Vibes may refer to:
Vibes is a mobile marketing company that provides a variety of mobile marketing products and services, such as text message marketing (SMS/MMS), mobile wallet marketing, push notifications, and mobile web experiences. It is based in Chicago, Illinois.
In 2011, Vibes coined the term "Mobile Relationship Management," a framework to help marketers personalize mobile content for their customers. Vibes uses its platform Catapult to manage these relationships.
In 2013, the company launched Wallet Manager, which lets company create and manage mobile wallet campaigns using Apple's Passbook and Google Wallet.
At the 2013 Google I/O developer conference, Vibes was introduced as one of the first Google Wallet Objects API integration partners.
In 2014, the company launched Vibes Connect, making Tier 1 mobile messaging aggregation services available to everyone.
In February 2015, Vibes announced WalletAds, a new product that enables advertisers to integrate with Apple's Passbook and Google Wallet. This allows consumers to save branded coupons and offers to their Passbook and Google Wallet apps, directly from a mobile banner ad.
The vibraphone (also known as the vibraharp or simply the vibes) is a musical instrument in the struck idiophone subfamily of the percussion family.
The vibraphone resembles the xylophone, marimba, and glockenspiel. Each bar is paired with a resonator tube that has a motor-driven butterfly valve at its upper end. The valves are mounted on a common shaft, which produces a tremolo or vibrato effect while spinning. The vibraphone also has a sustain pedal similar to that on a piano. With the pedal up, the bars are all damped and produce a shortened sound. With the pedal down, they sound for several seconds.
The vibraphone is commonly used in jazz music, where it often plays a featured role and was a defining element of the sound of mid-20th century "Tiki lounge" exotica, as popularized by Arthur Lyman. It is also the second most popular solo keyboard percussion instrument in the realm of classical music, after the marimba, and is part of the standard college level percussion performance education. Additionally, it is a standard member of the modern percussion section for orchestras and concert bands.
Offset may refer to:
A wheel is a circular component that is intended to rotate on an axle bearing. The wheel is one of the main components of the wheel and axle which is one of the six simple machines. Wheels, in conjunction with axles, allow heavy objects to be moved easily facilitating movement or transportation while supporting a load, or performing labor in machines. Wheels are also used for other purposes, such as a ship's wheel, steering wheel, potter's wheel and flywheel.
Common examples are found in transport applications. A wheel greatly reduces friction by facilitating motion by rolling together with the use of axles. In order for wheels to rotate, a moment needs to be applied to the wheel about its axis, either by way of gravity, or by the application of another external force or torque.
The English word wheel comes from the Old English word hweol, hweogol, from Proto-Germanic *hwehwlan, *hwegwlan, from Proto-Indo-European *kwekwlo-, an extended form of the root *kwel- "to revolve, move around". Cognates within Indo-European include Icelandic hjól "wheel, tyre", Greek κύκλος kúklos, and Sanskrit chakra, the latter both meaning "circle" or "wheel".
A parallel of a curve is the envelope of a family of congruent circles centered on the curve. It generalises the concept of parallel lines. It can also be defined as a curve whose points are at a fixed normal distance from a given curve. These two definitions are not entirely equivalent as the latter assumes smoothness, whereas the former does not.
A parallel curve is also called an offset curve and this is the preferred term in CAGD. (In other geometric contexts, the term offset can also refer also to translation.) Offset curves are important for example in numerically controlled machining, where they describe for example the shape of the cut made by a round cutting piece of a two-axis machine. The shape of the cut is offset from the trajectory of the cutter by a constant distance in the direction normal to the cutter trajectory at every point.
In the area of 2D computer graphics known as vector graphics, the (approximate) computation of parallel curves is involved in one of the fundamental drawing operations, called stroking, which is typically applied to polylines or polybeziers (themselves called paths) in that field.