Presented at Creative Science 2016, London 12th September 2016
Diegetic Innovation Templating
Ping ZHENGa,1 and Vic CALLAGHANb
a
Canterbury Christ Church University
b
The University of Essex
Abstract. In this paper we describe a process called Diegetic Innovation
Templating (DiT) whereby science fiction and fantasy stories are used as a
systematic source of ideas for design and product innovation. We also introduce a
concept called the Diegetic Gap which acts a metric for assessing how compatible
a particular piece of fiction is to a given innovation space. We illustrate the
Diegetic Innovation Templating process using an example from a fashion house
that specializes in creating leading-edge designs for women's clothing.
Keywords. Diegetic, science-fiction, fantasy, creativity, innovation, China
Introduction
From one perspective we are all stories in someone else’s life. Ultimately, when we die
we will be a story in the minds of our decedents. Stories have played a critical role in
the evolution of the human race from the earliest times where they were used to pass
oral history and information down generations to modern times where stories help
imagine and motivate future innovations [1]. When we reflect of our childhood, many
of us recall it as one filled with stories. Stories were read to us by our parents, others
told through film and some we invented as part of our play, acting out imaginative
scenarios of other lives. Indeed, stories never leave us as, even in adulthood, we use
them to pass details of our travels, intrigues at work, and tales of nights out etc to those
that were not with us at the time. Thus, story-telling has long been an instrument for
communicating ideas, and providing inspirational visions, processes that are at the core
of the methods we will describe in this paper. In particular we will discuss how stories,
many in the form of movies, can be used as instruments for design ideation. We will do
that by introducing a methodology called Diegetic Innovation Templating.
1. Background Work
A recent report by PricewaterhouseCoopers, the largest professional services firm in
the world, found that “Five years ago, globalisation would have been the most
powerful lever for growth and every business would have been talking about China.
But now, the growth lever that has the greatest impact is innovation. Ninety three
percent of executives tell us that organic growth through innovation will drive the
greater proportion of their revenue growth” [2]. Thus, developing tools that support
innovation in all its forms, from the aesthetics of design through to invention is
1
Corresponding Author. Email:
[email protected]
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Presented at Creative Science 2016, London 12th September 2016
foremost on the minds of company strategists. As such, a number of researchers have
proposed new innovation methodologies such as Design Fiction [3], Science Fiction
Prototyping [4] and Socio-Cultural Fiction Prototyping [5]. Design Fiction and Science
Fiction Prototyping use bespoke fiction that is commonly written by amateur writers as
a way of illustrating the workings and benefits of a particular product innovation. In
contrast Socio-Cultural Fiction draws on the output of professional authors through
their novels and films that, while created for entertainment, may provide an implicit
source of inspiration for product innovation. From an innovation perspective, the key
ingredient is the process of imagining new opportunities, something science fiction or
fantasy excels at.
2. Diegetic Innovation Templating
Diegetic is a term used in films to describe artefacts (mainly sounds) that are sensed by
the characters as part of the story. Diegetic prototypes are a concept introduced by the
film scholar David Kirby [6] to describe how film can serve to introduce society to a
technological change and opportunity via artefacts or instruments used in film scenes.
The gesture interfaces in Spielberg’s Minority Report film provides a striking
illustration of this principle.
A Diegetic Innovation Template (DiT), is a further development of this concept
and can be regarded as a type of stencil or outline for an innovation that is derived from
a fictional narrative or film. It goes beyond Kirby's observation by introducing the idea
of creating an explicit mechanism to identify and extract diegetic artefacts from fiction
with the explicit purpose of creating a new design and product innovation. In this
paper we use movies to show how Diegetic Innovation Templates (DiT) manifest
themselves in the fashion design industry although they could as easily be used to
motivate product or service innovations. An intrinsic advantage of movies is they
pervade society at large thereby containing significant aspects of our culture, lifestyles
and aspirations which provide an inherent connection to the marketplace, bringing
additional advantages to the use of these methods [5].
