![]() Game play of Tic-tac-toe |
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Genre(s) | Paper and pencil game |
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Players | 2 |
Setup time | Minimal |
Playing time | ~1 min |
Random chance | None |
Skill(s) required | Strategy |
Tic-tac-toe, also called noughts and crosses (in the British Commonwealth countries) and X's and O's in the Republic of Ireland, is a pencil-and-paper game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The X player usually goes first. The player who succeeds in placing three respective marks in a horizontal, vertical, or diagonal row wins the game.
The following example game is won by the first player, X:
Players soon discover that best play from both parties leads to a draw (often referred to as cat or cat's game). Hence, tic-tac-toe is most often played by young children.
The friendliness of tic-tac-toe games makes them ideal as a pedagogical tool for teaching the concepts of good sportsmanship and the branch of artificial intelligence that deals with the searching of game trees. It is straightforward to write a computer program to play tic-tac-toe perfectly, to enumerate the 765 essentially different positions (the state space complexity), or the 26,830 possible games up to rotations and reflections (the game tree complexity) on this space.
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An early variant of Tic-tac-toe was played in the Roman Empire, around the first century BC. It was called Terni Lapilli and instead of having any number of pieces, each player only had three, thus they had to move them around to empty spaces to keep playing. The game's grid markings have been found chalked all over Rome.
However, according to Claudia Zaslavsky's book Tic Tac Toe: And Other Three-In-A Row Games from Ancient Egypt to the Modern Computer, Tic-Tac-Toe could originate back to ancient Egypt.[1]
The different names of the game are more recent. The first print reference to "noughts and crosses", the British name, appeared in 1864. The first print reference to a game called "tick-tack-toe" occurred in 1884, but referred to "a children's game played on a slate, consisting in trying with the eyes shut to bring the pencil down on one of the numbers of a set, the number hit being scored". "Tic-tac-toe" may also derive from "tick-tack", the name of an old version of backgammon first described in 1558. The U.S. renaming of noughts and crosses as tic-tac-toe occurred in the 20th century.[2]
In 1952, OXO (or Noughts and Crosses) for the EDSAC computer became one of the first known video games. The computer player could play perfect games of tic-tac-toe against a human opponent.
In 1975, Tic-Tac-Toe was also used by MIT students to demonstrate the computational power of Tinkertoy elements. The Tinkertoy computer, made out of (almost) only Tinkertoys, is able to play Tic-Tac-Toe perfectly[3]. It is currently on display at the Museum of Science, Boston.
Despite its apparent simplicity, Tic-tac-toe requires detailed analysis to determine even some elementary combinatory facts, the most interesting of which are the number of possible games and the number of possible positions. A position is merely a state of the board, while a game usually refers to the way a terminal position is obtained.
A naive count of the number of positions leads to 19,683 possible board layouts (39 since each of the nine spaces can be X, O or blank), and a similar count of the number of games leads to 362,880 (i.e. 9!) different sequences for placing the Xs and Os on the board. However, the factorial count of games doesn't take into account the fact that the game ends when three-in-a-row is obtained, while the naive count of positions ignores both this and the fact that the number of Xs is always either equal to or exactly 1 more than the number of Os. Hence, many of the 19,683 positions are unreachable in an actual game.
The complete analysis is further complicated by the definitions used when setting the conditions, like board symmetries.
When considering only the state of the board, and after taking into account board symmetries (i.e. rotations and reflections), there are only 138 terminal board positions. Assuming that X makes the first move every time:
Without taking symmetries into account, the number of possible games can be determined by hand with an exact formula that leads to 255,168 possible games (see Henry Bottomley, 2001[4], or Steve Schaeffer, 2002[5]). Assuming that X makes the first move every time:
If board symmetries are taken into account, two games are considered the same if the sequence of board modulo the symmetries is the same. With the use of computer, Steve Schaeffer determined in 2002[5] that the number of games in these conditions is 26,830.
