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Look up versus in Wiktionary, the free dictionary. |
Versus, often abbreviated v., v, vs. or vs may refer to:
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This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
NBCSN is an American digital cable and satellite television channel that is owned by the NBC Sports Group division of NBCUniversal. It originally launched on July 1, 1995, as the Outdoor Life Network (OLN), which was dedicated to programming primarily involving fishing, hunting, outdoor adventure programs, and outdoor sports. By the turn of the 21st century, OLN became better known for its extensive coverage of the Tour de France, but eventually began covering more "mainstream" sporting events – resulting in its relaunch as Versus in September 2006.
Comcast, the original owner of Versus, acquired a majority stake in NBC Universal in 2011. As a result, Comcast merged the operations of its cable channels with those of NBC. In particular, it aligned the operation of its sports channels with NBC's sports division, NBC Sports. On January 2, 2012, Versus was rebranded as the NBC Sports Network (with the on-air branding later shortened to NBCSN) to reflect these changes. As of September 15, 2014, the entirety of NBC Sports' operations, including NBCSN, is based out of facilities in Stamford, Connecticut.
Versus: Quaderni di studi semiotici (often abbreviated as VS) is an influential semiotic journal in Italy. Founded by Umberto Eco, et al. in 1971, it has been an important confrontation space for a large number of scholars of several fields coping with signs and signification. Its foundation and activities have contributed to consolidate the perception of semiotics as an academic field in itself both in Italy and in Europe.
Versus has published original articles by most influential European semioticians, including Umberto Eco, A.J. Greimas, Jean-Marie Floch, Paolo Fabbri, Jacques Fontanille, Claude Zilberberg, Ugo Volli, Patrizia Violi. At the same time, almost every issue also contains articles by younger, less famous semioticians dealing with new research perspectives in semiotics.
Each issue is focused on a specific argument, like iconism, translation and history of sign or on studies regarding a specific author (like Louis Hjelmslev, Charles Sanders Peirce, Michel Bréal).
Historically, katana (刀) were one of the traditionally made Japanese swords (日本刀 nihontō) that were used by the samurai of feudal Japan. Modern versions of the katana are sometimes made using non-traditional materials and methods. The katana is characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard and long grip to accommodate two hands.
The production of swords in Japan is divided into specific time periods:
The first use of "katana" (gatana) as a word to describe a long sword that was different from a tachi occurs as early as the Kamakura Period (1185–1333). These references to "uchigatana" and "tsubagatana" seem to indicate a different style of sword, possibly a less costly sword for lower-ranking warriors. The evolution of the tachi into the katana seems to have started during the early Muromachi period (1337 to 1573). Starting around the year 1400, long swords signed with the "katana" signature were made. This was in response to samurai wearing their tachi in what is now called "katana style" (cutting edge up). Japanese swords are traditionally worn with the signature facing away from the wearer. When a tachi was worn in the style of a katana, with the cutting edge up, the tachi's signature would be facing the wrong way. The fact that swordsmiths started signing swords with a katana signature shows that some samurai of that time period had started wearing their swords in a different manner.
Katana is Japanese for backsword and often refers to uchigatana, especially in English. For a list of fictional katana, see Katanas in fiction. Katana may also refer to:
The Dreamcast (Japanese: ドリームキャスト Hepburn: Dorīmukyasuto) is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast is Sega's final home console, marking the end of the company's 18 years in the console market.
In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. 9.13 million Dreamcast units were sold worldwide.