Wintermute Engine
Wintermute Engine (commonly abbreviated as WME) is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games.
History
Wintermute Engine (WME) was designed and programmed by Czech programmer Jan Nedoma, who goes by the nickname Mnemonic on the WME forums. The first public beta version was released on January 12, 2003.
The engine is in active development and several updates are released every year, though irregularly due to the small development team.
Since 2013 the Winter Mute Lite Engine is hosted on Bitbucket and released under a MIT License.
Features
The game engine provides most of the features necessary for creating classic 2D graphical adventure games. Although originally built as a 2D graphics engine, with a built-in script interpreter for implementing game logic, the Wintermute Engine provides support for the combination of real-time 3D characters and 2D backgrounds, a combination sometimes known as "2.5D", that has become the de facto standard for modern adventure games (for example Syberia, Still Life), and survival horror games.