Wolfpack or wolf pack may refer to:
Fighter Squadron 1 (VF-1) was a fighter squadron of the United States Navy. Originally established on 14 October 1972 it was disestablished on 30 September 1993. It was the 5th US Navy squadron to be designated VF-1. Known as the "Wolfpack" the squadron saw combat during the Vietnam War and Operation Desert Storm. The squadron was de-activated and its personnel reassigned in 1993 when its carrier, the USS Ranger (CV-61), was decommissioned.
VF-1, Wolfpack was established on 14 October 1972 at NAS Miramar, at the same time as VF-2, these units were the first operational fighter squadrons equipped with the Grumman F-14 Tomcat. VF-1 received the first F-14As on 1 July 1973. The squadron's insignia was a red wolf’s head designed by Grumman Commercial Artist, George M. Kehew who himself is a WWII combat veteran. The squadron insignia is registered in the U.S. Library of Congress.
VF-1 was assigned to Carrier Air Wing 14 (CVW-14) aboard USS Enterprise (CVAN-65). The first cruise came in September 1974. The end of the cruise saw the first Tomcat’s combat debut, as VF-1 and VF-2 flew cover over Saigon for evacuation of US personnel in April 1975 as part of Operation Frequent Wind.
Wolfpack is a World War II submarine simulator published by Brøderbund in the 1990s, for use on the Amiga, Atari ST, DOS computers and the Apple Macintosh. It simulates combat actions between wolf packs of German U-boats and convoys of Allied destroyers and merchant vessels in the Battle of the Atlantic.
The player can choose to command either side, the wolfpack or the convoy, with the computer controlling the enemy vessels. At any time the player may take command of any vessel in their group, including of the tankers and freighters which each carry a single gun. Each vessel can be set to remain on course or at rest, or to act under computer control while the player controls another vessel. This feature helped pave the way for many modern day real-time strategy video games.
The game allows the player to choose between different levels of tactical complexity. The player can simply command one submarine, or one a time, or issue orders and command the operations of the entire group. They can order a vessel to patrol a certain path, laid out using the mouse with the map screen, or to anchor at a certain point, or take other actions. The user can also create new missions, choosing initial locations, orders, and patrol routes for vessels on both sides.
In everyday speech, a phrase may be any group of words, often carrying a special idiomatic meaning; in this sense it is roughly synonymous with expression. In linguistic analysis, a phrase is a group of words (or possibly a single word) that functions as a constituent in the syntax of a sentence—a single unit within a grammatical hierarchy. A phrase appears within a clause, although it is also possible for a phrase to be a clause or to contain a clause within it.
There is a difference between the common use of the term phrase and its technical use in linguistics. In common usage, a phrase is usually a group of words with some special idiomatic meaning or other significance, such as "all rights reserved", "economical with the truth", "kick the bucket", and the like. It may be a euphemism, a saying or proverb, a fixed expression, a figure of speech, etc.
In grammatical analysis, particularly in theories of syntax, a phrase is any group of words, or sometimes a single word, which plays a particular role within the grammatical structure of a sentence. It does not have to have any special meaning or significance, or even exist anywhere outside of the sentence being analyzed, but it must function there as a complete grammatical unit. For example, in the sentence Yesterday I saw an orange bird with a white neck, the words an orange bird with a white neck form what is called a noun phrase, or a determiner phrase in some theories, which functions as the object of the sentence.
Renaissance Learning Inc. (RLI) is an educational assessment and learning analytics company that makes cloud-based educational software for use in Kindergarten through 12th grade. In 2011, the company was purchased by Permira. Renaissance Learning acquired Skynet, an instructional e-reading platform in 2013. Google Capital made a $40 million investment in the company at a $1 billion valuation in 2014. In March 2014 it was reported that private equity firm Hellman & Friedman was acquiring Renaissance Learning for $1.1 billion in cash.
Accelerated Reader, the company's flagship product, was created in 1985 by Judith and Terrance "Terry" Paul, who founded the company in 1986 under the name "Advantage Learning Systems" (ALS). The company's name changed to "Renaissance Learning, Inc." (RLI) in 2001. At one time, the couple owned about 75% of RLI. In August 2011 the company was bought by the British company Permira. As of October 16, 2011, Renaissance Learning was no longer traded as a public company.
KNOW-FM (91.1 FM) is the flagship radio station of Minnesota Public Radio's "news and information" network, primarily broadcasting a talk radio format to the Minneapolis-St. Paul market. The frequency had previously gone under the call sign KSJN, but the purchase of a commercial station at 99.5 MHz in 1991 allowed MPR to broadcast distinct talk radio and classical music services.
WLOL (1330 AM) was purchased by MPR in 1980 and carried the KSJN call sign until 1989 when the KNOW letters became available. The AM signal was later spun off into a for-profit subsidiary to help fund the public broadcaster, and was eventually sold off. The station has since reverted to their original WLOL call sign.
In the 1970s, KSJN 91.1 FM and WLOL (99.5 FM) cooperated in an experimental use of quadraphonic stereo, with each station carrying two channels of audio. However, this "quadcast" had some undesirable "ping-pong" effects, much like early stereo broadcasts using the same method did. Somewhat ironically, KNOW currently broadcasts primarily in monaural as its schedule is not music-focused.
We Know by Solstice DuoI had a dream
You came along with me
We could be free
From all the pain we've been thru
I had a dream
Just me and you
Without any doubts
Without silly games, 'Cause
What if I was stronger
What if I was wiser
What if we were just friends
Eee Eee Eee living - life
Through every moment
Through every step in life
Do we look at each other?
Just look at each other
'Cause we know, we know
It could be better
'Cause we knoe, we know