Diegetic Gap (DiG
Market Gap
(Increasing market
misalignment)
Interior Design
prosthetic limbs
Three examples of
Diegetic Gaps for
a Fashion House
Clothes Design
Capability Gap (Increasing capability differences
Figure 1 - Three examples of Diegetic Gaps (DiG) for a Fashion House
As the purposes of DiTs are to create real-world innovations, we have developed a
metric, the ‘Diegetic Gap’ (DiG), which describes how closely connected a given
fiction is to a particular industry or how realisable it is. There are many ways to
represent this gap since this gap is multidimensional. By way of an illustration,
consider figure 1 which depicts the situation for three different fictions, one in which
the Diegetic Innovation Templates (DiT) are clothing, another where they are living
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Presented at Creative Science 2016, London 12th September 2016
environments and a third where they are prosthetic limbs generated by 3D printers. As
the fashion house is unlikely to have any medical experts, nor experience of selling to
that market, the Diegetic Gap (DiG) would be high for both dimensions. Should this
diagram have included a third axis, showing the diegetic gap for feasibility (how close
the fiction is to reality) that would have been small, since prosthetic limbs are common
place in medicine. For the other extreme, clothing design, since that is the business of
the fashion house then the Diegetic Gap (DiG) would be essentially zero. Of course the
diegetic gap can be presented in various ways to match the focus of the analysis in
question. As fantasy is generally seen as being less connected to scientific principles it
might be expected to have a much larger Diegetic Gap (DiG) and be less useful to
business innovation concept but as our case studies will illustrate, this is not necessarily
the case since the Diegetic Gap (DiG) is dependent on the industry and product (e.g. in
a research organisation, more fantastical stories might be closer to their needs).
To illustrate these methods the following section presents an example based on the
application of Diegetic Innovation Templating (DiT) to the fashion design industry in
China.
3. Case Study Illustration: Sunfed Fashion
Small and medium size enterprises (SMEs) make significant contributions to economic
growth, yet most studies into innovation have focused on large organisations or
technology based firms [7] [8]. Thus this paper seeks to counter this trend by
presenting an example from a non-technology entrepreneurial SME, Sunfed Fashion.
Sunfed Fashion is a Chinese SME with a marketing centre in Beijing and a R&D
facility in Shanghai, affiliated to a USA parent, the Sunfed Group. It has established a
branding reputation in the Chinese market for producing distinctive professional
women's fashion-wear, being awarded the "Best of Ten" in ladies fashion for five
consecutive years at the Dalian International Fashion Festival. Sunfed has exhibited a
high growth over its operating period (almost 20 years) reporting annual sales of
US$45 million in 2012. Despite this success, it remains small with only 270 employees.
Photo 1. Harry Potter Movie: design inspired design by the film’s capes (photos
courtesy of Sunfed)
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Presented at Creative Science 2016, London 12th September 2016
Various researchers have shown that artefacts described in fiction that are
attractive to audiences (potential customers), are likely to be so in real life [9] [6]. This
is the central tenant of the strategy adopted in this work. Part of the power of using
such fictions for design is that they are rooted in our societies and cultures but at the
same time encapsulate our aspirations for the future [5]. The concept of diegetic
innovation templating distinguishes itself from other approaches based on its unique
source of creativity that both reaches beyond reality while linking to reality for the
explicit purpose of product or design innovation. Earlier in this paper we introduced the
notion of the 'Diegetic Gap' which refers to the separation between the fictional and
real-worlds. Since for the purposes of this paper we wish to illustrate the principles
using a company that has successfully deployed DiT, we are inevitably looking for
opportunities displaying low Diegetic Gaps. As the discussion in the previous section
suggests, the fashions industry is one such area as the fiction readily enables people to
realize their aspirations, even fantasies, by modifying their visual persona to match
their desires or alter-ego that, in turn, may be driven from popular fiction. Thus,
materializing ideas from science-fiction or fantasy can take customers to an alternative
world that may be filled with impossibilities and fantasies which may add a whole new
experience to customer satisfaction. As the president of the company said:
“Fashion is about constantly catching the popular trends at both
national and international levels. What influences people the most is
the cultural, art and fictional work as well as those popular fictional
films which connect vogue and fashion. Fashion customers need
more new and exciting experiences from a brand design. Sciencefiction books and movies are our never-ending source of new ideas
to keep up with customer’s demand… the ability to identify and
generalise ideas from science and fantasy fiction is critical as not all
fiction is appropriate so you need to know what customers expect
and what can be used to transform these ‘fictional imaginations’ into
a tangible product.”
