Choice consists of the mental process of judging the merits of multiple options and selecting one of them. While a choice can be made between imagined options ("what would I do if ...?"), often a choice is made between real options and followed by the corresponding action. For example, a route for a journey is chosen based on the preference of arriving at a given destination as soon as possible. The preferred (and therefore chosen) route is then derived from information about how long each of the possible routes take. This can be done by a route planner. If the preference is more complex, such as involving the scenery of the route, cognition and feeling are more intertwined, and the choice is less easy to delegate to a computer program or assistant.
More complex examples (often decisions that affect what a person thinks or their core beliefs) include choosing a lifestyle, religious affiliation, or political position.
Most people regard having choices as a good thing, though a severely limited or artificially restricted choice can lead to discomfort with choosing and possibly, an unsatisfactory outcome. In contrast, unlimited choice may lead to confusion, regret of the alternatives not taken, and indifference in an unstructured existence; and the illusion that choosing an object or a course leads necessarily to control of that object or course can cause psychological problems.
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There are four main types of decisions, although they can be expressed in different ways. Brian Tracy, who often uses enumerated lists in his talks, breaks them down into:[1]
A fifth type, however, or fourth if three and four are combined as one type, is the collaborative decision, which should be made in consultation with, and by agreement of others. Collaborative Decision Making revolutionized air-traffic safety by not deferring to the captain when a lesser crew member becomes aware of a problem.[2]
Another way of looking at decisions focuses on the thought mechanism used, is the decision:[3]
Recognizing that "type" is an imprecise term, an alternate way to classify types of choices is to look at outcomes and the impacted entity. For example, using this approach three types of choices would be:[4]
In this approach, establishing the types of choices makes it possible to identify the related decisions that will influence and constrain a specific choice as well as be influenced and constrained by another choice.
There are many "executive decision maker" products available, such as the decision wheels[5] and the Magic 8-Ball, which randomly produce yes/no or other "decisions" for someone who can not make up their mind or just wants to delegate.
A Ouija board is also a delegated decision.
As a moral principle, decisions should be made by those most affected by the decision, but this is not normally applied to persons in jail, who might likely make a decision other than to remain in jail.[6] Robert Gates cited this principle in allowing photographs of returning war dead.[7]
When choosing between options one must make judgments about the quality of each option's attributes. For example, if one is choosing between candidates for a job, the quality of relevant attributes such as previous work experience, college or high school GPA, and letters of recommendation will be judged for each option and the decision will likely be based on these attribute judgments. However, each attribute has a different level of evaluability, that is, the extent to which one can use information from that attribute to make a judgment.
An example of a highly evaluable attribute is SAT score. Everyone knows that an SAT score below 800 is very bad while an SAT score above 1500 is exceptionally good. Because the distribution of scores on this attribute is relatively well known it is a highly evaluable attribute. Compare SAT score to a poorly evaluable attribute, such as number of hours spent doing homework. Most employers would not know what 10,000 hours spent doing homework means because they have no idea of the distribution of scores of potential workers in the population on this attribute.
As a result, evaluability can cause preference reversals between joint and separate evaluations. For example, Hsee, George Loewenstein, Blount & Bazerman (1999)[8] looked at how people choose between options when they are directly compared because they are presented at the same time or when they cannot be compared because one is only given a single option. The canonical example is a hiring decision made about two candidates being hired for a programming job. Subjects in an experiment were asked to give a starting salary to two candidates, Candidate J and Candidate S. However, some viewed both candidates at the same time (joint evaluation), whereas others only viewed one candidate (separate evaluation). Candidate J had experience of 70 KY programs, and a GPA of 2.5, whereas Candidate S had experience of 10 KY programs and a GPA of 3.9. The results showed that in joint evaluation both candidates received roughly the same starting salary from subjects, who apparently thought a low GPA but high experience was approximately equal to a high GPA but low experience. However, in the separate evaluation, subjects paid Candidate S, the one with the high GPA, substantially more money. The explanation for this is that KY programs is an attribute that is difficult to evaluate and thus people cannot base their judgment on this attribute in separate evaluation.
Personal factors determine food choice. They are preference, associations, habits, ethnic heritage, tradition, values, social pressure, emotional comfort, availability, convenience, economy, image, medical conditions, and nutrition.
A number of research studies in economic psychology have focused on how individual behavior differs when the choice set size (the number of choices to choose from) is low versus when it is high. Of particular interest is whether individuals are more likely to purchase a product from a large versus a small choice set. Currently, the effect of choice set size on the probability of a purchase is unclear. In some cases, large choice set sizes discourages individuals from making a choice[9] and in other cases it either encourages them or has no effect.[10]
There is unambiguous evidence that while greater choice has the potential to improve a person's welfare, there is such a thing as too much choice. For example, in one experiment involving a choice of free soda, individuals explicitly requested to choose from six as opposed to 24 sodas, where the only benefit from the smaller choice set would be to reduce the cognitive burden of the choice.[11] Attempts to explain why choice can demotivate someone from a purchase have focuses on two factors. One assumes that perusing a larger number of choices imposes a cognitive burden on the individual.[12] The other assumes that individuals can experience regret if they make a suboptimal choice, and sometimes avoid making a choice to avoid experiencing regret.[13]
Individual personality plays a significant role in how individuals deal with large choice set sizes. Psychologists have developed a personality test that determines where an individual lies on the satisficer-maximizer spectrum. A maximizer is one who always seeks the very best option from a choice set, and may anguish after the choice is made as to whether it was indeed the best. Satisficers may set high standards but are content with a good choice, and place less priority on making the best choice. Due to this different approach to decision-making, maximizers are more likely to avoid making a choice when the choice set size is large, probably to avoid the anguish associated with not knowing whether their choice was optimal.[14]
Maximizers are less happy in life, perhaps due to their obsession with making optimal choices in a society where people are frequently confronted with choice.[15] On the other hand, people who refrain from taking better choices through drugs or other forms of escapism tend to be much happier in life. Others argue, that there is never too much choice and that there is a difference between happiness and satisfaction: a person who tries to find more optimal decisions will often be dissatisfied, but not necessarily unhappy since his attempts at finding better choices did improve his lifestyle (even if it wasn't the best decision he will continually try to incrementally improve the decisions he takes).
