Capsule may refer to:
Capsule (カプセル, Kapuseru, stylized as CAPSULE since autumn 2013) is a Japanese electronica duo consisting of vocalist Toshiko Koshijima and producer Yasutaka Nakata.
Capsule formed in November 1997, after Nakata Yasutaka and Koshijima Toshiko met at the Teens' Music Festival in the Hokuriku area convention when they were 17 years old. Their first single was "Sakura", released in March 2001 on Yamaha Music Communications. Their first album, High Collar Girl, was significantly different from their later works in that it did not involve nearly as much use of synthesizers or contain futuristic/electronic sounds.
Capsule's style in albums up to L.D.K. Lounge Designers Killer (2005) was frequently referred to as "neo-Shibuya-kei" due to their stylistic similarities, both aesthetically and musically, to acts from the Shibuya-kei movement of the 1990s, most notably Pizzicato Five. It contained elements of bossa nova, lounge and breakbeat. From Fruits Clipper (2006) on their style was increasingly electro house.
Capsule is an event planning and private group based multi-media and photo sharing social platform. Founded in 2011, it provides members with a way to share event information among group members through its website or mobile app. It has been featured in The Huffington Post and New York Mag as a top app for weddings.
Capsule was founded in 2011 by Cyrus Faraudi and Omri Cohen. The idea came after being invited to a combined 14 weddings and 9 bachelor parties in a single year. After the first bachelor party, both found it frustrating to aggregate photos from different people on different platforms such as Facebook, Flickr, and Picasa. It was released out of beta in 2012 with a website and apps for both the iPhone and Android marketplaces.
In 2013, Capsule entered into a partnership with The Knot, an online wedding planning website operated by XO Group Inc.. The partnership included The Knot integrating the group photo-sharing technology into its website, allowing users to have a central album of their wedding photos taken by others. It was also featured in a 2013 episode of "TheBeach Meets TheStreet," a weekly series on TheStreet.com.
Worms? is a 1983 computer game written by David Maynard for Electronic Arts, released for the Atari 800 and Commodore 64. It was one of the original five games that launched the company. More a software toy than a game, Worms? is an interactive version of Paterson's Worms.
The game is abstract, like Conway's Game of Life, but the player's ostensible goal is to optimally program one or more "worms" (each a sort of cellular automaton) to grow and survive as long as possible. The game area is divided up into hexagonal cells, and the worms are essentially programmed to move in a particular direction for each combination of filled-in and empty frame segments in their immediate vicinity. Over the course of a game, the player needs to give his/her worm less and less input, and more and more moves by their worm result in the encountering of familiar situation for which the worm has already been 'trained'. As the worms move, they generate aleatoric music.
Orson Scott Card in Compute! in 1983 gave Worms? and two other EA games, M.U.L.E. and Archon: The Light and the Dark, complimentary reviews, writing that "they are original; they do what they set out to do very, very well; they allow the player to take part in the creativity; they do things that only computers can do".Compute!'s Gazette's reviewer called Worms? for the Commodore 64 "one of the most fascinating games I've played in a long time. It's so different from anything else that it quickly captivated me. Worms? tournaments become popular among the staff of Compute! ... [It] is as much fun to watch as it is to play". He added that part of its appeal was that "The game is hard to master. It's easy to play, but seems almost impossible to play well time after time".Compute! listed the game in May 1988 as one of "Our Favorite Games", writing that four years after its introduction "Worms? is still in a class by itself", requiring "a sense of strategy as well as proficiency at joystick maneuvers".
Worms (ワーム, Wāmu) are the villains in the Japanese tokusatsu series Kamen Rider Kabuto. They are an alien life form that came from a meteor destroying the city district of Shibuya seven years prior to the series' timeline. However, the Worms known as Natives existed prior to the coming of the Shibuya Meteorite, through another meteorite that came 35 years ago. In the movie, a third meteor nearly hit the Earth, though thanks to Kabuto it was adverted and history was altered. This implies that meteors containing Worms are insolated and there are others.
The Worms were designed by Yasushi Nirasawa (韮沢 靖, Nirasawa Yasushi), who also designed the Undead for Kamen Rider Blade, the Horrors in GARO and later created the Imagin for Kamen Rider Den-O. These designs were later detailed in Worm Works: GITAI (ワームワークスGITAI, Wāmu Wākusu GITAI).
A mysterious meteorite that crashed into Shibuya seven years ago. This meteorite brought along the extraterrestrial creatures known as Worms. During episode 41, Riku Kagami explains that another meteorite carrying the Natives had arrived on Earth thirty-five years before this, explaining why fragments of the meteorite similar to those of the Shibuya Meteorite existed so long ago. The Natives that arrived on Earth worked with humans to create the Masked Rider System in order to fend off the threat of other Worms that would arrive later. In the movie, which acts as a prequel to the series, it is revealed this meteor was actually far larger and would've vaporized Earth's oceans and released many more Worms until Hyper Kabuto went back in time with the meteor and caused it to slam into the Shibuya meteor, resulting in only a small fragment of it landing in Shibuya.
Worms is an artillery strategy game developed by Team17. It is available on Xbox Live Arcade, PlayStation Network, and iOS platforms and is one of the many installments of the Worms series created by Team17. The game was known as Worms HD during development, but Microsoft renamed it to just Worms.
Players control a small platoon of worms across a deformable landscape, battling computer or player controlled teams. The game features bright and humorous cartoon-style animation and a varied arsenal of weapons. Full voice communication is also available among the players of the game. The game includes a tutorial, single-player challenges, and competitive multiplayer for up to four teams either online or offline.
The development and release of the Xbox Live Arcade version of Worms was significantly delayed due to a disagreement during the certification process prior to release, over the requirement of an in-game means of providing opposing player feedback in post-game lobbies. This delay in the certification process was a source of a frustration for everyone involved. Downloadable content released in May and July 2007 included new costumes, voices, and environments for the games. The game has since taken on the moniker, Worms (2007). Its first official public demonstration was on the showroom floor of the 2007, Consumer Electronics Show.