The chief designer explained:
“We understand the need and expectations of the customer. Our design
targets are young professionals and middle class income women,
who live a busy and high-pace life style, who need an escape from
the hectic reality to relax their mind and enjoy some very different
experiences. … For example, the Twilight movies became very
popular in China, which inspired me. I have thus taken a cue from
the vampire look, dress style and blood colour to integrate into my
autumn 2011 collection. The runway shows are fully embodied with
references to the movies in terms of models’ make-up, music, lights,
sound, forest background (eg fighting scene), smoky and scary
atmosphere…”
To illustrate this, photo-1 depicts a diegetic innovation template taken from the
Harry Potter movie in the form of Professor Severus Snape's cape. The imagery of the
film inspired the Sunfed design which was shorter and used more elegant material. This
cape became the best-selling item in Sunfed’s autumn 2011 collection. It is important
to emphasise that the benefits to Sunfed from using the diegetic innovation template
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Presented at Creative Science 2016, London 12th September 2016
method concern both the clothing design and the market socialisation aspects, giving
them a competitive advantage in both.
Photo 2. The Lord of the Rings Movie: coat design inspirations (photos courtesy
of Sunfed)
By way of another example, photo-2 illustrates a diegetic innovation template from
'The Return of the King’ movie (one of the ‘Lord of the Rings’ trilogy) that also takes
the form of a coat. In this Sunfed mimicked the fur collar and used sophisticated fabric
to capture the power and mystery from the magical world. As a result this design
turned out to be another success for the fashion company's winter 2011 collection.
In more general terms, Table 1 summarises the qualitative findings from the application
of Diegetic Innovation Templating (DiT) to the design of Sunfeds main fashion lines.
The nature of Sunfed (a fashion company) meant the ‘Diegetic Gap’ was particularly
small and so the method was relatively easy for them to apply. As can be seen from
reading their comments, these methods are core to the company's business strategy.
Beyond the perceptions recorded in table 1, the introduction of DiT to Sunfed has
changed its dynamic capabilities giving it a very short new product innovation cycle
that outperforms its competitors. Being based on films, DiT provides an almost
‘endless’ stream of new ideas, enabling it to efficiently create new product concepts
with a competitive edge. The speed of introducing DiT oriented new products becomes
an effective means against copycats since it is difficult for competitors to keep up with
the DiT process. The introduction of DiT into the design process involves
understanding the Diegetic Gap of different sources of science fiction and choosing,
tailoring and customising them to meet the company's needs. Also, successful
implementation of such DiT-oriented strategies results from combined efforts, e.g.
marketing communications, promotion, sales team, strategy, leadership and culture etc.
The net result of mixing these aspects makes it difficult to identify a particular or a
single casual factor for success, which in turn, mean it is almost impossible to be
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Presented at Creative Science 2016, London 12th September 2016
imitated by competitors or purchased in the market, safeguarding such companies from
flash competition [10].
Table 1. Summary of Interview Data
DiT Criteria
Perception
Sunfed Fashion
Strong
“… Science fiction films and stories provide interesting philosophies from
different perspectives. I enjoy reading SF stories.” (President)
“Science fiction gives new ideas and fantasy for our cloth design and
creates a vision of what virtual reality we are taking our customers to.”
