StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty by Blizzard Entertainment. Heart of the Swarm is the second part of the StarCraft II trilogy, with the final part Legacy of the Void.
The expansion, released on March 12, 2013, includes additional units and multiplayer changes from Wings of Liberty, as well as a continuing campaign focusing on the Zerg race, following Sarah Kerrigan in her effort to regain control of the swarm and exact her revenge on the Terran Dominion's emperor, Arcturus Mengsk. On July 15, 2015, Heart of the Swarm was made a standalone title, allowing play without having first purchased Wings of Liberty.
The game has 20 missions in the campaign (plus seven evolution missions which allows the player to upgrade its units), and continues the story from Wings of Liberty. The player plays from the perspective of Sarah Kerrigan, recently returned to her human form by Jim Raynor. Similar to Wings of Liberty, the briefing room is replaced with an interactive exploration of the Leviathan, an enormous zerg breed which functions as a Bioship. Kerrigan and her allies are located in the nerve center, she has a personal chamber for altering her abilities, and there is an evolution pit where she can upgrade her units and perform evolution missions with the evolution master Abathur.
Blizzard Entertainment's bestselling real-time strategy game series StarCraft revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of StarCraft include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races has a single campaign in each StarCraft real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the StarCraft series; the most notable of these is the Xel'Naga, a race which features prominently in the fictional histories of the Protoss and Zerg races.
The original game has sold over 10 million copies internationally, and remains one of the most popular games in the world. One of the main factors responsible for StarCraft's positive reception is the attention paid to the three unique playable races, for each of which Blizzard developed completely different characteristics, graphics, backstories and styles of gameplay, while keeping them balanced in performance against each other. Previous to this, most real-time strategy games consisted of factions and races with the same basic play styles and units with only superficial differences. The use of unique sides in StarCraft has been credited with popularizing the concept within the real-time strategy genre. Contemporary reviews of the game have mostly praised the attention to the gameplay balance between the species, as well as the fictional stories built up around them.
Hoy me voy a rodillar
para que puedas olvidar las mordidas que te hice.
Hoy me voy a incar por tí
a ver si puedes perdonar las tormentas que te di.
No fue suficiente, no lo fue.
No, de rodillas, no lo fue.
No fue suficiente, no lo fue.
De rodillas, no lo fue.
Hoy me rastro frente a tí.
Párate, no otorguess el perdón.
Hoy me revuelco por tí para que ...
No fue suficiente, no lo fue.
No, de rodillas, no lo fue.
No fue suficiente, no lo fue.
De rodillas, no lo fue.
No fue suficiente, no lo fue.
No, de rodillas, no lo fue.
No fue suficiente, no lo fue.
De rodillas, no lo fue.
No fue suficiente, no lo fue.
No, de rodillas, no lo fue.
No fue suficiente, no lo fue.