Vert

Vert may refer to:

The colour green

  • Vert means green in French
  • Vert (heraldry), the name of the green tincture (colour) in heraldry
  • Places

  • Aiguille Verte, a mountain in the French Alps
  • Vert, Landes, a commune in the Landes département in France
  • Vert, Yvelines, a commune in the Yvelines département in France
  • Vert River, in southern France
  • As an abbreviated term

  • Vert, a slang term for a convertible vehicle
  • Vert (sport), a competition in extreme sports, held on a vert ramp
  • Vert ramp, a form of half-pipe ramp used in extreme sports that includes a vertical segment
  • Vertebral artery, arteries in the neck
  • Vertebrate, an animal with a backbone
  • Other

  • Vert (music producer), pseudonym of Adam Butler, a music producer
  • VertPress, an imprint of the German group VDM Publishing devoted to the reproduction of Wikipedia content
  • Vertú

    Vertú is a jazz fusion band consisting of bassist Stanley Clarke and drummer Lenny White (both of Return to Forever fame), keyboardist Rachel Z, violinist Karen Briggs and guitarist Richie Kotzen. The band released one eponymous album in 1999.


    Field of view in video games

    In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.

    The FOV in a video game may change depending on the aspect ratio of the rendering resolution. In computer games and modern game consoles the FOV normally increases with a wider aspect ratio of the rendering resolution.

    Field of view calculations

    The field of view is usually given as an angle for the horizontal or vertical component of the FOV. A larger angle indicates a larger field of view, however, depending on the FOV scaling method used by the game, it may only affect the horizontal or the vertical component of the field of view.

    The horizontal and vertical FOV are calculated from the following equations:

    r = {w \over h} = \frac{\tan \left({H \over 2}\right) }{ \tan \left({V \over 2}\right)}

    H = 2 \arctan \left( \tan \left({V \over 2}\right) \times {w \over h} \right)

    V = 2 \arctan \left( \tan \left({H \over 2}\right) \times {h \over w} \right)

    where r is the aspect ratio, w and h are the width and height, and H and V are the horizontal and vertical FOV.

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