Probe may refer to:
Acclaim Cheltenham was a British video game studio in Croydon, England, United Kingdom. It was founded in 1984 as Probe Software by Fergus McGovern and Vakis Paraskeva, later renamed Probe Entertainment. They were acquired by Acclaim Entertainment Inc. on October 10, 1995. In 1999, Probe Entertainment became Acclaim Studios London and a year later, changed to Acclaim Studios Cheltenham. Their USA based parent company, Acclaim, declared bankruptcy in 2004.
It was responsible for developing Mortal Kombat and Mortal Kombat II for the Sega Mega Drive and Extreme-G and Extreme-G 2 for Nintendo 64. They were also well known for successful licensed games such as Die Hard Trilogy and Alien Trilogy.
Blizzard Entertainment's bestselling real-time strategy game series StarCraft revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of StarCraft include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races has a single campaign in each StarCraft real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the StarCraft series; the most notable of these is the Xel'Naga, a race which features prominently in the fictional histories of the Protoss and Zerg races.
The original game has sold over 10 million copies internationally, and remains one of the most popular games in the world. One of the main factors responsible for StarCraft's positive reception is the attention paid to the three unique playable races, for each of which Blizzard developed completely different characteristics, graphics, backstories and styles of gameplay, while keeping them balanced in performance against each other. Previous to this, most real-time strategy games consisted of factions and races with the same basic play styles and units with only superficial differences. The use of unique sides in StarCraft has been credited with popularizing the concept within the real-time strategy genre. Contemporary reviews of the game have mostly praised the attention to the gameplay balance between the species, as well as the fictional stories built up around them.
I'm trippin over dumb drunks at a party
Girlfriend just ran off with the dj
I give her everything, but she refused it
It doesn't matter, she don't know how to use it
My confidence is dwindling
Look at the shape I'm in
Where's my pearls, where's my swine?
I'm not thirsty, but I'm standing in line.
I'll have the usual
I'll have the usual
Fifty silhouettes bumpin' on the dance floor
Pink elephants fallin' through a trap door
Sixty cigarettes a day 'cause I'm nervous
When will that bitch serve us?
I used to be a good boy, livin' the good life
Fifty thousand kisses later she was a housewife
She was good, I was unkind
I'm not thirsty, but I'm standin' in line
I'll have the usual
I'll have the usual
(on the rocks)
(two ice cubes)
(and a little umbrella)
Big jim says the second comin's comin'
I think he's just seein' double or something
Or something
You can hang around waiting for the also rans
I can't win, but I've seen enough, man
A fifth of whisky he could knock it away
I drink some more and it's judgment day
I had a future, but she just passed out
I'm gonna drink until I see what it is I wanna think about
I'll have the usual
I'll have the usual
I'll have the usual
On the rocks