Hardline is a political label.

Hardline or hardliner may also refer to:

See also [link]


https://wn.com/Hardline_(disambiguation)

Hardline (subculture)

Hardline is a radical regressive, deep ecology subculture that has its roots in the straight edge hardcore scene and is notable for its opposition to LGBT equal rights, birth control, and any sexual activity without purpose of procreation. From an initial founding statement the movement attempted a break with the straight edge and hardcore scenes. The founding statement and subsequent literature pushed a bio-centric view of the world, pro-life stance on abortion and much more extreme version of straight edge. Many hardline bands existed, the most well known of which were Vegan Reich and Raid.

Beliefs

The hardline philosophy forbids its adherents from smoking or chewing any form of tobacco, drinking alcoholic beverages, and using illicit drugs or modern medicines. Hardliners (as they are called) are expected to follow a strict dietary regimen based on the above-mentioned pillars of respect for innocent life and the "natural order". Hardliners eat only foods that are vegan and relatively natural (e.g. brown rice over white, evaporated cane juice over white sugar, organic produce over conventional, natural oils over hydrogenated). Human rights issues are also factored into the movement's food politics, and followers are urged to shun third-world cash crops such as coffee, chocolate, sugar, and most tropical fruits. Hardliners include caffeine in their stance on mind-altering drugs so the first two items are generally abstained from, but consumption of the last two is often given more leeway.

Hardline (video game)

Hardline is a live-action FMV-based computer game developed by Cryo Interactive Entertainment and Virgin Interactive Entertainment in 1996.

This is a rail shooter with light adventure elements.

Summary

Sometime in the near future (assumed to be Detroit in the year 1998 according to the game's story), a strange cult known as The Sect rises to power. Its members are called "sectoids" and believe in an entity of steel called the Deck. The sectoids are presented as a quasi-terrorist organisation, determined to destroy the present status quo of society moving against schools, hospitals and civilians. Their number is constantly rising and by the start of the game, the government, the police and the military are inadequate to stop them.

The player character is the helicopter pilot named Ted Irvin (David Gregg) who at the start of the game flies to rescue victims who were engaged by sectoids in a warehouse. Once there, he sees he arrived too late and his helicopter is destroyed by an explosion. After a skirmish he falls unconscious and is abducted by the Rebels.

Weight

In science and engineering, the weight of an object is usually taken to be the force on the object due to gravity. Weight is a vector whose magnitude (a scalar quantity), often denoted by an italic letter W, is the product of the mass m of the object and the magnitude of the local gravitational acceleration g; thus: W = mg. The unit of measurement for weight is that of force, which in the International System of Units (SI) is the newton. For example, an object with a mass of one kilogram has a weight of about 9.8 newtons on the surface of the Earth, and about one-sixth as much on the Moon. In this sense of weight, a body can be weightless only if it is far away (in principle infinitely far away) from any other mass. Although weight and mass are scientifically distinct quantities, the terms are often confused with each other in everyday use.

There is also a rival tradition within Newtonian physics and engineering which sees weight as that which is measured when one uses scales. There the weight is a measure of the magnitude of the reaction force exerted on a body. Typically, in measuring an object's weight, the object is placed on scales at rest with respect to the earth, but the definition can be extended to other states of motion. Thus, in a state of free fall, the weight would be zero. In this second sense of weight, terrestrial objects can be weightless. Ignoring air resistance, the famous apple falling from the tree, on its way to meet the ground near Isaac Newton, is weightless.

Wine and food matching

Wine and food matching is the process of pairing food dishes with wine to enhance the dining experience. In many cultures, wine has had a long history of being a staple at the dinner table and in some ways both the winemaking and culinary traditions of a region will have evolved together over the years. Rather than following a set of rules, local cuisines were paired simply with local wines. The modern "art" of food pairings is a relatively recent phenomenon, fostering an industry of books and media with guidelines for pairings of particular foods and wine. In the restaurant industry, sommeliers are often present to make food pairing recommendations for the guest. The main concept behind pairings is that certain elements (such as texture and flavor) in both food and wine interact with each other, and thus finding the right combination of these elements will make the entire dining experience more enjoyable. However, taste and enjoyment are very subjective and what may be a "textbook perfect" pairing for one taster could be less enjoyable to another. While there are many books, magazines and websites with detailed guidelines on how to pair food and wine, most food and wine experts believe that the most basic element of food and wine pairing is understanding the balance between the "weight" of the food and the weight (or body) of the wine. Heavy, robust wines like Cabernet Sauvignon can overwhelm a light, delicate dish like a quiche while light bodied wines like Pinot Grigio would be similarly overwhelmed by a hearty stew. Beyond weight, flavors and textures can either be contrasted or complemented. From there a food and wine pairing can also take into consideration the sugar, acid, alcohol and tannins of the wine and how they can be accentuated or minimized when paired with certain types of food.

Weight (song)

Weight is the debut single released by drag queen Latrice Royale. The single was released on January 15, 2014. The song plays with the homophones "weight" and "wait", revolving around the topics of food, hunger and cravings. The track features a rap from fellow drag performer Epiphany Mattel.

Background

Building off of his RuPaul's Drag Race season 4 success, Royale released a song with Manila Luzon called The Chop in 2012. While Luzon had gone on to release other tracks, Royale had not collaborated on any of the projects. On July 10, 2013, Drag Official released an interview with Royale where he stated he was working on a single that people would have to "W-E-I-G-H-T for..."

On January 15, 2014 Royale released the single, followed by an accompanying music video released in June. For the music video, Royale partnered with Michaelangelo Cosculluela, who acted as producer and editor on the project.

Reception

Instinct Magazine described the song as a "high energy dance track [that] may not be everyone's flavor, but it's a fun departure from other contrived RPDR [RuPaul's Drag Race] alumnus music."

Podcasts:

PLAYLIST TIME:

Weight

by: Hardline

I should have let you know
I should have had the balls to say
I tripped my faith and fell on my face
I should have of let you find your peace
Your peace of mind and now you're my...
Refrain:
Weight weight weight weight weight weight
It's what you are it's what you are the...
Weight weight weight weight weight weight
It's what you are it's what you are to me
I should have let you know
I should have had the balls to say
You slipped my mind almost tried
So where you gonna find
Where you gonna find your peace
It's over done and you're my...
Refrain
Every single day is hard to find when you want to shine
Every single day is like you're blind
And let me save it save it
Go and let the world pass you by
And I wouldn't let ya
See no love I see no love see no love
Feel no love




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