Mud
Basin countries Germany
Location Baden-Württemberg

Mud is a river of Baden-Württemberg, Germany.

See also [link]

Coordinates: 49°42′N 9°14′E / 49.7°N 9.233°E / 49.7; 9.233


https://wn.com/Mud_(river)

MUD

A MUD (/ˈmʌd/; originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain), is a multiplayer real-time virtual world, usually text-based. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.

MUD2

MUD2 is the successor of MUD1, Richard Bartle's pioneering Multi-User Dungeon. Rather than a sequel, it is the result of over 20 years of continuous development, and is still largely based on the game's original code.

The game is nominally a roleplaying game, with a very strict set of rules, character classes and levels. Character progress up a ladder of 11 levels until they reach the traditional MUD goal of wiz (wizard or witch).

Characters move between locations, or game rooms, using compass directions, and basic commands such as GET LONGSWORD, GET DIAMOND, KILL DWARF WITH LONGSWORD. Points are scored by dropping treasure in the room known as the swamp, killing an NPC, or killing another player. The game also includes magical powers, which are gained through a mystical artifact known as The Touchstone. The small side effect of this is that touching the Touchstone may kill you, with the likelihood of death decreasing as you get higher in level. In order to make Wiz, one must also complete seven of eight tasks. Among wizzes' many powers is the ability to instantly kill any player in the land, using the much-vaunted Finger of Death, or FOD.

International Ultramarine Corps

The International Ultramarine Corps, formerly the Ultramarine Corps, is a fictional team of superheroes published by DC Comics. They first appeared in DC One Million #2 (November 1998), and were created by Grant Morrison and Howard Porter.

History

The Corps was created by the U.S. as a government-sponsored group of superhumans to rival the more independent Justice League. Led by General Wade Eiling, the original members of the team were Flow, 4-D, Pulse 8 and Warmaker One. During a fight with the JLA, the UMC realised that Eiling was dangerously insane and that they were on the wrong side; they then sided with the League against their leader.

Having developed a mistrust of governments, the Corps subsequently declared themselves independent of any and all nations and built a free-floating city in which to dwell, which they named Superbia and set in the air above the ruins of Montevideo. They put out a call to other disaffected superheroes to join them in their city, and received a number of responses from around the globe, although the total population and demographics of Superbia are unknown.

Traffic flow (computer networking)

In packet switching networks, traffic flow, packet flow or network flow is a sequence of packets from a source computer to a destination, which may be another host, a multicast group, or a broadcast domain. RFC 2722 defines traffic flow as "an artificial logical equivalent to a call or connection."RFC 3697 defines traffic flow as "a sequence of packets sent from a particular source to a particular unicast, anycast, or multicast destination that the source desires to label as a flow. A flow could consist of all packets in a specific transport connection or a media stream. However, a flow is not necessarily 1:1 mapped to a transport connection." Flow is also defined in RFC 3917 as "a set of IP packets passing an observation point in the network during a certain time interval."

Conceptual description

A flow can be uniquely identified by the following parameters within a certain time period:

  • Source and Destination IP address
  • Source and Destination Port
  • Layer 4 Protocol (TCP/UDP/ICMP)
  • Flow (mathematics)

    In mathematics, a flow formalizes the idea of the motion of particles in a fluid. Flows are ubiquitous in science, including engineering and physics. The notion of flow is basic to the study of ordinary differential equations. Informally, a flow may be viewed as a continuous motion of points over time. More formally, a flow is a group action of the real numbers on a set.

    The idea of a vector flow, that is, the flow determined by a vector field, occurs in the areas of differential topology, Riemannian geometry and Lie groups. Specific examples of vector flows include the geodesic flow, the Hamiltonian flow, the Ricci flow, the mean curvature flow, and the Anosov flow. Flows may also be defined for systems of random variables and stochastic processes, and occur in the study of ergodic dynamical systems. The most celebrated of these is perhaps the Bernoulli flow.

    Formal definition

    A flow on a set X is a group action of the additive group of real numbers on X. More explicitly, a flow is a mapping

    Tiny

    Tiny, meaning of small size, may refer to:

    As a nickname

  • Nate Archibald (born 1948), American National Basketball Association player
  • Tiny Bonham (1913-1949), American Major League Baseball pitcher
  • Tiny Bradshaw (1905-1958), American jazz and rhythm and blues bandleader, singer, composer, and musician
  • Tiny Broadwick (1893-1978), American pioneering parachutist
  • Tiny Cahoon (1900-1973), American National Football League player
  • Tameka Cottle, (born 1975), American singer-songwriter and former member of Xscape
  • Tiny Croft (1920-1977), American National Football League player
  • Paul Engebretsen (1910-1979), American National Football League player
  • Tiny Grimes (1916-1989), American jazz and R&B guitarist
  • Tiny Kahn (1923-1953), American jazz drummer, arranger and composer
  • Tiny Kox (born 1953), Dutch politician
  • Tom Lister, Jr. (born 1958), American actor and wrestler
  • Big Tiny Little (born 1930), American pianist
  • Tiny Lund (1929-1975), American race car driver
  • Tiny Osborne (1893-1969), American Major League Baseball pitcher
  • Podcasts:

    PLAYLIST TIME:

    In Time

    by: Mud Flow

    In time, everybody knows that we're gonna lose out
    At first we try hard to hide the sense of the time, but
    With make-up, lotions and styles, the eye of life,
    right
    But in time everybody looks like everybody else
    We were dancing in the dark
    (Our terrifier is a moan by) the cold night
    Time out, what have you done, where are the boys we
    Once were, if only we could, if only we could go back
    to when
    We were dancing in the dark
    (Our terrifier was a moan) by the cold night
    Once we were, shall we have a time to (you what) again
    I am not so sure
    Shall we have the time to go back again
    Memories of the seventies
    Tie time to clean up your mind, is there somewhere a
    place the boys like us
    Oh what have you done, oh what have you tried to do
    Time out, tear us apart, which rather than long gone
    Time (...), we still mourn on words, we still mourn on
    Hey do you see how you're punching, you're punching me
    first
    We're dancing in the dark
    (Our terrifier was a moan) by the cold night
    Once we were, do you have the time to realize
    I am not so sure
    Shall we have the time to reconcile
    Memories of the seventies
    Lalala, la, lala, lala lala lalala
    Lalala, la, lala, lala lala lala laaa
    Lalala, la, lala, lala lala lalala
    Lalala, la, lala, lala lala lala laaa
    Lalala, la, lala, lala lala lalala
    Lalala, la, lala, lala lala lala laaa
    Lalala, la, lala, lala lala lalala
    Lalala, la, lala, lala lala lala laaa
    In time everybody knows that we're gonna lose out
    Resign, we travel back home and see what we could for




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