Vortex is a high-fidelity, realtime physics engine developed by CM Labs Simulations that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, vehicle and robotics testing, haptics devices, immersive and virtual reality (VR) environments.
The Vortex C++ SDK has several modules that simulate physics-based particles, sensors, floating bodies, cable systems, grasping, and wheeled and tracked vehicles. Developers integrate their projects into 3D visualization frameworks such as OpenSceneGraph (OSG) and Vega Prime, and deploy them in environments that contain software-in-the-loop (SIL), MATLAB, hardware-in-the-loop (HIL), and motion platform components.
Vortex is developed by CM Labs Simulations Inc., a private company established in Montreal in 2001. CM Labs was created when the management of MathEngine Canada Inc. purchased a portion of the business from MathEngine PLC, the parent company in the UK. MathEngine Canada Inc. was originally the research and development team responsible for creating the Karma physics simulation engine for computer games.
Vortex Software was a video game developer founded by Costa Panayi and Paul Canter in the early 1980s to sell the game Cosmos which Panayi had developed for the Sinclair ZX81. They converted the game to the ZX Spectrum, but due to the low sales of the ZX81 version they licensed the game to Abbex.
Luke Andrews, Costa's brother-in-law, and Crete Panayi, Costa's brother, became involved to handle the business affairs and advertising respectively. The company was based at 280 Brooklands Road, Manchester, M23 9HD.
In the summer of 1984, Mark Haigh-Hutchinson was offered a position and ported several of the games to the Amstrad CPC in addition to writing Alien Highway for the ZX Spectrum. Chris Wood and David Aubrey-Jones were also associated with Vortex as outside contractors.
The company produced several notable games for the 8-bit home computers of the period. Deflektor was also ported to the Commodore Amiga and Atari ST.
After the production of Hostile All Terrain Encounter in 1988, Costa spent the next two years deciding where he wanted to go. In 1990 Vortex was reborn with Costa, Mark and Luke and the intention to develop a game for the Amiga and Atari ST. They developed a much enhanced version of Highway Encounter in just three months, but unfortunately they never managed to find a software publisher for the game, so it remained unpublished.