Whetstone may refer to:
United Kingdom
United States
Grand Theft Auto: San Andreas is an open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 26 October 2004 for the PlayStation 2 console, and on 7 June 2005 for Microsoft Windows and Xbox. It is the seventh title in the Grand Theft Auto series, and the first main entry since 2002's Grand Theft Auto: Vice City. It was released on the same day as the handheld game Grand Theft Auto Advance.
Grand Theft Auto: San Andreas is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set within the fictional US state of San Andreas, which is heavily based on California and Nevada. The state of San Andreas consists of three metropolitan cities: Los Santos, based on Los Angeles; San Fierro, based on San Francisco; and Las Venturas, based on Las Vegas. The single-player story follows Carl "CJ" Johnson, who returns home to Los Santos after learning of his mother's murder. CJ finds his old friends and family in disarray, and over the course of the game he attempts to re-establish his old gang, clashes with corrupt cops, and gradually unravels the truth behind his mother's murder. The plot is based on multiple real-life events in Los Angeles, including the rivalry between the Bloods and Crips street gangs, the 1980s crack epidemic, the LAPD Rampart scandal, and the 1992 Los Angeles riots.
The Whetstone benchmark is a synthetic benchmark for evaluating the performance of computers. It was first written in Algol 60 in 1972 at TSU (The Technical Support Unit of the Department of Trade and Industry - later part of the Central Computer and Telecommunications Agency or CCTA in the United Kingdom). It was derived from statistics on program behaviour gathered on the KDF9 computer at NPL National Physical Laboratory in the United Kingdom, using a modified version of its Whetstone ALGOL 60 compiler. The workload on the machine was represented as a set of frequencies of execution of the 124 instructions of the Whetstone Code. The Whetstone Compiler was built at the Atomic Power Division of the English Electric Company in Whetstone, Leicestershire, England, hence its name. Dr. B.A. Wichman at NPL produced a set of 42 simple ALGOL 60 statements, which in a suitable combination matched the execution statistics.
To make a more practical benchmark Harold Curnow of TSU wrote a program incorporating the 42 statements. This program worked in its ALGOL 60 version, but when translated into FORTRAN it was not executed correctly by the IBM optimizing compiler. Calculations whose results were not output were omitted. He then produced a set of program fragments which were more like real code and which collectively matched the original 124 Whetstone instructions. Timing this program gave a measure of the machine’s speed in thousands of Whetstone instructions per second (kWips) The Fortran version became the first general purpose benchmark that set industry standards of computer system performance. Further development was carried out by Roy Longbottom, also of TSU/CCTA, who became the official design authority. The ALGOL 60 program ran under the Whetstone compiler in July 2010, for the first time since the last KDF9 was shut down in 1980, but now executed by a KDF9 emulator.
go go
face to face thats were i wanna see you
look at you
face down in the mud
trick questions
every day i hear them
trick me and you trick yourself
every day i wanna know
WHAT THE HELL IS GOING ON
does it mean anything
ANYTHING I NEED TO KNOW
every day i need to see
NEED TO SEE YOU FACE ME
does it mean what i think
i realy dont care
look at me
i look so fucking stupid
iv got mud all over my face
a different time
a different place completly
we dont live life to be fake
every day i wanna know
WHAT THE HELL IS GOING ON
does it mean anything
ANYTHING I NEED TO KNOW
every day i need to see
NEED TO SEE YOU FACE ME
does it mean what i think
i realy dont care
go go
face to face thats were i wanna see you
look at you
face down in the mud
trick questions
every day i hear them