Jinn (Arabic: الجن, al-jinn), also romanized as djinn or anglicized as genies, are supernatural creatures in early Arabian and later Islamic mythology and theology. An individual member of the jinn is known as a jinni, djinni, or genie (الجني, al-jinnī). They are mentioned frequently in the Quran (the 72nd sura is titled Sūrat al-Jinn) and other Islamic texts and inhabit an unseen world, another universe beyond the known universe. The Quran says that the jinn are made of a smokeless and "scorching fire", but are also physical in nature, being able to interact in a tactile manner with people and objects and likewise be acted upon. The jinn, humans, and angels make up the three known sapient creations of God. Like human beings, the jinn can be good, evil, or neutrally benevolent and hence have free will like humans. The shaytan jinn are akin to demons in Christian tradition, but the jinn are not angels and the Quran draws a clear distinction between the two creations. The Quran states in Sūrat al-Kahf (The Cave), Ayah 50, that Iblis (Azazel) is one of the jinn.
In the Dungeons & Dragons fantasy role-playing game, genies are outsiders composed in part of the element of their native Elemental Planes.
The djinn and the efreet first appeared in the original Dungeons & Dragons "white box" set (1974).
The djinn and efreet appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual (1977). The word "genie" was not yet used to classify them, although it is mentioned under each race's entry that they are each other's enemies. The dao, the jann and the marid first appeared in Dragon #66 (October 1982). "Featured Creatures" was an ongoing series of articles where Gary Gygax released information on official creatures before their release in the upcoming Monster Manual II. The dao and marid then appeared in the adventure module The Lost Caverns of Tsojcanth (1982), and the dao, jann, and marid appeared in the original Monster Manual II (1983). The Pasha of the Efreet, Vizier of the Fire Sultan appeared in the adventure module Pharaoh (1982), and appeared with Aeraldoth, Vizier to the Caliph of the Djinn in Oasis of the White Palm (1983).
A genie or jinn is a spiritual creature mentioned in Islamic theology. The English word derives from the Latin genius and is also used for this kind of guardian spirit from ancient Roman religion.
Genie may also refer to:
Choice involves mentally making a decision: judging the merits of multiple options and selecting one or more of them. One can make a choice between imagined options ("what would I do if ...?") or between real options followed by the corresponding action. For example, a traveller might choose a route for a journey based on the preference of arriving at a given destination as soon as possible. The preferred (and therefore chosen) route can then follow from information such as the length of each of the possible routes, traffic conditions, etc. If the arrival at a choice includes more complex motivators, cognition, instinct and feeling can become more intertwined.
Simple choices might include what to eat for dinner or what to wear on a Saturday morning - choices that have relatively low-impact on the chooser's life overall. More complex choices might involve (for example) what candidate to vote for in an election, what profession to pursue, a life partner, etc. - choices based on multiple influences and having larger ramifications.
Choice is a fictional character that appeared in Malibu Comics Ultraverse line of comic book series. Her first appearance was in Hardcase #2, and appeared mainly in that title.
Amy Tran Kwitny was the young woman who went on to become Choice. The Choice Corporation's desire to create a corporate spokesmodel to compete with Ultratech's corporate symbol, Prototype, led to the creation of Choice. Amy Tran was a former subject of Aladdin experiments and considered an ideal subject. She was reacquired by the agency to be their test subject.
Aladdin and NuWare pooled their resources to make Amy Tran the first bioenhanced ultra. Sections of her brain were replaced with wetware implants created from the brain tissue of Forsa and Starburst, former members of the Squad. A period of testing and mental conditioning ensued, and Choice, as Amy Tran was now called, was turned over to CEO Bob Dixon, who used her as a spokesmodel and mistress.
A media sensation, Choice endorsed the Choice Corporation's products. They planned to later reveal her ultra powers, thereby skyrocketing her popularity. Unfortunately, her mental conditioning began to break down due to Dixon's sexual abuses. Choice was moved to Brazil to be reconditioned, but escaped.
Choice was a credit card test marketed by Citibank in the United States, announced in 1977 and first issued in 1978. It was one of the first cards to offer a cash-refund program and no annual fee. Choice was intended to create a rival to Visa, MasterCard, and American Express, but proved unsuccessful, and was withdrawn in 1987. Citibank has continued to use the "Choice" name on some of its Visa and MasterCard cards.
The card was introduced in 1977, when Citibank bought NAC, a regional credit card based in Baltimore, renaming it Choice. A subsequent campaign in Maryland in 1980 turned the card into a regional success, earning more than one million cardholders in the Baltimore and Washington, DC, area. With a view to nationwide expansion, the test market was expanded to include Colorado. Despite the success of Sears' Discover Card, which offered many of the same features as Choice when it was introduced in 1985 (such as a rebate on purchases and no annual fee), Citibank decided Choice could not compete with Visa and MasterCard in the longer term, and the card was reissued as a Visa at the end of 1987, aimed at entry-level customers and those with poor credit.