Know-how (or knowhow as it is sometimes written) is practical knowledge of how to get something done, as opposed to “know-what” (facts), “know-why” (science), or “know-who” (networking). Know-how is often tacit knowledge, which means that it is difficult to transfer to another person by means of writing it down or verbalising it. The opposite of tacit knowledge is explicit knowledge.

In the context of industrial property (now generally viewed as intellectual property (IP)), know-how is a component in the transfer of technology in national and international environments, co-existing with or separate from other IP rights such as patents, trademarks and copyright and is an economic asset.[1].

Contents

Definition of industrial know-how [link]

Know-how can be defined as confidentially held, or better, 'closely held' information in the form of unpatented inventions, formulae, designs, drawings, procedures and methods, together with accumulated skills and experience in the hands of a licensor firm's professional personnel which could assist a transferee/licensee of the object product in its manufacture and use and bring to it a competitive advantage. It can be further supported with privately maintained expert knowledge on the operation, maintenance, use/application of the object product and of its sale, usage or disposition.

The inherent proprietary value of know-how lies embedded in the legal protection afforded to trade secrets in general law, particularly, 'case law'.[2] Know-how, in short, is "private intellectual property". The 'trade secret law' varies from country to country, unlike the case for patents, trademarks and copyright where there are formal 'conventions' through which subscribing countries grant the same protection to the 'property' as the others; examples of which are the Paris Convention for the Protection of Industrial Property and the World Intellectual Property Organization (WIPO), under United Nations, a supportive organization designed "to encourage creative activity, [and] to promote the protection of intellectual property throughout the world".

A trade- secret may be defined as[citation needed]:

  • it is information
  • it is secret, not absoutely so
  • there is intent to keep it secret
  • it has industrial, financial or trade application
  • it has economic value

For purposes of illustration, the following may be a provision in a license agreement serving to define know-how:

Know-how shall mean technical data, formulae, standards, technical information, specifications, processes, methods, code books, raw materials, as well as all information, knowledge, assistance, trade practices and secrets, and improvements thereto, divulged, disclosed, or in any way communicated to the Licensee under this Agreement, unless such information was, at the time of disclosure, or thereafter becomes part of the general knowledge or literature which is generally available for public use from other lawful sources. The burden of proving that any information disclosed hereunder is not confidential information shall rest on the licensee.

Show-how [link]

Show-how is a diluted form of know-how as even a walk-through a manufacturing plant provides valuable insights to the client's representatives into how a product is made, assembled or processed. Show-how is also used to demonstrate technique.[citation needed]

An enlarged program of show-how is the typical content of Technical Assistance Agreements where the licensor firm, if one is involved, provides a substantial training program to the client's personnel on-site and off-site. (Note: such training does not imply any grant of 'license'.)[citation needed]

Disclosure agreements [link]

There are two sets of agreements associated with the transfer of know-how agreement:(a) the disclosure and (b) the non-disclosure agreements which are not separately parts of the principal know-how agreement.[citation needed]

The initial need for 'disclosure' arises from the fact that a licensee firm may wish to know what is the specific, unique or general 'content' of the know-how that a licensor firm possesses which promises value to the licensee on entering into contract. Disclosure also aids the potential licensee in selecting among competitive offers, if any. Such disclosures are made by licensors only under non-disclosure or confidentiality agreements in which there are express undertakings that should the ultimate license not materialize, the firm to whom the disclosure is made will not reveal - and equally important - by any manner apply, any part of the disclosed knowledge which is not in the public domain or previously known to the firm receiving the information.

Non-disclosure agreements are undertaken by those who receive confidential information from the licensee, relating to licensed know-how, so as to perform their tasks. Among them are the personnel of engineering firms who construct the plant for the licensee or those who are key employees of the licensee who have detailed access to disclosed data etcetera to administer their functions in operating the know-how-based plant. These are also in the nature of confidentiality agreements and carry the definition of know-how, in full or truncated part, on the need-to-know basis.

General know-how [link]

Outside usage in terms of industrial property, know-how is viewed as procedural knowledge (which term also reveals its nature).

See also [link]

References [link]

  1. ^ Manual on Technology Transfer Negotiation, United Nations Industrial Development Organization (A Reference for Policy-makers and Practitioners on Technology Transfer), United Nations Industrial Development Organization, Vienna, Austria (1996) ISBN 92-1-106302-7
  2. ^ Licensing Guide for Developing Countries, World Intellectual Property Organization (WIPO), Geneva, 1977, ISBN 92-805-0395-2

https://wn.com/Know-how

How We Do (album)

How We Do is the fifth album by hip hop duo Das EFX, released on September 23, 2003.