A player can play perfect tic-tac-toe (win or draw) given they move according to the highest possible move from the following table.[7]
The first player, whom we shall designate "X", has 3 possible positions to mark during the first turn. Superficially, it might seem that there are 9 possible positions, corresponding to the 9 squares in the grid. However, by rotating the board, we will find that in the first turn, every corner mark is strategically equivalent to every other corner mark. The same is true of every edge mark. For strategy purposes, there are therefore only three possible first marks: corner, edge, or center. Player X can win or force a draw from any of these starting marks; however, playing the corner gives the opponent the smallest choice of squares which must be played to avoid losing.[8]
The second player, whom we shall designate "O", must respond to X's opening mark in such a way as to avoid the forced win. Player O must always respond to a corner opening with a center mark, and to a center opening with a corner mark. An edge opening must be answered either with a center mark, a corner mark next to the X, or an edge mark opposite the X. Any other responses will allow X to force the win. Once the opening is completed, O's task is to follow the above list of priorities in order to force the draw, or else to gain a win if X makes a weak play.
To guarantee a tie if you're O though, if X doesn't play center (playing a corner is the best opening move), take center, and then a side middle. This will stop any forks from happening. If you play a corner, a perfect X player has already played the corner opposite his first and proceeds to play a 3rd corner, stopping your 3-in-a-row and making his own fork. If X plays center opening move, just keep your eyes open and he won't be able to fork you. If you are X, play a corner first. If O takes center (best move for him), take the corner opposite your original, and proceed as detailed above. If O plays a corner or side-middle first, you are guaranteed to win. If corner, simply take any of the other 2 corners, and then the last. You've forked him. If he plays a side-middle, take the only corner that his blocking won't make 2 in a row. He'll block, but the best of the other two, you'll see which one, and you'll fork him. The only way for X not to win is for O to play middle and then a side-middle.
Many board games share the element of trying to be the first to get n-in-a-row: three men's morris, nine men's morris, pente, gomoku, Qubic, Connect Four, Quarto, Gobblet. Generalizing the original Tic-tac-toe game, we get the Failed to parse (Missing texvc executable; please see math/README to configure.): n^d -game, played on the Failed to parse (Missing texvc executable; please see math/README to configure.): d -dimensional cube with edge Failed to parse (Missing texvc executable; please see math/README to configure.): n .[9] Then, the ordinary Tic-tac-toe is the Failed to parse (Missing texvc executable; please see math/README to configure.): 3^2 -game. The m,n,k-games are a family of generalized games based on tic-tac-toe.
The game has a number of alternative English names.
In the United States, the name "noughts and crosses" is not well understood, as the word "nought" is archaic in usage and X-shaped objects are not generally called crosses except in the case of specific named crosses like St. Patrick's Cross.
Sometimes, the games Tic-tac-toe (where players keep adding "pieces") and Three Men's Morris (where pieces start to move after a certain number have been placed) are confused with each other.
In the 1983 film WarGames, tic-tac-toe is used as an allegory for nuclear war. In the climax of the film, the protagonist prevents an out of control military defense computer from launching nuclear missiles by making it repeatedly play tic-tac-toe against itself. After quickly learning that good strategy by both players produces no winner, the computer then plays through all known nuclear strike scenarios, again finding no winner. The computer concludes, "Strange game. The only winning move is not to play."
Various game shows have been based on Tic-Tac-Toe and its variants:
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Look up tic-tac-toe in Wiktionary, the free dictionary. |
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Wikimedia Commons has media related to: Tic Tac Toe |
HITnRUN Phase One is the thirty-eighth studio album by American recording artist Prince. It was first released exclusively on the Tidal streaming service on September 7, 2015 before being released on CD on September 15, 2015 by NPG Records.
The title was originally reported to be The Hit & Run Album but was confirmed by Prince's publicists as HITnRUN Phase One.
HITnRUN Phase One received mixed reviews from music critics. At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the album received an average score of 54, based on 15 reviews.
