Versus, often abbreviated v., v, vs. or vs may refer to:

  • situations where two parties are opposed to each other in some way, for example at a sporting event. One party is said to be versus another. Versus in this context is synonymous with "against".
  • musical mash-ups, a genre of remixes where two songs are mixed together, the two artists are often said to be "vs" (e.g. Eminem vs Britney Spears).
  • legal court cases, allowing court cases to be referred to as one party versus or v. another (the abbreviation vs. is seldom used in legal contexts), for example: "Smith v. Jones." See Glossary of legal terms.
  • scientific graph or line charts of two real world variables. The graph is said to plot one variable "versus", or against, another.

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NBCSN

NBCSN is an American digital cable and satellite television channel that is owned by the NBC Sports Group division of NBCUniversal. It originally launched on July 1, 1995, as the Outdoor Life Network (OLN), which was dedicated to programming primarily involving fishing, hunting, outdoor adventure programs, and outdoor sports. By the turn of the 21st century, OLN became better known for its extensive coverage of the Tour de France, but eventually began covering more "mainstream" sporting events – resulting in its relaunch as Versus in September 2006.

Comcast, the original owner of Versus, acquired a majority stake in NBC Universal in 2011. As a result, Comcast merged the operations of its cable channels with those of NBC. In particular, it aligned the operation of its sports channels with NBC's sports division, NBC Sports. On January 2, 2012, Versus was rebranded as the NBC Sports Network (with the on-air branding later shortened to NBCSN) to reflect these changes. As of September 15, 2014, the entirety of NBC Sports' operations, including NBCSN, is based out of facilities in Stamford, Connecticut.

Versus (journal)

Versus: Quaderni di studi semiotici (often abbreviated as VS) is an influential semiotic journal in Italy. Founded by Umberto Eco, et al. in 1971, it has been an important confrontation space for a large number of scholars of several fields coping with signs and signification. Its foundation and activities have contributed to consolidate the perception of semiotics as an academic field in itself both in Italy and in Europe.

Versus has published original articles by most influential European semioticians, including Umberto Eco, A.J. Greimas, Jean-Marie Floch, Paolo Fabbri, Jacques Fontanille, Claude Zilberberg, Ugo Volli, Patrizia Violi. At the same time, almost every issue also contains articles by younger, less famous semioticians dealing with new research perspectives in semiotics.

Each issue is focused on a specific argument, like iconism, translation and history of sign or on studies regarding a specific author (like Louis Hjelmslev, Charles Sanders Peirce, Michel Bréal).

Katana

Historically, katana () were one of the traditionally made Japanese swords (日本刀 nihontō) that were used by the samurai of feudal Japan. Modern versions of the katana are sometimes made using non-traditional materials and methods. The katana is characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard and long grip to accommodate two hands.

History

The production of swords in Japan is divided into specific time periods:

  • Jōkotō (ancient swords, until around 900 A.D.)
  • Kotō (old swords from around 900–1596)
  • Shintō (new swords 1596–1780)
  • Shinshintō (newer swords 1781–1876)
  • Gendaitō (modern swords 1876–1945)
  • Shinsakutō (newly made swords 1953–present)
  • The first use of "katana" (gatana) as a word to describe a long sword that was different from a tachi occurs as early as the Kamakura Period (1185–1333). These references to "uchigatana" and "tsubagatana" seem to indicate a different style of sword, possibly a less costly sword for lower-ranking warriors. The evolution of the tachi into the katana seems to have started during the early Muromachi period (1337 to 1573). Starting around the year 1400, long swords signed with the "katana" signature were made. This was in response to samurai wearing their tachi in what is now called "katana style" (cutting edge up). Japanese swords are traditionally worn with the signature facing away from the wearer. When a tachi was worn in the style of a katana, with the cutting edge up, the tachi's signature would be facing the wrong way. The fact that swordsmiths started signing swords with a katana signature shows that some samurai of that time period had started wearing their swords in a different manner.

    Katana (disambiguation)

    Katana is Japanese for backsword and often refers to uchigatana, especially in English. For a list of fictional katana, see Katanas in fiction. Katana may also refer to:

  • Katana (band), Swedish heavy metal band
  • Katana (brand), Japanese golf equipment brand
  • Katana (comics), a DC Comics fictional character
  • Katana (web series), a martial arts web series on Strike.TV
  • Qatana, a city in Syria
  • Qatanna, a town in the Palestinian Territories
  • Katana (photocopier), a photocopier manufactured by Ricoh
  • Suzuki Katana, a motorcycle manufactured by Suzuki
  • Sanyo Katana, a mobile phone manufactured by Sanyo
  • "A1 Katana", a model of the Diamond DA20 aircraft manufactured by Diamond Aircraft
  • a character from Coyote Ragtime Show
  • Katana, the development code name for the Dreamcast
  • the former name of the Enigma (yacht), one of the world's largest private superyachts
  • Katana (manga), a manga by Kimiko Kamada
  • General Katana, a character from the movie Highlander II: The Quickening
  • AR-15 Katana, a prototype lightweight assault rifle
  • Dreamcast

    The Dreamcast (Japanese: ドリームキャスト Hepburn: Dorīmukyasuto) is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast is Sega's final home console, marking the end of the company's 18 years in the console market.

    In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. 9.13 million Dreamcast units were sold worldwide.

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