Shaun Perry scoring a try for England against the All Blacks

A try is the major way of scoring points in rugby league and rugby union football. A try is scored by grounding the ball in the opposition's in-goal area (on or behind the goal line). Rugby union and league differ slightly in defining 'grounding the ball' and the 'in-goal' area (see next section).

The term try comes from try at goal, signifying that originally, grounding the ball only gave the opportunity to try to score with a kick at goal.[1]

A try is analogous to a touchdown in American and Canadian football, with the major difference being that a try requires the ball be simultaneously touching the ground in the in-goal area and an attacking player who is in the field of play or in-goal. (Oddly enough, the official name of the extra point in American football according to NFL rules is the try.) In the laws of both forms of rugby, the term touch down formally refers only to grounding the ball by the defensive team in their in-goal. Although occasionally people refer to a try as a 'touchdown', the correct usage for the action is 'grounding the ball'.

Contents

Scoring a try [link]

Aspects common to both union and league [link]

There are differences in the fine detail of the laws and their interpretation between the two rugby codes. These are the common aspects, while the differences are treated below.

  • The player holding the ball to score a try and the ball itself must not be in touch or touch-in-goal (including on or over the dead ball line). The touchline, touch-in-goal lines and dead ball lines count as being 'out'. There has to be contact with the ground or corner flag by a player or the ball for it to be ruled in touch or touch-in-goal. Parts of the body in the air above the lines and outside the field of play or in-goal are not touch, and it is common to see players who are partly in the air over the lines still ground the ball successfully.
  • The in-goal area in which the ball must be grounded includes the goal line but not the touch-in-goal and dead ball lines.
  • Grounding the ball in both codes means either holding it and touching it to the ground in-goal, or placing hand, arm or front of body between waist and neck (the front torso) on top of the ball which is on the ground in-goal.
  • A player does not need to be holding the ball to ground it. If the ball is on the ground or just above it, it can be touched to the ground with a hand, arm or front torso. Match officials interpret dropping the ball in-goal as a knock-on, and disallow a try. For a try to be awarded they consider whether the player had the intention to ground the ball and the control of it when they did. Grounding of the ball can be instantaneous, it does not matter if the player immediately lets go and the ball then bounces forward.
  • An attacking player who falls to the ground before reaching the goal line scores a try if momentum carries the player so that the ball touches the in-goal including the goal line.

Variations specific to rugby union [link]

  • A player may ground the ball in one of two ways: (1) if the ball is held in the hand(s) or arm(s), merely touching the ball to the ground in-goal suffices and no downward pressure is required; (2) if the ball is on the ground in-goal, downward pressure from the hand(s), arm(s) or upper body (waist to neck) is required. For a try to be awarded, an attacking player must ground the ball before a defender does so. If there is doubt about which team first grounded the ball, the attacking team are awarded a 5-metre scrum.
  • A player who is in touch or touch-in-goal, but who is not carrying the ball, may score a try by grounding the ball in-goal.
  • The goal-posts and padding at ground level are part of the goal line and therefore of the in-goal, so a try may be scored by grounding the ball at the foot of the posts.
  • A player may ground the ball in a scrum as soon as the ball reaches or crosses the goal line. (The laws governing the scrum do not apply to the in-goal area so as soon as the ball crosses the line, players may unbind and ground the ball.)
  • If an attacking player is tackled short of the goal-line but immediately reaches out and places the ball on or over the goal-line, a try is scored. (This is a direct contrast to rugby league which would award a penalty for "double movement", see below. There is occasionally confusion amongst spectators and players at community levels of the game and an incorrect protest of "double movement" is a common one at English rugby union matches.)
  • If a television match official (TMO, or video referee) has been appointed, the referee may ask for advice before deciding whether to award a try, but under current protocols the TMO may only advise on whether the ball was properly grounded, on whether the ball or ball-carrier went into touch or touch-in-goal in the act of scoring; and on any foul play that may have occurred.

Variations specific to rugby league [link]

Shaun Ainscough dives for the line to score a try in the 2009 Challenge Cup for Wigan during their victory over Barrow Raiders
  • The laws of rugby league still refer to the need for "downward pressure" to be exerted in grounding the ball with hand or arm.
  • The laws of rugby league specify that a try is scored if an attacker grounds the ball simultaneously with a defender.
  • An attacking player whose momentum does not allow the ball to reach the try-line or in-goal after their ball-carrying arm touches the ground may not reach out to score if a defender is in contact with them; this is disallowed by interpretation as a "double movement".
  • The goal posts and padding are not part of the goal line so grounding the ball at the foot of the posts will not result in a try.
  • Players who are in touch-in-goal and not carrying the ball may not score a try by pressing a loose ball still in play to the ground.
  • A try may not be scored in a scrum which crosses the goal line, but when the ball comes out of scrum a player may pick it up and 'bore through' their own scrum to score a try.
  • Video referees in rugby league are given a wider scope to look at the validity of a try and if the video is inconclusive, the decision is sent back to the referee ("ref's call"). Referees often give the benefit of the doubt in favour of the attacking team in such cases.

Point value [link]

In rugby league, a try is worth four points, having been this case since 1983. Before that, a try was worth three points. In rugby union, a try is worth five points; this point value having varied over time. Although a try is worth less in rugby league, it is more often the main method of scoring due to the much smaller value of goals. In rugby union, however, there is heavier relevance placed on goals to accumulate points at elite levels due to the significant value of goals and the defending team's skills.