Track listing

References


How We Do (song)

"How We Do" is a song by American rapper and West Coast hip hop artist The Game, featuring rapper 50 Cent from his debut album, The Documentary. Produced by Dr. Dre, Mike Elizondo, it was released as the album's second official single in late 2004. "How We Do" achieved commercial success worldwide. The track peaked within the top 10 in multiple countries, including the United Kingdom, Ireland, Netherlands, Switzerland, Germany and New Zealand. The single was commercially successful in the United States, peaking at #4 on the Billboard Hot 100 and remaining on the chart for 28 consecutive weeks. "How We Do" marked Game's first top-ten single on the chart as a lead artist and also marked 50 Cent's fifth overall top-ten single.

Information

The song was a hit at Urban and Rhythmic radio stations in America, and was a success on American mainstream pop music radio stations. In the U.S., the song debuted at #65 and peaked at #4 on the Billboard Hot 100 in early 2005, making it The Game's first top-five hit. The song was also certified Gold by the RIAA. The song fell down the charts relatively quickly for a top-ten hit. This was likely due to an overabundance of Shady/Aftermath/G-Unit-related singles all competing for airtime during this time period, as Eminem and G-Unit members 50 Cent, Lloyd Banks, Young Buck, and Game all had songs on the chart during the months of late 2004 and early 2005. However, despite its fast fall out of the top twenty, the song managed to hang on in the lower rungs of the top 40 for months, in spite of, or possibly because of, The Game's follow up, "Hate It or Love It" becoming even bigger on pop radio only a few weeks after "How We Do" had peaked. The music video was directed by Hype Williams. Dr. Dre had produced "How We Do" during his time in N.W.A

Legend

A legend (Latin, legenda, "things to be read") is a narrative of human actions that are perceived both by teller and listeners to take place within human history and to possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants includes no happenings that are outside the realm of "possibility" but which may include miracles. Legends may be transformed over time, in order to keep it fresh and vital, and realistic. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted.

The Brothers Grimm defined legend as folktale historically grounded. A modern folklorist's professional definition of legend was proposed by Timothy R. Tangherlini in 1990:

Etymology and origin

Legend is a loanword from Old French that entered English usage circa 1340. The Old French noun legende derives from the Medieval Latin legenda. In its early English-language usage, the word indicated a narrative of an event.

Chart

A chart, also called a graph, is a graphical representation of data, in which "the data is represented by symbols, such as bars in a bar chart, lines in a line chart, or slices in a pie chart". A chart can represent tabular numeric data, functions or some kinds of qualitative structure and provides different info.

The term "chart" as a graphical representation of data has multiple meanings:

  • A data chart is a type of diagram or graph, that organizes and represents a set of numerical or qualitative data.
  • Maps that are adorned with extra information (map surround) for a specific purpose are often known as charts, such as a nautical chart or aeronautical chart, typically spread over several map sheets.
  • Other domain specific constructs are sometimes called charts, such as the chord chart in music notation or a record chart for album popularity.
  • Charts are often used to ease understanding of large quantities of data and the relationships between parts of the data. Charts can usually be read more quickly than the raw data that they are produced from. They are used in a wide variety of fields, and can be created by hand (often on graph paper) or by computer using a charting application. Certain types of charts are more useful for presenting a given data set than others. For example, data that presents percentages in different groups (such as "satisfied, not satisfied, unsure") are often displayed in a pie chart, but may be more easily understood when presented in a horizontal bar chart. On the other hand, data that represents numbers that change over a period of time (such as "annual revenue from 1990 to 2000") might be best shown as a line chart.

    Legend (game publisher)

    Legend was a video game publishing house also known as Microl/Legend, and earlier as simply Microl. Legend's chairman and founder was John Peel.

    Partial list of published games

  • 1983 Valhalla
  • 1984 The Great Space Race
  • Podcasts:

    PLAYLIST TIME:

    We Do

    by: Chingy

    I do ride bently's and coupes. But i dont give away all my looks trip over a silly tramp i dont ride less than twenty inches i wont.
    But i do know this may be a single when i walk my chains on so it my jingle if she give me brainzz on.
    The haters know were my crew so famous that i cant go no wherin tha lou You name it the mall the gas station dem people
    be waiting to see me hop in sumin hating all the dudes to skating,
    runnin it like walter paton until u fuked it its so blatent fuk the paper im savin my bank acount is amazin.
    im ratin my self a 20 im takin my self on 20's im doin this show for 20 then holla at me this 20 about money
    i gots ta make stack up a couple hundred mill then take my ass a break.
    chorusx2
    I gotta 75 caprice in my yard! a loui drop top raff kicks man its hard! custom made interior dirrty its the
    shit ratin spins n spokes 24s on it. yep gotta tv and steerin wheels like luda n if u run up on me look dirrty
    ill shoot ya
    G.i.b 1 on my customized plates slide alot bottles dont never come fake. im about to hit lillian just past
    clackston wippin with a peice thats better than tony brackston haters or right im with my few and team bumps
    i got the 3 amps and the woofers in my trunk yeyah i no u money hungry hoes wanna roll with trick u no i ride
    nothin less than them dubs.




    ×