XS may refer to:
Two by Twos is one of the names used to denote an international, home-based church that has its origins in Ireland at the end of the 19th century. Among members, the church is typically referred to as "The Truth" or "The Way". Those outside the church refer to it as "Two by Twos", "No-name Church", "Cooneyites", "Workers and Friends" or "Christians Anonymous." Church ministers are itinerant and work in groups of two, hence the name "Two by Twos". The church's registered names include "Christian Conventions" in the United States, "Assemblies of Christians" in Canada, "The Testimony of Jesus" in the United Kingdom, "Kristna I Sverige" in Sweden, and "United Christian Conventions" in Australia. These organization names are used only for registration purposes and are not used by members.
The church was founded in 1897 in Ireland by William Irvine, an evangelist with the interdenominational Faith Mission. Irvine began independently preaching a return to the method of itinerant ministry he claimed was set forth in the 10th chapter of Matthew. Church growth was rapid, spreading outside Ireland. Irvine eventually began preaching a new order in which the hierarchy that had developed within the church would have no placement. This teaching became controversial within the church and led to his expulsion by church overseers around 1914. One of the church's most prominent evangelists, Edward Cooney, was expelled a decade after Irvine. The church then became much less visible to outsiders for the next half-century. Publication of several articles and books, increased news coverage, and the appearance of the Internet have since opened the church to wider scrutiny.
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The 8×64mm is a hunting cartridge in central Europe and can due to its 87.5 mm (3.445 in) maximal overall length fairly easily be chambered in standard sized military Mauser 98 bolt action rifles. In such military M98 bolt actions the magazine boxes, however, have to be adapted by a competent gunsmith to function properly with the 8×64mm S cartridge, since the M98 internal magazine boxes feature an internal magazine length of 84 mm (3.31 in).
At the start of the 20th century the famous German gun and ammunition designer Wilhelm Brenneke (1865–1951) was experimenting with the engineering concept of lengthening and other dimensional changes regarding standard cartridge cases like the M/88 cartridge case, then used by the German military in their Mauser 98 rifles, to obtain extra muzzle velocity.
OS, O.S., Os, O's, or os may refer to:
The Baltimore Orioles are an American professional baseball team based in Baltimore, Maryland. The Orioles compete in Major League Baseball (MLB) as a member of the American League (AL) East division. One of the AL's eight charter franchises when the league was established in 1901 with President Ban Johnson; this particular franchise spent its first year as a major league club in Milwaukee, Wisconsin as the Milwaukee Brewers before moving to St. Louis, Missouri to become the St. Louis Browns. After 52 often-beleaguered years in St. Louis, the franchise was purchased in November 1953 by Baltimore business interests led by Clarence Miles. The franchise officially moved to Baltimore for the 1954 season and adopted the historic "Orioles" name in honor of the official state bird of Maryland. The Orioles name had also been used by several previous major and minor league baseball clubs in Baltimore, including the franchise that would eventually become the New York Yankees. Nicknames for the team include the "O's" and the "Birds".
Phone rings, baby cries
TV, diet, guru, lies
Good morning hunny
Go to work, make up
try to keep the balance up
Between love and money
She used to tie her hair up in ribbons and bows
Sign her letters with X's and O's
Got a picture of her mama in heels and pearls
She's tryin to make it in her daddy's world
An American girl
An American girl
Slow dance, second chance
mama needs romance
And an live-in maid
Fix the sink, mow the yard,
Really isn't all that hard
If you get paid
She used to tie her hair up in ribbons and bows
Sign her letters with X's and O's
Got a picture of her mama in heels and pearls
She's tryin to make it in her daddy's world
An American girl
An American girl
Well she's got her God
and she's got good wine
Aretha Franklin and Patsy Cline
She used to tie her hair up in ribbons and bows
Sign her letters with X's and O's
Got a picture of her mama in heels and pearls
She's gonna make it in her daddy's world
An American girl
An American girl
She's an American girl
She used to tie her hair up in ribbons and bows
Sign her letters with X's and O's
Got a picture of her mama in heels and pearls
She's gonna make it in her daddy's world
She's an american girl yeah
Well she tied her hair up in ribbons and bows
Sign her letters with X's and O's
X's and O's, X's and O's