Penalty try [link]

In both rugby league and in rugby union, if the referee believes that a try has been prevented by the defending team's misconduct, he may award the attacking team a penalty try. Penalty tries are always awarded under the posts regardless of where the offence took place. In rugby union, the standard applied by the referee is that a try "probably" would have been scored. The referee does not have to be certain a try would have been scored. In rugby league, the referee "may award a penalty try if, in his opinion, a try would have been scored but for the unfair play of the defending team."[2] In rugby league, an 8-point try is awarded if a penalty is conceded after the ball has been grounded. This is awarded in the form of a try beneath the posts, followed by a conversion attempt and then a penalty kick from in front of the posts

Conversion [link]

In both codes when a try is scored, the scoring team gets to attempt a conversion, which is a kick at goal to convert the try from one set of points into another larger set of points. The kick is taken at any point on the field of play in line with the point that the ball was grounded for the try, and parallel to the touch-lines. This is so the kicker can position the ball in a more advantageous position to increase the chance of scoring. If successful, additional points are scored. For the conversion to be successful the ball must pass over the crossbar and between the uprights. This kick at conversion in rugby union may take place as either a place kick (from the ground) or a drop kick whereas in rugby league, a conversion may only take place as a place kick. Most players will nevertheless opt for a place kick, this being generally regarded as the easier skill. Note, however, that in both rugby sevens (usually, but not always, played under union rules) and rugby league nines, conversions may only take place as drop kicks. In rugby league, the game clock continues during preparation and execution of a conversion, hence a team may decline a conversion attempt if recommencing play as quickly as possible is advantageous to them.

To make the conversion easier, attacking players will try to ground the ball as close to the centre of the in goal area as possible. The attacking player will however ground the ball when confronted by a defender rather than risk losing the ball by being tackled or passing it to a team mate.

In both rugby union and rugby league a conversion is worth two points; a successful kick at goal thus converts a five-point try to seven for rugby union, and a four-point try to six for rugby league.

Past to present [link]

The in-goal area is the rectangular area from the goal line (try line) to the dead ball line.

In early forms of rugby football the point of the game was to score goals. A try [at goal] was awarded for a grounding the ball in the opponents in-goal area. The try had zero value itself, but allowed the attacking team to try a kick at goal without interference from the other team. This kick, if successful, converts a try into a goal.

Modern rugby and all derived forms now favour the try over a goal and thus the try has a definite value, that has increased over time and has for many years surpassed the number of points awarded for a goal. In rugby league and rugby union, a conversion attempt is still given, but is simply seen as adding extra 'bonus' points. These points however can mean the difference between winning or losing a match, so thought is given to fielding players with good goal-kicking skill.

See also [link]

References [link]

  1. ^ Rugby Heaven Extra point more than a bonus
  2. ^ The International Laws Of The Game, The Rugby Football League (2002), p.13

https://wn.com/Try

I Got Dem Ol' Kozmic Blues Again Mama!

I Got Dem Ol' Kozmic Blues Again Mama! is a 1969 studio album by Janis Joplin. It was the first solo studio album Joplin recorded after leaving her former band, Big Brother and the Holding Company, and the only one released in her lifetime (Pearl was released 3 months after Joplin's death).

Record history

Recording began on June 16, 1969 in New York City and ceased on June 26. For the album, Joplin recruited guitarist Sam Andrew of the Holding Company to take part in developement, along with the Kozmic Blues band. Joplin installed a brass and horn section into the tracks, a feature her previous band would not allow. It was a total contrast to Joplin's previous psychedelic rock as the compositions chosen were more soul and blues driven. All but two tracks were cover versions that producer Gabriel Mekler and Joplin chose. The other two tracks, "One Good Man" and "Kozmic Blues", were written by Joplin herself. Overall, the album was a more polished work, but with the lack prominent accompanists like the Holding Company, the album was not as successful as Cheap Thrills.

Feeding off the Mojo

Feeding Off The Mojo is the sixth studio album by Night Ranger, released on October 17, 1995 on Drive Entertainment Records. It is the only album with bassist/vocalist Gary Moon.

"Music Box" was written by Moon before he joined the group.

The beginning intro music on the track "Mojo" was actually played while the Jack Blades-led Night Ranger took the stage during their 1996 reunion tour.

"Your Eyes Are the Window", "Wrong Again", "Alligator", and "Heart of Stone" are tracks that were submitted for the album, but were not used.

The album was produced by David Prater, who had also produced Dream Theater, Firehouse, and Arcade. The album was recorded from July 15, 1994 to August 31, 1995.

Guitarist David Zajicek played addition guitars on the album and toured with the band as an additional guitarist and keyboardist.

Night Ranger opened the first half of the tour with the song "Mojo" and the second half with the song "Longest Days".

Track listing

  • Mojo (Night Ranger) 4:12
  • Last Chance (Night Ranger/J. Paris) 5:05
  • Podcasts:

    PLAYLIST TIME:

    Under The Armor

    by: Drakkar

    See him shining red and gold, rocket boots to make him fly
    To defend the innocents dedicates his life
    Evil ones all around, till he crush 'em to the ground
    An avenger made of steel, he's the Iron Man
    [bridge]
    He's invincible
    Man-machine for war
    [chorus]
    Under the armor you know there's a man
    His greatest weapon his brain
    Fightin' with weapons he did by himself
    No one can stand in his way
    He can be invisible, he has got repulsor rays
    Honorable, strong and brave, technologic knight
    Without fear he always fights for the justice and the peace
    Armored and dangerous, he's the Iron Man
    [bridge]
    [chorus]
    See him shining red and gold, once again he flies around
    He's in search of criminals, nowhere they can hide
    Hearing his metallic voice, they will sweat and tremble with fear
    Knowing they cannot escape from the Iron Man
    [bridge]




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