The Strange One is a 1957 black-and-white film about students faced with an ethical dilemma in a military college in the Southern United States. The film is adapted from a novel and stage play by Calder Willingham called End as a Man, and the film is sometimes referred to by that name.
The cast includes Ben Gazzara, George Peppard, Pat Hingle, Geoffrey Horne, James Olson, and Larry Gates, some of them members of the original cast of the stage version. The film was produced by Sam Spiegel, directed by Herb Gardner and Jack Garfein and is noteworthy due to the entire acting and technical staff being from the Actors Studio of New York City.
The film focuses on the dehumanization associated with the tradition of hazing within the college and is noteworthy for its portrayal of homoerotic themes – and at least one homosexual character – at a time when the Hays Code prohibited such expression.
Cadet Staff Sergeant Jocko De Paris is a senior at the fictional Southern Military College. Using the authority of his own rank, his father's connections with the school, and the college's tradition of allowing upperclassmen to bully new cadets, De Paris effectively does what he pleases. Everyone at the school is either afraid of him or believes he is a normal or even exemplary cadet.
The Strange is a science fantasy tabletop role-playing game (RPG) set in multiple alternate dimensions, written by Bruce Cordell & Monte Cook.
The Strange is set in modern day Earth but allows a GM to take their stories through many different "recursions", worlds based frequently on literary creations.
Character creation has been simplified by having players fill in the blanks to the statement:
The Strange uses the Cypher System, developed for Numenera and is played primarily using a d20, but is used to determine if the player has beaten the difficulty of the task. The GM sets the initial difficulty and will relay that to the player prior to the roll to help them determine their course of action. A player uses their training and/or may apply "effort" to lower the level of difficulty prior to the roll, rather than heavily augmenting the result of the roll to beat a target.
I should have known
You were a strange one.
You should have said
That you don't like to love.
But you never told me no lies.
Don't have to apologise.
When everything's said and done,
I was the strange one.
I should have known
You were a strange one.
You should have said
I don't want to love.
But I never told you no lies.
I don't want to apologise,
When everything's said and done,
What can I do —
That boy's in love with you.
I should have seen it coming,
I should have known what to expect.
I could be off and running,
Looking for my respect.
You don't need to criticise,
You never did realise,
When everything's said and done,
You were a strange one.
You were a strange one.
You were a strange one.