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Choice is a fictional character that appeared in Malibu Comics Ultraverse line of comic book series. Her first appearance was in Hardcase #2, and appeared mainly in that title.
Amy Tran Kwitny was the young woman who went on to become Choice. The Choice Corporation's desire to create a corporate spokesmodel to compete with Ultratech's corporate symbol, Prototype, led to the creation of Choice. Amy Tran was a former subject of Aladdin experiments and considered an ideal subject. She was reacquired by the agency to be their test subject.
Aladdin and NuWare pooled their resources to make Amy Tran the first bioenhanced ultra. Sections of her brain were replaced with wetware implants created from the brain tissue of Forsa and Starburst, former members of the Squad. A period of testing and mental conditioning ensued, and Choice, as Amy Tran was now called, was turned over to CEO Bob Dixon, who used her as a spokesmodel and mistress.
A media sensation, Choice endorsed the Choice Corporation's products. They planned to later reveal her ultra powers, thereby skyrocketing her popularity. Unfortunately, her mental conditioning began to break down due to Dixon's sexual abuses. Choice was moved to Brazil to be reconditioned, but escaped.
Choice consists of the mental process of thinking involved with the process of judging the merits of multiple options and selecting one of them for action.
Choice may also refer to:
Alecia Beth "Pink" Moore (born September 8, 1979) (stylized as P!nk) is an American singer, songwriter, dancer and actress. Originally a member of the girl group Choice, Pink rose to fame as an R&B artist with her debut solo album, Can't Take Me Home (2000). The album was certified double platinum in the United States and spawned two Billboard Hot 100 top-ten hits, "There You Go" and "Most Girls". She gained further recognition with the Moulin Rouge! soundtrack "Lady Marmalade", which gave Pink her first Grammy Award as well as her first number-one single on the Billboard Hot 100. Pink took more artistic control and pursued pop rock direction for her second album, Missundaztood (2001). It sold more than 15 million copies worldwide and yielded three U.S. top-ten singles, "Get the Party Started", "Don't Let Me Get Me", and "Just Like a Pill".
Pink's third studio album, Try This (2003), generated considerably lower sales, but earned her the Grammy Award for Best Female Rock Vocal Performance. Pink revived her popularity with her fourth and fifth studio albums, I'm Not Dead (2006) and Funhouse (2008), with the latter containing her second U.S. number-one hit, "So What". Pink concluded the first decade of her career with the compilation album Greatest Hits... So Far!!! (2010), which featured Fuckin' Perfect and the chart-topping single "Raise Your Glass". Her sixth studio album, The Truth About Love (2012), debuted at number one on the Billboard 200 and spawned the top-ten singles "Blow Me (One Last Kiss)", "Try", and "Just Give Me a Reason", with the latter becoming her fourth U.S. number-one single. In 2014, Pink recorded a collaborative album, rose ave., with Canadian musician Dallas Green under a folk music duo named You+Me.
CHOICE is an Australian not for profit consumer organisation, previously known as the Australian Consumers Association. It is a non-partisan organisation that was founded in 1959 which researches and campaigns on behalf of Australian consumers. It is similar to the Consumers Union in the United States and Which? in the United Kingdom, which are considered sister organisations.
The aim of the organisation is to provide up-to-date information across a wide range of consumer issues that allows individuals to make informed consumer decisions. It also lobbies for change on behalf of consumers when required. CHOICE tests and rates a range of products and services, including appliances, baby products, electronics and home entertainment, computers, food and health and financial products and services. More than 170,000 people subscribe to CHOICE.
CHOICE buys all the products it tests on the open market and does not accept advertising. Its income is derived from subscriptions and from the sale of its publications and products. It does not receive ongoing funding from commercial, government or other organisations.
Choice: Current Reviews for Academic Libraries, or simply Choice, is a magazine published by the Association of College and Research Libraries (ACRL). It is considered the premier source for reviews of academic books, electronic media, and Internet resources of interest to those in higher education. The magazine is headquartered in Middletown, Connecticut.
Reviews are done by scholars. For a print book, they are to be no longer than 190 words, and slightly longer for internet resources.
Most academic libraries in the United States use Choice for selecting and purchasing materials. According to the ACRL, Choice reaches 22,000 librarians and an estimated 13,000 higher education faculty in almost every undergraduate college and university library in the United States, along with many larger public libraries, and special and governmental libraries.
Reviews are published monthly in Choice magazine and ChoiceReviews.online. Choice publishes approximately 7,000 reviews per year in 50 subdisciplines spanning the humanities, science and technology, and the social and behavioral sciences.