A feat is a rare or difficult act or accomplishment.

Feat may also refer to:


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Feat (d20 System)

In the d20 System, a feat is one type of ability a character may gain through level progression. Feats are different from skills in that characters can vary in competency with skills, while feats typically provide set bonuses to or new ways to use existing abilities.

Feats were first implemented in the d20 System-premiering Dungeons & Dragons Third Edition, and were carried over into Dungeons & Dragons 3.5 Edition as well as most other d20-based role playing games. The addition of feats has generally been received approvingly by players, though some criticize a perceived focus on combat and potential for abuse by powergamers.

Characters typically start with one feat and gain one feat at each subsequent level which is evenly divisible by 3. Human characters typically start with an additional feat (as do Fighters in Dungeons and Dragons). Many feats have prerequisite levels, base attack bonuses, or other skills, feats or abilities which must be obtained before they can be acquired.

Dungeons & Dragons gameplay

In the Dungeons & Dragons role-playing game, game mechanics and die rolls determine much of what happens. These mechanics include:

  • Ability scores, the most basic statistics of a character, which influence all other statistics
  • Armor class, how well-protected a character is against physical attack
  • Hit points, how much punishment a character can take before falling unconscious or dying
  • Saving throws, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments)
  • Attack rolls and damage rolls, how effectively a character can score hits against, and inflict damage on, another character
  • Skills, how competent a character is in various areas of expertise
  • Feats, what special advantages a character has through natural aptitude or training
  • Ability scores

    All player characters have six basic statistics:

  • Strength (STR): Strength is a measure of muscle, endurance and stamina combined. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons), certain physical skills, several combat actions, and general checks involving moving or breaking objects.
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