Unreal Tournament
Unreal Tournament is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was first published in 1999 by GT Interactive for Microsoft Windows. Infogrames released it for the PlayStation 2, and Sega Studios San Francisco (known as Secret Level at the time) released it for the Dreamcast home consoles. The game is based on the same technology that powered Unreal, but the design of Unreal Tournament shifted the series' focus to competitive multiplayer action.
Gameplay
Unreal Tournament was designed as an arena first-person shooter, with head-to-head multiplayer deathmatches being the primary focus of the game. The game's single-player campaign is essentially a series of arena matches played with bots. For team matches, bots are again used to fill the roles of the player's teammates. Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players.
Unreal Tournament is known and widely praised for its bot artificial intelligence (AI), the product of programmer Steve Polge who had earlier risen to fame by designing the Reaper Bot for Quake, one of the earliest examples of an effective deathmatch bot. The player can choose a bot skill level (anywhere from "Novice" to "Godlike") or set it to automatically adjust to the player's performance. Bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth.