Tyrfing, Tirfing or Tyrving (The name is of uncertain origin, possibly connected to the Terwingi) was a magic sword in Norse mythology, which figures in the Tyrfing Cycle, which includes a poem from the Poetic Edda called Hervararkviða, and the Hervarar saga. The name is also used in the saga to denote the Goths. The form Tervingi was actually recorded by Roman sources in the 4th century.
Svafrlami was the king of Gardariki, and Odin's grandson. He managed to trap the dwarves Dvalinn and Durin when they had left the rock where they dwelt. Then he forced them to forge a sword with a golden hilt that would never miss a stroke, would never rust and would cut through stone and iron as easily as through clothes.
The dwarves made the sword, and it shone and gleamed like fire. However, in revenge they cursed it so that it would kill a man every time it was drawn and that it would be the cause of three great evils. They finally cursed it so that it would also kill Svafrlami himself.
When Svafrlami heard the curses he tried to slay Dvalin, but the dwarf disappeared into the rock and the sword was driven deep into it, though missing its victim.
Tyrfing or Tirfing may refer to:
Fire Emblem: Seisen no Keifu (ファイアーエムブレム聖戦の系譜, Faiā Emuburemu: Seisen no Keifu, literally Fire Emblem: Genealogy of the Holy War) is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom only in Japan. It is the fourth title in the Fire Emblem series, the second Fire Emblem title for the Super Famicom and was the last game produced by Gunpei Yokoi. The game has received recognition outside Japan through imports and console emulation. It was released on the Japanese Virtual Console service in 2007 for the Wii and in 2013 for the Wii U.
Seisen no Keifu, like all Fire Emblem games, is a turn-based tactical role-playing game. The player controls a small army of units (characters) as they travel across the land, fighting enemies and liberating castles. For basic gameplay information, see the gameplay basics. There is no limit on how many player units can be deployed; this is balanced by the player receiving fewer controllable units than in other games in the series.
I will be here when you need me by your side
I will be here once the thrill is gone
I will be here when everything is just right
I will be here after you move on
I'm a rock in the ocean
And you, you are the tide
You know I am going nowhere
I'm just waiting here for the water to rise
I don't know how the story ends
And I don't want to know, so if you do
Don't tell me
Let's pretend we write it as we go
Promises are so hard to keep
We say things we don't mean