begrüßung/ Accueil Pierre MONNET (Frankfurt am Main/Paris): Eröffnung/ Mots d’ouverture Vanina KOPP (Paris), Constanze BUYKEN (Frankfurt am Main),... more
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      Cultural StudiesMedieval HistoryMedieval StudiesGames
This paper analyses the experience of one player with the electronic game World of Warcraft relating aspects of cognitive Psychology. The study emphasizing problem solving when the player must use the perceptual processes such as... more
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      CognitionAttentionProblem SolvingGames
This paper presents a new tool for detecting the cognitive decline by using the neuropsychological screening test, as described in [1] that for detection of cognitive decline, five BrainCheck’s [2] assessments can be used.
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This work proposes an aerial cinematographer AI for shooting videos of settlements in Minecraft worlds. A supervised learning approach is adopted to train the AI using a decision tree with movement behavior data of a target player.... more
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    • Games
Автор обращается к архивным материалам телевидения, анализирует примеры передач начального периода отечественного вещания. В статье выявляется онтологическая близость игры и телевидения. Автор приходит к выводу о системообразующем... more
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      Game TheoryJournalismTelevision StudiesBroadcasting
PROFILE AND PERCEPTION ABOUT THE USE OF ELECTRONIC GAMES FOR ELEMENTARY STUDENTS: RELATIONS WITH PHYSICAL EDUCATION ´ Abstract In the present times of Information and Communication Technologies it is possible that the school might be a... more
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      Educational TechnologyVideo GamesHuman DevelopmentPhysical Activity
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      PlayGames
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      MathematicsMathematical PhysicsPhysicsTheoretical Physics
The results of observations and interviews of learning media for Object-Oriented Programming subjects at State Vocational High School (SMKN) Malang City indicate a lack of innovation in the learning media used. Therefore, it is necessary... more
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      GamesGamificationGamification in EducationGamification Design
Japan is a super-aging society, one marked by a steadily silvering population and shrinking birthrates. Social effects range from a decline in intergenerational homes to new tensions between the generations as elders delay retirement or... more
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      Virtual Reality (Computer Graphics)Empathy (Psychology)Serious GamesGame Design
El agua en la piedra es una aventura para juegos de rol que se puede acabar en una sola sesión (one-shot). Es ideal para personas que comienzan su camino en los juegos de rol. Los encuentros y desafíos tienen una dificultad media y están... more
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      Game TheoryGame DesignRole-playing Game TheoryEducational Games
Este texto discute o uso da violência como meio expressivo no campo da arte e games. Divido as reflexões em três momentos: a apresentação das inquietações que levaram-me a discutir essa temática; em seguida, acrescento exemplos de imagens... more
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      AestheticsArt TheoryViolenceVideo Games
fortnite status twitter, fortnite news twitter, fortnite twitter page
epic games twitter, hypex twitter, how long is fortnite downtime
fortnite event, fortnite instagram

https://www.tencentgamingbuddy.co/2019/12/fortnite-apk/
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      Video GamesVideo Game Development and ProductionThe InternetGames
Líder del Domino Internacional
S'Avi del Domino
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      GamesOcio y espectáculo en la AntigüedadOcioTeoria de Juegos
40 Most primary school teachers would concur that mathematical games are a valuable pedagogical tool to deploy in the primary classroom; however, not all mathematical games are likely to be equally valuable. How might teachers decide... more
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      Mathematics EducationGame Based LearningMathematics Education at Primary SchoolsElementary Education
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      Serious GamesVideo Games and LearningComputer Games TechnologyVideo Games
Desde su introducción, los juegos en linea no han ido bien con todo el mundo. Se refiere en particular a los grupos de edad adulta. Los padres suelen quejarse sobre cómo sus hijos se sienta pegada al ordenador y pantallas de televisión... more
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      Video Games and LearningComputer Games TechnologyVideo GamesDigital Games
While games may help to support skills practice and attitudinal change, the game creation process itself may also be effective in enhancing empathy and compassion for other people. Nigeria has over 250 ethnic groups and 500 languages amid... more
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      Computer ScienceDesignVideo Game DesignCompassion
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      Mathematics Education at Primary SchoolsGames
You may visit the resource material on SC dynamics . The reference  is to Beer Game. It offers rich insights !
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      Supply Chain ManagementGamesGamification
Gioco di ruolo e molteplicità d'esperienza E' credenza comune tra i giocatori credere che vi sia una distinzione oggettiva tra il personaggio giocato e il giocatore stesso. Di fatto tale distinzione non esiste: la persona che gioca prova... more
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      Game TheoryAnthropologySelf and IdentitySocial and Cultural Anthropology
Τον αποκάλεσαν «το παιχνίδι του αιώνα» (του 20ού αιώνα). Θα μπορούσε να τον πει κανένας και «τρέλα της δεκαετίας του ’80». Οι διαφορετικές δυνατές διατάξεις των κομματιών του είναι πάνω από... 43 πεντάκις εκατομμύρια! Το παρόν κείμενο... more
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game, contruct2, puzzle
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АНОТАЦІЯ Косюк О. М. “Розважальна функція електронних засобів масової комунікації: світовий контекст та національні особливості” – Рукопис. Дисертація на здобуття наукового ступеня кандидата філологічних наук зі спеціальності 10.01.08 –... more
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      JournalismMass CommunicationCultureGames
As an emergent medium capable of telling complex stories, the video game gives us unique insight and challenges to established critical theory. This chapter will examine the ways ‘the gaze' is expressed and utilized in video games,... more
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      Serious GamesPolitical ScienceVideo Games and LearningVideo Games
These are our initial steps towards building the greater platform, our NFT game Hub – the vision of futuristic NFT games that has the option to play & trade will become the biggest and most impressive platform in the real world & in the... more
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      GamesNFT
This presentation was designed for the EU's Joint Research Centre Knowledge for Growth (KfG) Unit. It provides an overview of recent foresight gaming projects undertaken by CPPFS and HRCFS in Hawaii, Singapore, Tonga, Macedonia, and... more
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      Serious GamesStrategic ForesightGame Based LearningSerious Gaming
Breve messa a punto cocettuale perché la svolta dal 200 al 300 provocò molti interventi normativi e al tempo stesso il riuso di categorie precedenti o il loro uso pkurimo, provocando equivoci nelle letture storiografiche.
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      Medieval HistoryUrban HistoryLegal HistoryGames
Almost every human society has played games, from dice and board games to hunting and sport. But why are games such a universal human phenomenon? What exactly do games accomplish and what are their roles in societies? This course explores... more
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      Game studiesVideo Games and LearningVideo GamesAncient Sports/Athletics
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      Social PolicyVideo GamesAustraliaRegulation