Alchemy is a philosophical and protoscientific tradition practiced throughout Egypt and Eurasia which aimed to purify, mature, and perfect certain objects. Common aims were chrysopoeia, the transmutation of "base metals" (e.g., lead) into "noble" ones (particularly gold); the creation of an elixir of immortality; the creation of panaceas able to cure any disease; and the development of an alkahest, a universal solvent. The perfection of the human body and soul was thought to permit or result from the alchemical magnum opus and, in the Hellenistic and western tradition, the achievement of gnosis. In Europe, the creation of a philosopher's stone was variously connected with all of these projects.
In English, the term is often limited to descriptions of European alchemy, but similar practices existed in the Far East, the Indian subcontinent, and the Muslim world. In Europe, following the 12th-century Renaissance produced by the translation of Arabic works on science and the Recovery of Aristotle, alchemists played a significant role in early modern science (particularly chemistry and medicine). Islamic and European alchemists developed a structure of basic laboratory techniques, theory, terminology, and experimental method, some of which are still in use today. However, they continued antiquity's belief in four elements and guarded their work in secrecy including cyphers and cryptic symbolism. Their work was guided by Hermetic principles related to magic, mythology, and religion.
Alchemy is a computer puzzle game from PopCap Games. This title can be played for free online at various websites minus some components, or a full version can be downloaded and unlocked for a fee. On mobile devices, the game can only be played if downloaded for a fee.
Alchemy was first introduced on August 29, 2001. The original version released for only available on the Windows platform. But in May 2002, a version was made for the Mac platform. In June 2002, a version was released that was available for shipping. In September 2002, a handheld version was released.
The object of the game is to turn a board of squares from lead to gold by placing randomly generated symbols called runes on every square. The symbols used as runes in the lower levels are astrological glyphs (symbols) Aries, Taurus, Gemini, Cancer, Leo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius, Pisces, Mercury, Venus, a symbol like that of Uranus, and Neptune (Virgo is missing). As higher levels are reached, additional symbols (e.g., droplet, lightning, cup, and om) appear, as do additional colors. New colors appear every three levels.
The Elder Scrolls is a series of action role-playing open world fantasy video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series is known for its elaborate and richly detailed open worlds and its focus on free-form gameplay. Morrowind, Oblivion, and Skyrim all won Game of the Year awards from multiple outlets. The series has sold more than 40 million copies worldwide.
Prior to working on The Elder Scrolls series, Bethesda had worked predominantly with sports and action games. In the six years from its founding to Arena's 1994 release, Bethesda had released ten games, six of them sports games, with such titles as Hockey League Simulator, NCAA Basketball: Road to the Final Four ('91/'92 Edition), and Wayne Gretzky Hockey, and the remaining four adaptations from other media, primarily the Terminator series. Bethesda's course changed abruptly when it began its first action role-playing venture. Designer Ted Peterson recalls: "I remember talking to the guys at Sir-Tech who were doing Wizardry VII: Crusaders of the Dark Savant at the time, and them literally laughing at us for thinking we could do it." Ted Peterson worked alongside Vijay Lakshman as one of the initial designers of what was then simply Arena, a "medieval-style gladiator game."
Hunt is a classic multiplayer computer game, in which each player wanders around a maze, represented using ASCII characters on an 80x24 terminal screen, and tries to kill as many other players before being killed himself.
Players can shoot bullets, bombs (which obliterate not only the target, but also the maze walls around it, depending on the strength of the bomb), and slime (which oozes along the corridors). Destroyed parts of the maze regenerate over time; on regeneration, "deflectors" can appear, which change the direction of projectiles. Occasionally, a "wandering bomb" appears, which explodes on contact. Players can form teams.
Play was managed by a daemon process called huntd. The game could drive up the load average to higher levels than normal on earlier computers.
Hunt (dates unknown) was an English professional cricketer who made 6 known appearances in major cricket matches from 1788 to 1796.
He was mainly associated with Hampshire.
A color appearance model (abbreviated CAM) is a mathematical model that seeks to describe the perceptual aspects of human color vision, i.e. viewing conditions under which the appearance of a color does not tally with the corresponding physical measurement of the stimulus source. (In contrast, a color model defines a coordinate space to describe colors, such as the RGB and CMYK color models.)
Color originates in the mind of the observer; “objectively”, there is only the spectral power distribution of the light that meets the eye. In this sense, any color perception is subjective. However, successful attempts have been made to map the spectral power distribution of light to human sensory response in a quantifiable way. In 1931, using psychophysical measurements, the International Commission on Illumination (CIE) created the XYZ color space which successfully models human color vision on this basic sensory level.
However, the XYZ color model presupposes specific viewing conditions (such as the retinal locus of stimulation, the luminance level of the light that meets the eye, the background behind the observed object, and the luminance level of the surrounding light). Only if all these conditions stay constant will two identical stimuli with thereby identical XYZ tristimulus values create an identical color appearance for a human observer. If some conditions change in one case, two identical stimuli with thereby identical XYZ tristimulus values will create different color appearances (and vice versa: two different stimuli with thereby different XYZ tristimulus values might create an identical color appearance).