Let's Tap | |
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File:Let's Tap.jpg |
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Developer(s) | Prope |
Publisher(s) | Sega |
Designer(s) | Yuji Naka & Hiroyuki Miyazaki (Producers) Shunsuke Kawarazuka & Tetsuo Shinyu (Directors) |
Artist(s) | Hiroyuki Yamamoto (Art director) |
Composer(s) | Hiroyuki Yamamoto Naofumi Hataya Fumitaka Shibata Shigeharu Isoda |
Platform(s) | Wii, iOS |
Release date(s) | |
Genre(s) | Rhythm, Minigames |
Mode(s) | Single player, multiplayer |
Rating(s) | Apple: 4+ |
Media/distribution | Wii Optical Disc, Download |
Let's Tap is a video game developed by Yuji Naka's studio Prope and published by Sega for the Wii console. Along with Let's Catch, Let's Tap was the first game from Prope to be announced. Owners of Let's Tap will be able to unlock content in Let's Catch.[1] The game was later released as five individual applications for the iOS. [2]
Contents |
Let's Tap consists of a number of minigames that requires the player to tap a flat surface with their hands to play. The game requires the player to set the Wii Remote face-side down on a flat, stable surface, with the accelerometer picking up their vibrations as they tap the surface to move an on screen character in a race, inflate a balloon, create ripples in a pool of water or paint swirls on a canvas.[3]
In a video released by Sega the player is shown resting the Wii Remote on an empty box originally used to package the Wii console.[4] In Japan and Europe Sega has released the game with two foldout cardboard boxes that players are able to use as a tapping surface.[5] However these are not included in the North American package.[6]
The game features the following minigames:
Reception | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | 72.63% [8] |
Metacritic | 70/100[9] |
Review scores | |
Publication | Score |
1UP.com | C+ |
Edge | 8/10 |
Eurogamer | 8/10 |
Game Informer | 5.5/10 |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GamesMaster | 80% |
GamesRadar | 7/10 |
IGN | 8.5/10 |
Nintendo Power | 70% |
Official Nintendo Magazine | 78% |
Let's Tap has received generally favorable reviews from critics, garnering a Metascore of 70 at Metacritic.[9]
Eurogamer praised the innovative control method and the well designed minigames, and believing it to be "one of the few worthwhile and interesting mini-game compilations in existence".[10] N-Europe called it "very original and conceptually ambitious", praising its accessible control scheme and multiplayer modes.[11]