(Designer)
Ideation
Direct
“… Taking creative ideas from science fiction movies, novels, and
internet is our ‘secret weapon’ of idea generation. It plays very critical
role in maintaining our leading design position ahead of the market
competition.” (President)
Products
Explicit
“…‘Harry Potter’ is the inspiration for ‘Magic Series Cloth’ and
another best-seller design is based on ‘Twilight Breaking Down’ film
linkage
series… (see more sample design photos as attached).” (Designer)
Policy
Deliberate
“… It is essential for our designers keep a close eye on popular
films, science fiction elements, internet, TV shows and popular trends
worldwide for new opportunities and new idea generation.” (President)
“We play science fiction movies and tell fantasy stories in our
regular training workshops to show employees the source of and links to
creativity....” (Manager)
Vision
Customeroriented
“…We will be the leading brand for a wide range of product
portfolio. Future technology will enable us to use high-tech materials to
create new experience, unique style and quality reliability to the market
and customers...” (President)
“Future fashion market will become more generalized and
converged at worldwide, thus it may require either highly integrated and
standardized product for a mass market expansion” (Designer)
“It might be a completely digital world and based on virtual online
shops instead of physical present.” (Manager)
Outcomes
Product
“… SFP plays very critical role in maintaining our leading design
Oriented
position ahead of the market competition…. We use the speed of launching
new designs, constant updates and continuous creativity to beat the
imitators as they can’t keep up with us and they don’t have the capabilities
of creativity as we do.” (President)
“Science fiction is the foundation and sources of ideas and
imagination for extraordinary designers. Transforming the science fiction
prototype to the reality is a creative process for product design.”
(Designer)
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Presented at Creative Science 2016, London 12th September 2016
This paper presents just one case from a much larger study of Digenetic Innovation
Templating that monitored the application of this creative process in four Chinese
companies over a number of years. Our motivation in writing this paper is to provide
an introduction to Digenetic Innovation Templating, but for those requiring a deeper
analysis than this paper allows, we refer you to our more substantial journal paper [11].
4. Conclusion
In this paper we have introduced the concept of Diegetic Innovation Templating as a
tool to identify and extract innovative ideas from entertainment fictions. The
advantages of this approach over methods, such as Science Fiction Prototyping which
involve writing bespoke fictions are that firstly, they offer a cost-free source of highvalue imaginative ideas which can be used by employees without creative writing skills.
Secondly, the social roots of these fictions provide a currency that is shared across a
broad section of society, providing strong synergy with branding and marketing.
Thirdly, and for the same reasons, the process readily engages with a firm's workforce
making it easier to implement. However, the most significant contribution that
Diegetic Innovation Prototyping brings to an organisation is its role as a tool for
creative design where it provides an intrinsic framework for “thinking outside the box”.
In addition to introducing Diegetic Innovation Templating we presented a metric
called the ‘Diegetic Gap’ which describes how closely the fiction and actualised
product or process is, and how relevant the proposed methods are to a particular
industry, organisation or product. In our example of a fashion company, the ‘Diegetic
Gap’ was particularly small and so the method was relatively easy for them to apply.
Another interesting outcome of this research is that the impact of science fiction is
multi-dimensional. Most prior studies have focused on technology innovations but
through our example we show how the technique is also relevant to other types of
company.
Finally, we hope our work has shown DiT can be useful to researchers, managers'
scholars and policy-makers since it provides a possible means for improving innovation
capabilities and a way to inject creativity so as to develop a competitive edge. We
believe that it has important implications for the way in which managers can train and
develop employee creativity to improve a firm's innovative capability.
Acknowledgements
We are pleased to express our immense gratitude to the owners of Sunfed, Mr LI,
Zhiqian, President; Ms. ZHOU, Yan, General Manager and Ms ZHOU, Hong, Chief
designer, for their commitment and generous support to our research fieldwork over a
prolonged period of time from 2006 to 2015.
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