Tone mapping
Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high dynamic range images in a medium that has a more limited dynamic range. Print-outs, CRT or LCD monitors, and projectors all have a limited dynamic range that is inadequate to reproduce the full range of light intensities present in natural scenes. Tone mapping addresses the problem of strong contrast reduction from the scene radiance to the displayable range while preserving the image details and color appearance important to appreciate the original scene content.
Historical relevance of Tone Mapping
Solutions to the tone reproduction issue have been attempted since the days of early painters. These painters only had access to the limited contrast range of available pigments. Leonardo Da Vinci resorted to using midrange colors for all objects in order to attempt to achieve the desired contrast in the image, despite this distorting the actual brightness levels . The introduction of film-based photography created further issues since capturing the enormous dynamic range of lighting from the real world on a chemically limited negative was very difficult. Early film developers attempted to remedy this issue by designing the film stocks and the print development systems that gave a desired S-shaped tone curve with slightly enhanced contrast (about 15%) in the middle range and gradually compressed highlights and shadows . Photographers have also used Dodging and burning to overcome the limitations of the print process .