Cheating in online games is an activity that modifies the game experience to give one player an advantage over others. Depending on the game, different activities constitute cheating and it is either a matter of game policy or consensus opinion as to whether a particular activity is considered to be cheating. Johan Huizinga defines cheating as the action of pretending to obey the rules of the game, while secretly subverting them to gain advantage over an opponent.
Cheating reportedly exists in most multiplayer online games, but it is difficult to measure. The Internet and darknets can provide players with the methodology necessary to cheat in online games, sometimes in return for a price.
Mods are modifications to games that are intended to change the gameplay experience. Sometimes, mods are intended to give players an advantage over other players who are not using mods.
An aimbot (sometimes called "auto-aim") is a type of computer game bot used in multiplayer first-person shooter games to provide varying levels of automated target acquisition to the player. While most common in first person shooter games, they exist in other game types and are sometimes used colloquially with a TriggerBot, which shoots automatically when an opponent appears within the field-of-view or aiming reticule of the player.
You've got a problem, I think you know
I'll tell you mine before you go
You've been thinking about somebody new
That's not the issue
Secrets, I have some too
I'll tell you mine before I say goodbye to you
I've been thinking 'bout leaving too
That's not the issue
I'm leaving, I'm leaving now
I'd say goodbye, but I don't know how
You've been sleeping with somebody new