Vito (disambiguation)

Vito is a male given name. It may also refer to:

  • Flemish Institute for Technological Research, research centre
  • Mercedes-Benz Vito, van model
  • Vehicle Integration Test Office, NASA entity formed to provide Space Shuttle Astronaut flight crew members insight as to the preparation, configuration and integration of the Space Transportation System prior to flight of the Space Shuttle
  • Vito (Leblanc), brand name of musical instruments
  • Vito (film), a 2011 film
  • Mercedes-Benz Vito

    The Mercedes-Benz Vito is a light van produced by Mercedes-Benz. It is available as a standard panel van for cargo (called Vito), or with passenger accommodations substituted for part or all of the load area (called V-Class or Viano).

    The V-Class/Viano is a multi-purpose vehicle. The first generation went on sale in 1996. The second generation was introduced in 2004, and the vehicle received the new Viano name. In 2010, the vehicle was facelifted with revised front and rear bumpers and lights. The interior was also improved with upgraded materials and new technology. The third generation was launched in 2014 and returned to being called V-Class.

    The Viano is available in both rear- and four-wheel-drive configurations and comes in three lengths, two wheelbases and a choice of four petrol and diesel engines (as well as two specialist tuned models) coupled to either a six-speed manual or five-speed TouchShift automatic transmission.

    First generation (W638; 1996–2003)

    The first generation Mercedes-Benz Vito was produced between 1996 and 2003. It is powered either by a diesel engine with up to 120 bhp (89 kW; 122 PS) or a gasoline engine with up to 140 bhp (104 kW; 142 PS) and a front-wheel drive drivetrain. The range of gasoline engines consists of two old units from Mercedes (113 and 114) and a Volkswagen 2.8 VR6 engine, designated as the M104.900. When it comes to diesel engines, old 2.3 with and without turbo and also modern CDI 2.2 engines are available.

    Mode (computer interface)

    In user interface design, a mode is a distinct setting within a computer program or any physical machine interface, in which the same user input will produce perceived different results than it would in other settings. The best-known modal interface components are probably the Caps lock and Insert keys on the standard computer keyboard, both of which put the user's typing into a different mode after being pressed, then return it to the regular mode after being re-pressed.

    An interface that uses no modes is known as a modeless interface. Modeless interfaces intend to avoid mode errors by making it impossible for the user to commit them.

    Definition

    A precise definition is given by Jef Raskin in his book The Humane Interface:

    "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface will execute one among several different responses to the gesture, depending on the system's current state." (Page 42).

    List of DOS commands

    This article presents a list of commands used by DOS operating systems, especially as used on x86-based IBM PC compatibles (PCs). Other DOS operating systems are not part of the scope of this list.

    In DOS, many standard system commands were provided for common tasks such as listing files on a disk or moving files. Some commands were built into the command interpreter, others existed as external commands on disk. Over the several generations of DOS, commands were added for the additional functions of the operating system. In the current Microsoft Windows operating system, a text-mode command prompt window, cmd.exe, can still be used.

    Command processing

    The command interpreter for DOS runs when no application programs are running. When an application exits, if the transient portion of the command interpreter in memory was overwritten, DOS will reload it from disk. Some commands are internal — built into COMMAND.COM; others are external commands stored on disk. When the user types a line of text at the operating system command prompt, COMMAND.COM will parse the line and attempt to match a command name to a built-in command or to the name of an executable program file or batch file on disk. If no match is found, an error message is printed, and the command prompt is refreshed.

    MODE32

    MODE32 is a software product originally developed by Connectix for certain models of the Apple Macintosh. It was published in 1991 and originally cost $169, however on September 5, 1991, the software was made available free to customers under licensing terms with Apple Computer.

    Overview

    MODE32 effectively removes a ROM flaw in certain models of early 68020 and 68030 Apple Macintosh computers (see below), which were advertised by Apple to be 32-bit. Despite the machines' hardware being designed to accommodate for this, the lack of a 32-bit Memory Manager in ROM forced these machines to run in 24-bit mode, which crippled these otherwise high-end machines to support only 8 MB of RAM. Customer dissatisfaction likely prompted the licensing agreement with Connectix.

    The software runs as a control panel in Macintosh System 7, enabling the 32-bit addressing option of the operating system. The option can be found in the memory control panel when MODE32 is enabled. Otherwise the option is not displayed.

    Power!

    Power! (known as Critical Mass in Europe) is a computer game developed by Simon Francis in 1985 for the Amstrad CPC, Commodore 64 and ZX Spectrum.

    Plot

    The player operates a rocket-powered hovercraft whose mission is to destroy an enemy transfer beam that is protected not only by long-distance enemy raiders and mines, but also molecular disorientation that sucks the energy from the player's attack craft.

    Gameplay

    The player may control the hovercraft in either a normal joystick operational mode or with vectored movement. When the player pushes forward on the joystick, the hovercraft accelerates, and when pulling back on the joystick, speed decreases.

    Reception

    In 1988, Dragon reviewed Power!, and gave the game 4 out of 5 stars.

    References

    External links

  • Power at MobyGames
  • PoweredUSB

    PoweredUSB, also known as Retail USB, USB PlusPower, and USB +Power, is an addition to the Universal Serial Bus standard that allows for higher-power devices to obtain power through their USB host instead of requiring an independent power supply or external AC adapter. It is mostly used in point-of-sale equipment, such as receipt printers and barcode readers.

    History

    PoweredUSB, as a proprietary variant of USB, was developed and proposed by IBM, Berg (now FCI), NCR and Microsoft between 1998 and 1999, with the last revision (0.8g) issued in 2004. The specification is not endorsed by the USB Implementers Forum (USB-IF). IBM, who owns patents to PoweredUSB, charges a licensing fee for its use.

    PoweredUSB was licensed by Hewlett-Packard, Cyberdata, Fujitsu, Wincor and others.

    Implementation

    PoweredUSB uses a more complex connector than standard USB, maintaining the standard USB 1.x/2.0 interface for data communications and adding a second connector for power. Physically, it is essentially two connectors stacked such that the bottom connector accepts a standard USB plug and the top connector takes a power plug.

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